Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 |
41. highly specialiced fittings, why leave them out? - in EVE General Discussion [original thread]
i would love to know devs opinion on highly specialiced fittings. by applying stacking penalties to most modules you are nerfing our ability to create highly specialiced setups. surely there must be a reason behind that. i can understand how spec...
- by Apertotes - at 2008.07.28 11:37:00
|
42. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Crumplecorn Originally by: Apertotes well, welcome to the world of non-consentual PVP. it goes both ways, you know? No, it doesn't. If you can leave combat at will, that means it is consensual. Duh. ah no, if y...
- by Apertotes - at 2008.07.25 17:52:00
|
43. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Astria Tiphareth Originally by: Apertotes Originally by: Haniblecter Teg Cause when you tank, you stay there for the duration of the fight. When you nano, you leave when stuff turns south. Its no fun when so...
- by Apertotes - at 2008.07.25 17:32:00
|
44. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Haniblecter Teg Originally by: Apertotes Originally by: Siona Windweaver Originally by: Apertotes i am not against nerfing speed at all, but i want to ask a question. to achieve that ludicruous speed...
- by Apertotes - at 2008.07.25 17:24:00
|
45. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Siona Windweaver Originally by: Apertotes i am not against nerfing speed at all, but i want to ask a question. to achieve that ludicruous speed, a pilot needs to dedicate almost all of its low and rig slots to that ...
- by Apertotes - at 2008.07.25 17:06:00
|
46. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
i am not against nerfing speed at all, but i want to ask a question. to achieve that ludicruous speed, a pilot needs to dedicate almost all of its low and rig slots to that goal, thus leaving almost no room for damage mods or tanking. my questio...
- by Apertotes - at 2008.07.25 12:21:00
|
47. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: Nian Banks Edited by: Nian Banks on 09/07/2008 08:09:34 There was a thread not so long ago that addressed this issue and lots of math was thrown about, basically the repairing bonus isn't bad as a bonus but at 7.5% its ...
- by Apertotes - at 2008.07.09 10:14:00
|
48. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: AGreenLing If you want to be lazy just set a 4D skill, if you want to train lvl 1`s you have to do some work. You say 1 skill would be ok, not really. You are giving all farming a huge advantage because they can manage twice...
- by Apertotes - at 2008.07.09 06:35:00
|
49. No skill queue becuase "otherwise people wouldn't play the game?" - in EVE General Discussion [original thread]
Originally by: LordSwift Well this is depressing. It looks like the lazy people are going to get there wish and have a small skill queue. I am going to be home at 7.30pm tonight and my BS lvl5 skill finished at 4.30. Oh well going to lo...
- by Apertotes - at 2008.07.04 11:07:00
|
50. *sigh* I really wish i could queue up skills. - in Skill Discussions [original thread]
Originally by: Somerled MacDhommal I had a skill ending last night at 11 PM. I just realized this morning that I had forgotten that the skill training was done, and now i've got a good 12 hours before i can get home and turn on something e...
- by Apertotes - at 2008.07.04 10:27:00
|
51. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
Originally by: Jade Constantine From my notes of the discussion it was pretty much a yes in the following form: Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs o...
- by Apertotes - at 2008.06.30 09:12:00
|
52. Reduce Cap Recharger dependancy - in Skill Discussions [original thread]
Originally by: Trading Dailey I am missioning in a Machariel and have 3 Cap Recharger II's and 2 CCC rigs on it. My main cap drain is the LAR II. The other active items are 4 Tech 2 hardeners and an F-12 non linear tracking Processor and a...
- by Apertotes - at 2008.06.09 17:25:00
|
53. API disabled for inactive accounts? - in EVE Technology Lab [original thread]
ok, thanks for the quick reply.
- by Apertotes - at 2008.06.09 11:38:00
|
54. API disabled for inactive accounts? - in EVE Technology Lab [original thread]
hi, i would like to know if CCP has diabled APIs on inactive accounts. i have 2 of them which i was planning to reactivate with the FW expansion. they were inactive since may or april i believe. i have been tracking the training skill and market o...
- by Apertotes - at 2008.06.09 10:29:00
|
55. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Jacqueri Calroszian I frankly think a queue would be incredibly convenient, but am not all for it. For all of us who can't login because they: Have a high-latency connection (satellite) and constantly get dropped Ha...
- by Apertotes - at 2008.06.06 11:21:00
|
56. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Guyy Fawkes Hey guys, Theres this macro program called Apis Ceratina. It records mouse clicks and movements. IM NOT SAYING I HAVE EVER USED THIS. In the program, there is a scheduler. It is possible to schedule the program...
- by Apertotes - at 2008.06.04 11:53:00
|
57. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Resamo Ok... so i know i will be home at 6:00pm and my skill finishes at 6:30pm cool i am set. But my kid got hurt at and i have to take him to the hospital and dont get home until 9:00 or 10:00 and maybe at that point i a...
- by Apertotes - at 2008.06.03 18:08:00
|
58. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx No, you don't. You just set a new skill if the skill you're training finishes at an inconvenient time. still here? arent you tired of being proved wrong time and time again? you are convincing no one, cause y...
- by Apertotes - at 2008.06.03 11:28:00
|
59. Combat in Empyrean Age, new Dev Blog by Greyscale - in EVE Information Portal [original thread]
i love the spirit behind the changes, but i hate to see two things on EVE: 1. Point system based wars 2. Time based capture the flag or king of the hill games I hope it all doesnt end up as pvp arenas or battlegrounds. or even worse, Battlefiel...
- by Apertotes - at 2008.05.30 00:37:00
|
60. Skill training queue system wanted! - in Skill Discussions [original thread]
Edited by: Apertotes on 29/05/2008 08:44:59 Originally by: Guttripper Originally by: Apertotes having or not having a queue doesnt make the game harsher or colder. An example off the top of my head - having a queue would re...
- by Apertotes - at 2008.05.29 08:44:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |