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1. Proposal - in Player Features and Ideas Discussion [original thread]
Lets take one of the worst mechanics in Eve and apply it to warp scramblers. Sounds legit.
- by Anize Oramara - at 2016.01.05 02:53:46
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2. Heavy Defense Support T2 BS - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Anize Oramara wrote: Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Didn't really think of capitals vs these ships - then again, as I wasn't thinking about them I didn't t...
- by Anize Oramara - at 2016.01.04 12:43:02
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3. Heavy Defense Support T2 BS - in Player Features and Ideas Discussion [original thread]
Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread.
- by Anize Oramara - at 2016.01.04 07:51:36
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4. More Group PvE or Encouraging New Player Group PvE - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Anize Oramara wrote: - Needing it to be comparable in rewards to existing(Solo) PvE content or else no one will run it. This is probably the 2nd biggest concern and taking a stick to current solo rewards will have a...
- by Anize Oramara - at 2016.01.04 07:37:48
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5. More Group PvE or Encouraging New Player Group PvE - in Player Features and Ideas Discussion [original thread]
There's actually a whole host of problems when it comes to introducing group orientated PvE in Eve. - Trust, or lack thereof, is a pretty big one especially for Eve and excludes things like Pug type groups in any situation where there isn't a lot...
- by Anize Oramara - at 2016.01.04 06:23:05
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6. Please review Gurista Base Burner - in Player Features and Ideas Discussion [original thread]
From what I understand they want to eventually integrate the burner AI into most PvE activities, hopefully including nullsec anoms. So if they make the wrong decisions with the burner missions, that might eventually filter down to nullsec.
- by Anize Oramara - at 2015.10.31 11:10:32
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7. Please review Gurista Base Burner - in Player Features and Ideas Discussion [original thread]
I feel that you missed the point of the suggestion. Currently this mission, rather unique even amongst burner missions, will join Cosmos missions in that at most an eve player will only ever run it once, or never. All other burners missions, for v...
- by Anize Oramara - at 2015.10.30 16:04:43
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8. Please review Gurista Base Burner - in Player Features and Ideas Discussion [original thread]
Suggestion on improving Gurista Base Burner 1. Reduce Grind: Having the player kill waves of the same ships in the same pattern doing the same things in a single mission session is a step backwards in mission design to old Lv4 mission. Reduce NPC...
- by Anize Oramara - at 2015.10.30 14:25:31
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Sad about the Orthus nerf as I was rather hyped about finding a solid role for it in my PvE stable. The Blood Base Burner mission is a very annoying and underpaying mission (compared to other burners! before someone bites my head off) and the Orth...
- by Anize Oramara - at 2015.10.19 13:20:26
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10. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Alyxportur wrote: Please remove all the jump fatigue mechanics. All of them. Hmmm Now where have I heard something like this before? Oh right now I remember, I said something similar with the Hyperion changes, asking CCP to remove all of th...
- by Anize Oramara - at 2015.08.14 10:24:56
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11. Disconnect PLEX to AUR link, remove PLEX as OOG payment method - in Player Features and Ideas Discussion [original thread]
I agree completely that it is impossible to decouple PLEX and AUR as they are at their core the exact same item. As such if you were to decouple them, smart traders would be able to hop between the two depending on price/movement to get the best i...
- by Anize Oramara - at 2014.04.13 08:18:00
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12. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
admiral root wrote: Anize Oramara wrote: I think that the kick after a week timer (or when he docks) would be the best course of action. I refer you to one of Mara's earlier posts regarding timers being "creatively used" by the "bad guys"...
- by Anize Oramara - at 2014.04.05 11:16:00
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13. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
I like how Kaarous worms in those little lies, twisting what people said just so to fit his version of the truth so he can continue saying he's right. Class-A Troll, a veteran really. This thread has two or three variations of the exact same post ...
- by Anize Oramara - at 2014.04.05 10:47:00
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14. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
If Kaarous still keeps up with this thread I would like to put forth the following for both his and the op's consideration: http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=336 The full quote for those who have trou...
- by Anize Oramara - at 2014.04.04 18:14:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Anize Oramara wrote: yea man those roaming gangs of nags flying around wh space is what you have to look out for. As I said, my view was not about WH, I am at least capable of addressing a statement as a minimally bra...
- by Anize Oramara - at 2013.11.22 10:13:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
yea man those roaming gangs of nags flying around wh space is what you have to look out for.
- by Anize Oramara - at 2013.11.21 10:51:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
actually he was doing around 300mill an hour so for a 1.2bill ship + fit its 4 hours. that said with a buddy as we are planning on running we should be able to reach around 750 an hour if we're good (refit to gank fit when not being focused will i...
- by Anize Oramara - at 2013.11.21 09:29:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Anize Oramara wrote: You can solo C5 sites in a T2 fit Vargur with either boosts or a Crystal set (and it seems the Pally can do it too). I for one welcome our new marauder overlords. We are so looking forwar...
- by Anize Oramara - at 2013.11.21 00:26:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
You can solo C5 sites in a T2 fit Vargur with either boosts or a Crystal set (and it seems the Pally can do it too). I for one welcome our new marauder overlords.
- by Anize Oramara - at 2013.11.20 23:51:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Anize Oramara wrote: What I've found works great in almost all missions with the new bastion is to purposefully kill the triggers first. what this does is it gets everything spawned faster meaning esp in angels the rats a...
- by Anize Oramara - at 2013.11.19 10:55:00
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