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21. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
What I've found works great in almost all missions with the new bastion is to purposefully kill the triggers first. what this does is it gets everything spawned faster meaning esp in angels the rats are closer to you faster meaning you do more dam...
- by Anize Oramara - at 2013.11.19 09:08:00
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22. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Doed wrote: Anize Oramara wrote: Doed wrote: So, in short. Lasers are bad because angels and Guristas exsist. good reasoning. And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this h...
- by Anize Oramara - at 2013.11.15 00:43:00
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23. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Doed wrote: So, in short. Lasers are bad because angels and Guristas exsist. good reasoning. And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship ...
- by Anize Oramara - at 2013.11.15 00:04:00
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24. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
you said they were 100% the same while that is a lie. just calling you out on you BS.
- by Anize Oramara - at 2013.11.13 15:26:00
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25. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: Generally when I got stuck in my limited English vocabulary, somebody who understands what the hell has happened jumps out from the crowd and explains things in a neat way. This proved to be correct with explaining the relatio...
- by Anize Oramara - at 2013.11.13 15:18:00
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26. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: Debora Tsung wrote: Shivanthar wrote: First page, first post, sixth paragraph (second bullet), second sentence. Designing something in a way of its big brother makes it "mini big-brother". CCP designs some ships in this...
- by Anize Oramara - at 2013.11.13 14:39:00
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27. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
poppeteer wrote: Anize Oramara wrote: what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites...
- by Anize Oramara - at 2013.11.10 15:58:00
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28. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tsukinosuke wrote: Julie Thorne wrote: 1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same. 2. Some marauders get much more out of the marauder chan...
- by Anize Oramara - at 2013.11.10 00:37:00
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29. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Anize Oramara wrote: So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are. Can we get some kind of consensus here about which...
- by Anize Oramara - at 2013.11.10 00:08:00
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30. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Julie Thorne wrote: My mission completion times for the missions I do from your list (Gone Berserk, AE, Worlds Collide (Angel)) are HALF of your posted times on TQ(seriously). In high sec my LP rewards are 18-36% higher than yours. I don't reco...
- by Anize Oramara - at 2013.11.10 00:03:00
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31. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Julie Thorne wrote: Tsukinosuke wrote: still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull an...
- by Anize Oramara - at 2013.11.09 23:47:00
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32. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Julie Thorne wrote: Anize Oramara wrote: The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread. gf ccp. I would love to take your word for that, but you posted earlier in this thread such terrible missio...
- by Anize Oramara - at 2013.11.09 21:24:00
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33. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Spc One wrote: When do we get T-2 bastion module ? As we have T-2 Siege and T-2 Triage modules it would be fair to get T-2 Bastion module as well. There are a lot of modules that don't have T2 versions.
- by Anize Oramara - at 2013.11.09 20:24:00
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34. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread. gf ccp.
- by Anize Oramara - at 2013.11.09 19:22:00
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35. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Anize Oramara wrote: Kagura Nikon wrote: Anize Oramara wrote: Kagura Nikon wrote: If its nto that world changign why not KEEP its speed? So that the vargur is not the NERFED ship? Can't the same be said for...
- by Anize Oramara - at 2013.11.07 15:16:00
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36. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Anize Oramara wrote: Kagura Nikon wrote: If its nto that world changign why not KEEP its speed? So that the vargur is not the NERFED ship? Can't the same be said for all minor nerfs? If you don't nerf, even a lit...
- by Anize Oramara - at 2013.11.07 12:53:00
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37. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Anize Oramara wrote: chaosgrimm wrote: Anize Oramara wrote: Kagura Nikon wrote: If its nto that world changign why not KEEP its speed? So that the vargur is not the NERFED ship? Can't the same be said for a...
- by Anize Oramara - at 2013.11.07 12:35:00
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38. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Anize Oramara wrote: Kagura Nikon wrote: If its nto that world changign why not KEEP its speed? So that the vargur is not the NERFED ship? Can't the same be said for all minor nerfs? If you don't nerf, even a littl...
- by Anize Oramara - at 2013.11.07 11:35:00
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39. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: If its nto that world changign why not KEEP its speed? So that the vargur is not the NERFED ship? Can't the same be said for all minor nerfs? If you don't nerf, even a little when giving huge boosts to PG/CPU/Tank/ and...
- by Anize Oramara - at 2013.11.07 10:26:00
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40. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: quick summary, my general process goes something like: EFT crunch -> live testing -> re-examine via ETF hmskrecik wrote: ... what prevents you from sharing your [live] test results? added the word "live" for con...
- by Anize Oramara - at 2013.11.07 07:47:00
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