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121. neutrality status - in EVE General Discussion [original thread]
Originally by: Corduroy Rab So pretty much paying to have your corp treated like an NPC corp. Why not then just stay in the NPC corp? cause having your own corp lets you have corporative hangars, its easier to communicate with members ...
- by Apertotes - at 2008.04.02 07:03:00
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122. rigging modules - in EVE General Discussion [original thread]
i was playing the other day with rigs and i thought that maybe it could be a good idea if we were able to give some modules a rigged status (making it non-removable just like rigs) and in exchange get a 5% reduction to powergrid and cpu needs for ...
- by Apertotes - at 2008.04.02 06:59:00
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123. neutrality status - in EVE General Discussion [original thread]
please, take into account this is no proposal, whine or carebear dream. i just want to start a serious discussion. what would you think of a neutrality status for corps? if a corp were to take this route, it would have the following consequences:...
- by Apertotes - at 2008.04.02 06:54:00
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124. Post your desktop! - in Out of Pod Experience [original thread]
Originally by: Sue Mee Originally by: Apertotes Wallpaper Clock FTW!!! i think you are the only one that doesnt have Daemon Tools i love that clock, although on my regular computer use it wouldnt serve me it at all (fullsc...
- by Apertotes - at 2008.02.29 11:05:00
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125. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Alowishus Edited by: Alowishus on 22/02/2008 13:40:25 People want everything handed to them these days. New Eve players are like a new generation of children, wishing things were easier and believing they're entitled to ...
- by Apertotes - at 2008.02.25 07:58:00
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126. Post your desktop! - in Out of Pod Experience [original thread]
Wallpaper Clock FTW!!!
- by Apertotes - at 2008.02.20 15:17:00
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127. Webs overpowered? - in Ships and Modules [original thread]
Originally by: James Lyrus Anyone else noticed this? can you think of any single module, that has quite the level of impact on gameplay, as a web? I mean, your base, t1 web, is -75% speed. A T2 (or top named) web is -90%. probably b...
- by Apertotes - at 2008.02.11 16:28:00
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128. EVE: Trinity Post-Deployment Issue Thread - in EVE Information Portal [original thread]
download patch. run patch. open client for account A, log in, everything is fine open client for account B, log in, everything is fine. two clients work allright close client with account B open cliento for account C, log in, everything is fin...
- by Apertotes - at 2007.12.06 07:27:00
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129. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Jenina Arlath As for your points for this and points for that, try to at least offer something constructive to the topic of the thread instead of attempting to just bash what others posted. Your post added no arguments pro ...
- by Apertotes - at 2007.12.04 23:33:00
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130. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Jenina Arlath No to skill queuing. Adding skill queues just means people will create an alt, queue up about 50 skills, then leave it running on the side without playing it. You change skills while in the game, playing the ...
- by Apertotes - at 2007.12.04 19:03:00
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131. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Connor Banks Originally by: Apertotes Originally by: Connor Banks Edited by: Connor Banks on 29/11/2007 01:46:55 I've said it before and i'll say it again, over and over and over and over...NO TO SKILL QU...
- by Apertotes - at 2007.12.03 12:17:00
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132. Splash screen then nothing in linux - in Issues, Workarounds & Localization [original thread]
I was having the splash problem (splash screen, then nothing), but installing the ENVY utility (linked on the first page) solved all my problems. thanks a lot
- by Apertotes - at 2007.12.02 01:40:00
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133. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Connor Banks Edited by: Connor Banks on 29/11/2007 01:46:55 I've said it before and i'll say it again, over and over and over and over...NO TO SKILL QUEING! SKILL QUEING IS FOR LAZY PEOPLE! I DONT WANT EVE TO BECOME LAZY...
- by Apertotes - at 2007.11.30 17:21:00
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134. small but buggering issues with missions - in Missions & Complexes [original thread]
Originally by: Ulstan If you have a spare high slot, bringing along a tractor beam just to avoid the 'not close enough to the can!' error messages can be well worth it. well, that is a work around, but not a solution. not everybody doe...
- by Apertotes - at 2007.11.28 07:58:00
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135. Starter attributes study - are Caldari really the best choice? - in Skill Discussions [original thread]
well, achura girls are hot. so i do not see anybody having problems with looks when creating an achura character, unless they need to be a virtual man.
- by Apertotes - at 2007.11.26 18:17:00
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136. small but buggering issues with missions - in Missions & Complexes [original thread]
Originally by: Carniflex Put your client in 'widescreen' mode (black area on top and bottom of screen). It helps to see your locked targets (who will end up against black background) and most of your modules (those will be also against bla...
- by Apertotes - at 2007.11.26 18:15:00
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137. Starter attributes study - are Caldari really the best choice? - in Skill Discussions [original thread]
i find it strange that you only included 2 races of ships, but all the gunnery and missile trees
- by Apertotes - at 2007.11.26 11:34:00
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138. small but buggering issues with missions - in Missions & Complexes [original thread]
i understand that PVE is not really the focus of this game, but there are some really old glitches or bugs with missions that get me on my nerves. for example, on many missions it is impossible to know whether your modules are actives or not, and ...
- by Apertotes - at 2007.11.26 11:01:00
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139. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
will there be T2 ARM scripts? that could be a nice way to un-nerf all affected modules
- by Apertotes - at 2007.11.23 09:42:00
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140. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
Originally by: Matalino Originally by: Apertotes what i was trying to say is: scripts give bonuses to one atribute bonus. in fact, what it does is to double the bonus. so, if after the changes, one tracking computer gives a 30% bo...
- by Apertotes - at 2007.11.22 21:02:00
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