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61. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Originally by: Santa Anna So you're saying that the Curse will have a lower % cap than the BS after activating its neut? If only there were a module that would steal cap from the BS and give it to the Curse when the Curse has a lower % ca...
- by Aramendel - at 2007.07.31 12:51:00
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62. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Originally by: Azuse I do not understand what you are talking about and still utterly miss the point. Have you even read what I wrote? Lets try if an example works. A pilgrim has 1250 base cap. A geddon has 5132 base cap. This means ...
- by Aramendel - at 2007.07.31 12:28:00
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63. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Originally by: Azuse ...A pilgrim has a much higher cap recharge rate than a bs, so no effect (the opposite rather).. Uh... cap recharge time alone is pretty meaningless here. Firstly you ignore that a BS also has on average 4 times t...
- by Aramendel - at 2007.07.31 11:19:00
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64. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Regarding the nos changes in terms of curse & pilgrim: Curse will be ok, needs some modifications and will be a bit weaker in 1v1 but overall it will not break the ship. It's a different thing for the pilgrim however. It does not have a nos rang...
- by Aramendel - at 2007.07.31 10:52:00
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65. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Originally by: Dr Aryandi Try that vs 4 dreads...and suddenly the carrier is going down. Especially since I'm sure I read somewhere that in triage mode you can't be remote repped. Yes. Not really fast though. And the point really is t...
- by Aramendel - at 2007.06.12 11:12:00
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66. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Originally by: Dr Aryandi Right until the 2 sieging dreads kill the carrier in 30 seconds then return to shooting the titan... Nice try. Lets shall run the numbers, something you obviously haven't done. A revelation in max dps config ...
- by Aramendel - at 2007.06.11 16:13:00
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67. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Originally by: Hey You Have you ever flied Dread let alone Titan? If you did u would know that Titan Dies to a 2 Sieging Dreads no matter what his tank is. Unless he has support. You know, like one single carrier with one single remote...
- by Aramendel - at 2007.06.08 21:25:00
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68. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Originally by: Hey You 2 Dictors and 2 Sieging dreads = dead Titan Literally. Apart from the fact that dictors cannot really hold a titan down unless he is stupid as was explained already 1 single carrier in triage can counter out 2 dr...
- by Aramendel - at 2007.06.08 17:09:00
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69. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Edited by: Aramendel on 08/06/2007 14:32:23 Originally by: Darpz and thats assuming the fact he is stupid enough not to start warp immediatly when he drops on grid to DD Or in the worst case, assuming a dictor can drop a bubble on ...
- by Aramendel - at 2007.06.08 14:33:00
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70. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Originally by: Belenkas Some timer sure needed to be applied, but 10 minutes... Several dreads could kill the titan during the time. Looks like you will need HUGE support of capitals if you are willing to fire off the doomsday so that enem...
- by Aramendel - at 2007.06.08 14:05:00
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71. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
Jepp, I wanted to comment this as well. Quote: While many capital ships fit smartbombs specifically to counter Warp Disruption Probes, it is possible to keep them out of harmĘs way with careful placement. The whole problem is that you C...
- by Aramendel - at 2007.06.08 13:36:00
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72. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Not really removing. But changing. Local gives IMO information too easy too fast. But without it we are at the other extreme, too little information too late. The thing is if they increase the average time you need to scramble a target from jumpi...
- by Aramendel - at 2007.05.11 09:05:00
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73. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Edited by: Aramendel on 10/05/2007 22:52:57 Originally by: Venkul Mul Seeing that the sum of your posts in this thread is: systems to maintain/increase the current chance of escape/survivial by targets after the change = bad systems ...
- by Aramendel - at 2007.05.10 22:49:00
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74. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Edited by: Aramendel on 10/05/2007 00:07:02 Originally by: Venkul Mul You say: Pirate get little isk, we need a boost. No. No. No. No. No. No. And: No. I did NOT say that. I said that hunting barges is usually rather unprofita...
- by Aramendel - at 2007.05.10 00:08:00
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75. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Edited by: Aramendel on 09/05/2007 16:37:23 Originally by: Venkul Mul To be effective a defending force need to be capable to incapacitate (with any system) enough attackers to make them incapable of destroyng the barge before getaway...
- by Aramendel - at 2007.05.09 16:38:00
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76. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Originally by: Venkul Mul Please read all the post and don't skim it. To repeat: the defending force, escorting the barges, is ininfluent unless they can kill or disable at least 2 of the attaccking caracals in less than 15 seconds. ...
- by Aramendel - at 2007.05.07 14:17:00
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77. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Edited by: Aramendel on 06/05/2007 10:32:38 Originally by: Venkul Mul No, I showed that you can do it warping at a medium distance, witout using a warp scramler, with disposable cruisers, without scanning to get a warp to 0 option (at ...
- by Aramendel - at 2007.05.06 10:33:00
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78. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Then you were not using your recources efficiently. As shown before, with the right setup one single of your ships is quite effective to disable one attacker, you just need to use EW the right way.
- by Aramendel - at 2007.05.04 22:51:00
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79. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
He showed me how it happens if the pirates have twice the numbers. Sure it won't work if the pirates use 4 times the combat ships. I might just as well make an example of 1 covertor, 3 defenders and 1 pirate. Would you consider that a "fair" examp...
- by Aramendel - at 2007.05.04 19:11:00
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80. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Originally by: Venkul Mul So you need 4 caracal of doom to kill a covetor that warp immediatly, but your defender will make no difference then (only a extra kill, after dispatching the covetor), as it will at best block 1 salvo of missiles...
- by Aramendel - at 2007.05.04 17:01:00
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