Pages: [1] |
1. Free Move or "Twitch" Control. Question about manual controls. - in Player Features and Ideas Discussion [original thread]
This is why not. (13MB) Run HTML, install plugin. Control WASD+EX and IJKL+UO. ---
- by Ankhesentapemkah - at 2009.09.22 21:24:00
|
2. A suitable reward for veteran players. - in Player Features and Ideas Discussion [original thread]
Originally by: Geldar Wroontik Picture the following: Two fleets, each 500 ships strong, converge to do battle. The game loads all 1000 ships. This takes a while. Now imagine that half of those have custom paintjobs. The game has to load...
- by Ankhesentapemkah - at 2009.09.18 09:37:00
|
3. Relocate the agents in Amarr Navy (please?) - in Player Features and Ideas Discussion [original thread]
Amarr Navy sucks, try Min of War, Min of Internal Order, or one of those families, not sure, just take a look at their agents! Good luck! I agree though that it wasn't really productive to add even MORE good agents to Caldari, that'll just make m...
- by Ankhesentapemkah - at 2009.06.12 20:36:00
|
4. Drone Oriented Marauder - in Player Features and Ideas Discussion [original thread]
Edited by: Ankhesentapemkah on 09/06/2009 12:47:40 Yes yes YES! I hoped the Sin would be this, but the Sin sucks way too much. Want Marauder! Either that or put it in as Intaki/SOE faction BS. ---
- by Ankhesentapemkah - at 2009.06.09 12:47:00
|
5. Experience gain through combat. - in Player Features and Ideas Discussion [original thread]
Edited by: Ankhesentapemkah on 09/06/2009 12:43:57 EVE used to have SP gained by using related modules, but that was scrapped when people started botting it I heard, plus it was implemented in a really stupid way (based on module activation in...
- by Ankhesentapemkah - at 2009.06.09 12:43:00
|
6. Factional Warfare - in Player Features and Ideas Discussion [original thread]
11. Rewards for individual players for kills / capturing sites 12. Rebalance the plex NPCs. Currently Caldari NPCs permajam and have missiles with near unlimited range and what not, and Gallente and Amarr suck so bad that players can capture their...
- by Ankhesentapemkah - at 2009.06.08 18:30:00
|
7. Review the skill training levels and times - in Player Features and Ideas Discussion [original thread]
The thing that comes to my mind is the prerequisites for T2 Large Guns, I really think Large X Spec should be detached from the medium and small specializations. It's called "specialization" for a reason, as in specializing in that type in favor o...
- by Ankhesentapemkah - at 2009.06.08 18:21:00
|
8. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T ...leaving all highsec untouched and BUFFING EVERYTHING ELSE SIGNIFICANTLY would be the logical choice. This is the only solution that will work. ---
- by Ankhesentapemkah - at 2009.05.27 16:43:00
|
9. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Ankhesentapemkah on 22/04/2009 13:40:04 1) Low-sec vs High-sec ores - Low-sec ores are half the value at the moment, needs fixing. In line of this, High-sec vs 0.0/lowsec income scales (always enough missions) but income such as ra...
- by Ankhesentapemkah - at 2009.04.22 13:37:00
|
10. New player corporation (Noob corp) û ideas - in Player Features and Ideas Discussion [original thread]
FW corps are NPC corps. FW takes place in lowsec. --- NEW MOVIE!
- by Ankhesentapemkah - at 2009.01.05 11:36:00
|
11. Measures to make empire ganking a more "fair" to all - in Player Features and Ideas Discussion [original thread]
Originally by: Efdi Originally by: Ankhesentapemkah Originally by: KingOzar CONCORD is for punishment, not protection. Funny how PEND does the time, though, and the offender goes off scott-free. We're not asking for pro...
- by Ankhesentapemkah - at 2008.04.24 00:33:00
|
12. Measures to make empire ganking a more "fair" to all - in Player Features and Ideas Discussion [original thread]
Originally by: KingOzar CONCORD is for punishment, not protection. Funny how PEND does the time, though, and the offender goes off scott-free. We're not asking for protection, we're just making sure the offender actually gets the punis...
- by Ankhesentapemkah - at 2008.04.23 23:12:00
|
13. Measures to make empire ganking a more "fair" to all - in Player Features and Ideas Discussion [original thread]
Edited by: Ankhesentapemkah on 23/04/2008 22:36:05 Originally by: Marec Lupus snip, need characters Some good points even though I do not agree with all. A few are also on my CSM campaign website, actually, as suicide ganking and h...
- by Ankhesentapemkah - at 2008.04.23 22:33:00
|
14. idea related to: standings, mission running/agents, skills - in Player Features and Ideas Discussion [original thread]
I've written this issue down on my list of things I need to bring up once I've been appointed as CSM. I think a lot of the ideas brought up show promise, and will surely refer to them. --- Consider voting for me in the CSM elections. I invite you...
- by Ankhesentapemkah - at 2008.04.22 08:24:00
|
15. Low Sec Profitabilty - in Player Features and Ideas Discussion [original thread]
Increasing low-sec rewards is one of my CSM campaign points. The rewards for mission-running should be increased, and the ore can definately use some improvements as well. I personally think that people should have some encouragement to hop over...
- by Ankhesentapemkah - at 2008.04.14 14:23:00
|
16. Self Destructing - Rebalancing? - in Player Features and Ideas Discussion [original thread]
Edited by: Ankhesentapemkah on 14/03/2008 11:54:11 Originally by: Endless Subversion Edited by: Endless Subversion on 13/03/2008 23:37:16 Originally by: Mae West If someone knows they're not going to win and doesn't want th...
- by Ankhesentapemkah - at 2008.03.14 11:54:00
|
17. idea related to: standings, mission running/agents, skills - in Player Features and Ideas Discussion [original thread]
I was actually thinking of something myself and reading the idea forum, and stumbled across your thread, which is more complex than I had in mind. I support implementation of these skills, especially the ones that lower standing loss from kills a...
- by Ankhesentapemkah - at 2008.02.25 21:13:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |