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61. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Guttripper Too many people wanting things just a bit easier in the game... I am the opposite - like the whole setting of being cold and harsh, you want to succeed in Eve, then work for it. the queue has nothing to do w...
- by Apertotes - at 2008.05.28 22:38:00
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62. Skill training queue system wanted! - in Skill Discussions [original thread]
if someone needs a better proof about how stupid it is the "OMG, a queue is chars farmers weat dream" searching "eve online" on ebay gives 31 results. 1 of them is a 28 million sp gallente char, being sold for $300. 19 of them are "mining macros"...
- by Apertotes - at 2008.05.28 10:06:00
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63. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx I thought I taw a puddy-tat. wow. you are such a bad troll... we all know how until late 2006 everything CCP said about a skill queue was "NEVER, EVER, EVER". you havent brought up anything that is not comm...
- by Apertotes - at 2008.05.28 09:52:00
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64. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Guttripper I doubt CCP would ever implement a skill queue system because the players would never be satisfied with it. If CCP created a system to allow a player to queue one skill from level 1 to level 2, then there will be ...
- by Apertotes - at 2008.05.28 08:34:00
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65. Ideas to tie into ranks - in Player Features and Ideas Discussion [original thread]
it would be great if highest ranked pilots could interfere or manipulate Factional Warfare mechanics. For example, if they could tweak the destination system for FW missions, and decide that for the weekend a certain system in heimmatar should be...
- by Apertotes - at 2008.05.23 13:09:00
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66. Skill training queue system wanted! - in Skill Discussions [original thread]
i see no need to nerf the queue training speed as long as it is limited to 1 skill. we are not penalized for training offline, so i see no reason for being penalized for having a backup skill. we do not wasn tsomething that allows us to stay 4 m...
- by Apertotes - at 2008.04.25 08:38:00
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67. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: MotoMissles How is adding new functionality nerfing the game? you are adding new nerfed functionality. how would you feel if skills trained faster when online and only at 75% when offline? you are proposing a similar f...
- by Apertotes - at 2008.04.25 08:08:00
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68. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: MotoMissles Someone will want to exploit the system... Someone will want a 90 day queue. yes, and? should we nerf the game because someone will try to exploit it? Originally by: MotoMissles Give them a 3 ...
- by Apertotes - at 2008.04.24 22:54:00
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69. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: MotoMissles Originally by: Apertotes yes, 75%>0%. but what is the reason to slow down training a queued skill? if they ever get down the horse and decide to code a queue, why would they nerf it? If you're goin...
- by Apertotes - at 2008.04.24 18:56:00
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70. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: MotoMissles Edited by: MotoMissles on 24/04/2008 18:23:22 Originally by: Apertotes why should i be punished if the server is unexpectedly unavailable? Aren't you anyway? You have a skill that ends when the se...
- by Apertotes - at 2008.04.24 18:30:00
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71. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: MotoMissles I'd say slow down the training speed when a queue is active. 75% of the original rate if you have another skill in your queue, regular speed if you don't. why should i be punished if the server is unexpected...
- by Apertotes - at 2008.04.24 17:55:00
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72. I know why player retention drops drastically after 6 months - in Skill Discussions [original thread]
Originally by: Seraphll I like the intense depth in this game. yes, and it all would go away if they featured a queue so, let me by first, can i have your stuff?
- by Apertotes - at 2008.04.24 06:44:00
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73. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Virgo I'Platonicus Answer to OP: SUch a change does not change anything at all...high sec gankers lose a small amount of isk in ship anyway, and they (we) are not really bothered about the insurance we get out of it :)) V. ...
- by Apertotes - at 2008.04.23 17:17:00
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74. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Anaalys Fluuterby Though I would definitely support the removal of insurance payouts for ships lost to Concord (I agree that it is silly to give payments to a criminal), the only real thing that needs to be done is make kill...
- by Apertotes - at 2008.04.23 15:53:00
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75. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Ki An Certainly. Let's start with the Myrmidon. I used to fly those. They where kick-ass, but they where severely overpowered. They where brought in line. That's called balance, backed by pretty solid evidence. oh real...
- by Apertotes - at 2008.04.23 13:11:00
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76. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Ki An Originally by: Apertotes didnt you read? CCP has shown us over the years that they only change something after months of forum warring and countless threads asking for something. i am sure they wouldnt have ch...
- by Apertotes - at 2008.04.23 12:05:00
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77. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Ki An Originally by: Apertotes you are again, wording you way out of trouble. privateers was a much better example of playstyle than suicide ganking will ever be. privateers were not doing anything ilegal, or even n...
- by Apertotes - at 2008.04.23 11:51:00
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78. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Malcanis Originally by: Apertotes Originally by: Malcanis If some players don't want some activity to occur, then those players should see to it themselves, not cry for CCP to stop it for them. we do not ...
- by Apertotes - at 2008.04.23 11:26:00
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79. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Malcanis If some players don't want some activity to occur, then those players should see to it themselves, not cry for CCP to stop it for them. we do not want suicide ganking to be banned from the game. we just want to ...
- by Apertotes - at 2008.04.23 10:47:00
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80. Simple Solution To High Sec Gank-Tards - in EVE General Discussion [original thread]
Originally by: Malcanis Originally by: Apertotes Originally by: Malcanis I'm still waiting for anyone to come up with any actual evidence that suicide ganking is a problem that needs fixing. not needed. where was the ...
- by Apertotes - at 2008.04.23 10:22:00
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