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1. Clarification on Transversal speed, etc. - in Ships and Modules [original thread]
Originally by: Imhotep Khem Right, thats why news helicopters aim their cameras by turning the helicopter... They wouldn't have to aim the camera manually once the helicopter would be in a perfect orbit around the object they are tryin...
- by Antoinette Civari - at 2006.08.15 12:04:00
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2. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: InnerDrive Its been a while since Tux replys on here concerning the Hyperion. So how is the ship gonna be like that? Any news on it ? (Tux?) The last thing he said was some ridiculous stuff about an agility or mass bonus...
- by Antoinette Civari - at 2006.08.15 10:52:00
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3. Can a full skill domi survive vs. 4 full skill rocket Kestrels? - in Ships and Modules [original thread]
Originally by: Terraform Ewar and nos does not kill the kestrels, and the drones will probably be owned by the huge amount of rockets. Please explain a bit more in detail :) how would your drones get owned by jammed kestrels?
- by Antoinette Civari - at 2006.08.01 22:16:00
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4. Gallente Pilots: Would You Fly This Battleship? - in Ships and Modules [original thread]
Originally by: Tuxford Amarr - Abaddon Caldari - Rokh Gallente - Hyperion Minmatar - Maelstrom Why does everything sound cool except the gallente one? I mean .. Hyperion .. sounds like a super transformer from the 70's.
- by Antoinette Civari - at 2006.07.25 11:05:00
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5. Ferox for Fleet usage? - in Ships and Modules [original thread]
Originally by: Astrum Proeliator Trouble with this is you aren't playing up to the boni the ship has. Might aswell do that in a Harpy (-1 x 150mm), and get all the damage boni that gets to Small Hybrids. I'd be expecting this setup with S...
- by Antoinette Civari - at 2006.05.10 14:35:00
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6. Can we plz have pure blastership as gall tier 3 BS? - in Ships and Modules [original thread]
Why the hell would we want a ship that can only be used in 5% of all combat situations? :|
- by Antoinette Civari - at 2006.05.08 11:08:00
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7. Which class of ship is most common in PvP ? - in Ships and Modules [original thread]
interceptors and battleships imho.
- by Antoinette Civari - at 2006.04.11 00:21:00
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8. Why must Win = Explosion? - in Ships and Modules [original thread]
Edited by: Antoinette Civari on 09/04/2006 20:31:56 Originally by: Kel Shek a good point, and maybe I'm just being too philosophical, but this seems like a strategy thing, yes, you won that battle. ... but the war isn't over yet, and y...
- by Antoinette Civari - at 2006.04.09 20:30:00
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9. [PvP] Higher AVERAGE resist or higher MINIMUM resist? - in Ships and Modules [original thread]
Originally by: Max Teranous For a battleship tank, rather than 3 x EANM II also consider using 2 x EANM II and 1 good named damage control. Your armour resists will be a little bit less, but that is more than compensated for by decent resi...
- by Antoinette Civari - at 2006.04.03 15:31:00
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10. BLASTERTHRON! rate it please. - in Ships and Modules [original thread]
Edited by: Antoinette Civari on 03/04/2006 12:56:31 a few points : - 3 plates will make you very, very slow. You will probably die if you actually need to approach your target. If you only want to engage within a range of 5-8km, you can swit...
- by Antoinette Civari - at 2006.04.03 12:56:00
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11. Which race has the best BS combo? - in Ships and Modules [original thread]
Originally by: Nafri caldari need many int/mem support skills (EW) and gallente needs drones+ew ._.
- by Antoinette Civari - at 2006.03.31 23:04:00
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12. Should I train missiles or not? - in Ships and Modules [original thread]
Edited by: Antoinette Civari on 07/03/2006 18:34:11 Edited by: Antoinette Civari on 07/03/2006 18:33:01 Unless you want to become involved with alliance warfare and fleetbattles, missiles are perfectly fine :) Originally by: DrakeS...
- by Antoinette Civari - at 2006.03.07 18:31:00
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13. EW - in Ships and Modules [original thread]
Originally by: James Lyrus Tracking disruptors will _each_ have a serious impact on a turret ship. Missile boats aren't bothered, but a tempest/'geddon with it's optimal and tracking reduced to 45% is severely hampered. (And thats 1 mod pe...
- by Antoinette Civari - at 2006.03.07 16:33:00
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14. EW - in Ships and Modules [original thread]
I'm quite concerned that those, who have specialised in ew, will be hit very hard with a generic ew nerf. We rather have to find a way to nerf combat setups whith one or two ecms without nerfing dedicated ew setups/ships.
- by Antoinette Civari - at 2006.03.07 16:26:00
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15. EW - in Ships and Modules [original thread]
Originally by: TomB EW Reactivation Delay Idea posted by a player (Shibby DoWa) to add a cooldown to EW based modules, quite intressting idea that is worth looking at. It gives ships with multiple ECM systems an advantage over ships wi...
- by Antoinette Civari - at 2006.03.07 13:43:00
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16. Question about EW - in Ships and Modules [original thread]
full effect inside the optimal range, decreasing effect in falloff range. same as with turrets, just without tracking.
- by Antoinette Civari - at 2006.03.06 22:09:00
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17. My take on the Dominix, E-War and Battleship balance in general - in Ships and Modules [original thread]
a) lessen the effect of all jammers. b) add a strenght bonus for every jammer fitted on your ship. c) introduce lowslot ew support modules. (optimal range/strenght bonus, just like damage mods) d) you probably have to upgrade anti ew mods. Balanc...
- by Antoinette Civari - at 2006.03.06 17:55:00
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18. Hybrid Range - in Ships and Modules [original thread]
Originally by: Friedrick Psitalon 203km! Very nice. Is it practical to engage from those ranges? Seems like I never start that far away from a foe even if I want to... It's very handy if you have to engage hostile fleets who outnumber ...
- by Antoinette Civari - at 2006.03.03 15:56:00
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19. Hybrid Range - in Ships and Modules [original thread]
Originally by: Estoramus what other quipment did you use to reach that range?if you remember. 2 tracking comps II and a tracking enhancer II + spike L ammo should do it.
- by Antoinette Civari - at 2006.03.03 15:46:00
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20. Fleet Command Ships Not Logical? - in Ships and Modules [original thread]
Originally by: Bob Niac you do realize teh word "logistics" in this game generally means healing? wrong. ships/modules/ammo/pos fuel/minerals/etc supply and construction are logistics.
- by Antoinette Civari - at 2006.02.18 11:16:00
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