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181. Speed Tank - in Ships and Modules [original thread]
Med neuts are 12k unless you are talking about faction.
- by Aramendel - at 2007.10.10 11:36:00
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182. Rev 3.0 Buffs - in Ships and Modules [original thread]
/me digs in some threads Here is it with jump drive stats visible.
- by Aramendel - at 2007.10.09 20:20:00
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183. Rev 3.0 Buffs - in Ships and Modules [original thread]
Edited by: Aramendel on 09/10/2007 06:22:50 Yes, but that would be pretty pointless to mention since they are revamping ALL ship designs.
- by Aramendel - at 2007.10.09 06:23:00
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184. Nighthawk l4 solo - in Ships and Modules [original thread]
DG/CN launchers are still better even if you have lvl5 in the spec. 10.5 base ROF vs 10.8 base ROF. Around 500 mil for those though of cource, but if you already spent 3 bil+ for the other mods thats not an huge issue.
- by Aramendel - at 2007.10.09 06:08:00
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185. Recons - which one? - in Ships and Modules [original thread]
In terms of solo <-> group power amarr-minmatar-gallente-caldari For supporting an amarr cruiser/BC pilot the rapier (longrange web) or falcon (damage negation from long range) should be most useful.
- by Aramendel - at 2007.10.09 06:04:00
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186. Rev 3.0 Buffs - in Ships and Modules [original thread]
Revamping ship designs? Elaborate please. Anyway, they also said theres a 5th t2 ship but haven't disclosed any details about it yet, exept that it is a mini profession ship. Might be salvaging, exploration, gas cloud harvesting or something tota...
- by Aramendel - at 2007.10.09 05:59:00
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187. Heavy Assault Missile Range - in Ships and Modules [original thread]
Originally by: Mila Prestoc 18km is the distance a missile can travel, not the range from you to the target. So he could be 15km and if it travels quickly enough could add 3km+ onto the range the missile has to travel, hence doing no dama...
- by Aramendel - at 2007.10.08 18:54:00
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188. How common are speed tankers who kite missiles? - in Ships and Modules [original thread]
Originally by: Z jay should I just go minnie or gallente and just avoid this whole mess? The point is you won't.
- by Aramendel - at 2007.10.08 10:51:00
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189. How common are speed tankers who kite missiles? - in Ships and Modules [original thread]
Yes, but stupid speedtankers also bump stuff and instapop when the missileswarm behind them suddenly all arrives at once with them being at low speed and the sig of a small moon. Stupdity counters pretty much everything. As do numbers. Longrange...
- by Aramendel - at 2007.10.07 21:33:00
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190. How common are speed tankers who kite missiles? - in Ships and Modules [original thread]
Edited by: Aramendel on 07/10/2007 21:25:54 Originally by: Cadiz To keep out of nos/neut/overheated faction web range, usually. Overheated faction webs reach not even 20k. And vs CRUISER nos/neuts..12 k rtange, remember? Or are you...
- by Aramendel - at 2007.10.07 21:24:00
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191. How common are speed tankers who kite missiles? - in Ships and Modules [original thread]
Edited by: Aramendel on 07/10/2007 21:19:39 Originally by: Cadiz Actually, I've found that as long as they're orbiting you from some 30 - 40km out, And the reason they would orbit you there is? They will be either in the 15-25k ra...
- by Aramendel - at 2007.10.07 21:18:00
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192. How common are speed tankers who kite missiles? - in Ships and Modules [original thread]
In general anything which is fast enough to "kite" missiles won't get hit by turrets as well. Also, the only weapon systems which can actually do dps when moving at those speeds are missiles themselves and drones, especially the latter. Vs which ...
- by Aramendel - at 2007.10.07 21:08:00
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193. so, how about Siege Assault Missile lauchers for meh raven?:) - in Ships and Modules [original thread]
The real range limitation of torps is their speed, not their max theoretical range.
- by Aramendel - at 2007.10.07 11:51:00
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194. RANT: Warp Core Stabilizer - pathetic - in Ships and Modules [original thread]
They do. Test it before talking crap.
- by Aramendel - at 2007.10.07 08:44:00
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195. Minmatar Need Real Ewar! - in Ships and Modules [original thread]
Edited by: Aramendel on 06/10/2007 23:02:31 There are really two problems. Firstly, painters are not really an EW system. Unlike ECM, damps and TDs they do not disable other ships but help your ships to hit. Like tracking links. IMO they are ...
- by Aramendel - at 2007.10.06 23:00:00
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196. Sensor Dampeners. - in Ships and Modules [original thread]
Edited by: Aramendel on 06/10/2007 22:50:10 2 t2/muon damps with the spec at 4 will reduce a target to around 20% of their original targeting range. BCs will have targeting ranges of 11-15k. And as already mentioned damp drones share stackin...
- by Aramendel - at 2007.10.06 22:50:00
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197. What happened to Caldari? - in Ships and Modules [original thread]
Originally by: Elmicker No, but they have to worry about delayed DPS, explosion velocity, signature radius (though, this only really applies to rockets/hams/torps) and their missiles simply being kited, a very real possibility when every o...
- by Aramendel - at 2007.10.06 22:36:00
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198. What happened to Caldari? - in Ships and Modules [original thread]
Edited by: Aramendel on 06/10/2007 14:33:46 Originally by: James Lyrus Originally by: IKEELYOU Originally by: Karrade Krise If scorpions suck so bad...........why are they almost always called primary? :D Because t...
- by Aramendel - at 2007.10.06 14:31:00
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199. Pilgrim and Curse - in Ships and Modules [original thread]
Originally by: Udyr Vulpayne they work perfectly well as turret killers if you also make use of the tracking reduction. add some transversal speed (even jsut a little bit while webbed helps) and the damage autocannons and blasters can do i...
- by Aramendel - at 2007.10.05 22:07:00
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200. Pilgrim and Curse - in Ships and Modules [original thread]
Edited by: Aramendel on 05/10/2007 20:11:09 If they will do the damp nerf halfway properly they will also decrease their efficiency on nonspecced ships though. It is really too strong there. That said, TDs are also considering their high spec...
- by Aramendel - at 2007.10.05 20:11:00
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