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141. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
Originally by: Cyan Nuevo @Apertotes: I don't quite understand your math, but this is how tracking computers work now. Their base bonuses have been halved, which can independently be brought back to their pre-nerf level with the appropriat...
- by Apertotes - at 2007.11.22 17:57:00
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142. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
Edited by: Apertotes on 22/11/2007 15:57:23 i have already posted this concern, but if i understand correctly how bonus works, scripts bonus means that we wont be able to boost both atributtes on any way. lets take tracking computers. i fit 2 ...
- by Apertotes - at 2007.11.22 15:56:00
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143. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
2 questions: - +how much time does it take to switch scripts? - if i fit 2 tracking computers, one loaded with optimal script, the other with tracking script, the way the bonus and penalties work, means that i would loose both bonus making the 2...
- by Apertotes - at 2007.11.20 12:58:00
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144. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Quesa Ketahl Originally by: Apertotes well, i refuse to believe that the only valid tactic for a certain module is running, and that is balanced. People have already stated some counters. You don't like those cou...
- by Apertotes - at 2007.11.19 20:42:00
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145. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Benn Helmsman Originally by: Apertotes Originally by: Cailais Pleeease no more nerfs!! C. why do you think this is a nerf? did i ask for neuts to be removed or changed in any way? i am only suggestin...
- by Apertotes - at 2007.11.19 15:59:00
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146. Termodinamics laws and capacitor - in EVE General Discussion [original thread]
Originally by: OneSock The cap energy comes from the ships power core. Energy is produced by: Gallente : Fusion reactor unit Caldari : Graviton reactor unit Minmatar : Nuclear reactor unit Amarr : Antimatter reactor unit that make...
- by Apertotes - at 2007.11.19 15:45:00
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147. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Pleeease no more nerfs!! C. why do you think this is a nerf? did i ask for neuts to be removed or changed in any way? i am only suggesting a module that for a very high price (50% of cap amount + 50% of cap ...
- by Apertotes - at 2007.11.19 15:42:00
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148. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar Wow is this a case of "Give them an inch they will take a mile" or what. First people complain NOS is overpowered so they destroy it and say use neuts its balanced. Then those same people come and whine th...
- by Apertotes - at 2007.11.19 12:55:00
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149. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Nerf nuets!!! WTF Are you people never happy???!!! Try staying out of neutralizer range?! How about fitting more cap regen, using weapons that dont consume much, if any, cap!!! HOW ABOUT ADAPTING A BIT!?!?!!! Try l...
- by Apertotes - at 2007.11.19 12:53:00
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150. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Edited by: Apertotes on 19/11/2007 12:38:29 Originally by: Archivian Specialatus I fly Amarr, so cap is a seiours issue. With cap management and cap boosters you can prolong the fight a long long time, like only cap boosting between ...
- by Apertotes - at 2007.11.19 12:37:00
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151. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Drogher Forerunner ECM it and make it useless. you cant ECM without cap Originally by: Drogher Forerunner Over heat a domination web and web them. you cant activate a web without cap, also, webs have shorter...
- by Apertotes - at 2007.11.19 11:23:00
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152. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Hmm lets see... cap rechargers... cap boosters... vampire him... make a very passive setup that doesn't care about cap. Those who tank lvl 5s can do this very well. Typically nighthawks are great for this. ...
- by Apertotes - at 2007.11.19 10:39:00
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153. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
well, tbh i find it quite unbalanced a module that can only be countered by itself. its like saying nano battleships were balanced cause everybody could fit one. also, when you are out of cap, your ECM doesnt work.
- by Apertotes - at 2007.11.19 10:12:00
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154. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
no input? not even flames? come on!!!
- by Apertotes - at 2007.11.19 09:50:00
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155. NOS+Neuts Counter Module - in Player Features and Ideas Discussion [original thread]
yes, NOS has been nerfed. long live neutralizers. they are, on many circunstances, a deadly weapon. and what is worse, it really has no counter. you can fit cap boosters, but you are limited by the volume of cap charges. meanwhile, the dirty pilot...
- by Apertotes - at 2007.11.17 23:41:00
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156. CCP, Where are you going wiith all of these changes? - in EVE General Discussion [original thread]
Originally by: CCP Zulupark Originally by: Necrologic 2) Do you have any thoughts on making it more worthwhile to defend your operations? Make it worthwhile to defend your mining or NPCing operation when the gankers (me) show up r...
- by Apertotes - at 2007.11.10 16:03:00
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157. Tech II ships coming in Trinity, new Dev Blog by Fendahl - in EVE Information Portal [original thread]
Edited by: Apertotes on 23/10/2007 13:48:03 Originally by: Garrakh Originally by: Apertotes i foresee the vargur contesting the CNR for the "best mission ship" prize. Only if you could fit arties. With autocannons you will ...
- by Apertotes - at 2007.10.23 13:47:00
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158. Tech II ships coming in Trinity, new Dev Blog by Fendahl - in EVE Information Portal [original thread]
i foresee the vargur contesting the CNR for the "best mission ship" prize.
- by Apertotes - at 2007.10.23 13:32:00
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159. Ship skill at 5, where it matters a lot and where not so much - in Ships and Modules [original thread]
i have always thought that the best skills to take to 5 (ship skills only) are the cruiser ones cause they open an incredible array of ships, each more wonderful than the other (recons, hacs, commands, logistics) probably, in one month, we could ...
- by Apertotes - at 2007.10.22 22:42:00
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160. CONCORD Day Off - Armageddon Day! - in EVE General Discussion [original thread]
what tha ...? i do not want to be left out alone. posting here just so that CCP can say that all active players posted on the same thread.
- by Apertotes - at 2007.10.16 14:23:00
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