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21. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 04/02/2008 16:21:23 Originally by: Trigos Trilobi -1 slot compared to other races seems to be pretty common. Where? The minnie shieldtankers do not have fewer med slots than other shieldtankers. The minnie...
- by Aramendel - at 2008.02.04 16:21:00
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22. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Yeah. When they're double damage bonused. Wrong. AC + ROF bonus raw dps > pulse laser + cap bonus raw dps. Even with EMP vs multifreq. Either get a clue about game mechanics or stop lying. Oh, and nic...
- by Aramendel - at 2008.02.04 14:17:00
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23. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Said already. Myrmidon/Eos (not strictly blasterboats, but they do use blasters very often and it will complement them very nicely), blaster-fit Dominix, Megathron, Hyperion. Gank-fit Brutix also benefit (no gr...
- by Aramendel - at 2008.02.04 14:05:00
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24. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Ariel Dawn ...Autocannons are balanced because while they have the lowest raw DPS... Either you have no real clue about what you are talking about or you are deliberatly spreading disinformation. ACs have the 2nd highes...
- by Aramendel - at 2008.02.04 14:02:00
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25. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Only if the target is firing outside of dampened lockrange. Furthermore even if you throw three damps on someone and mostly disable him (short of burning next to you and then locking you), people can always load...
- by Aramendel - at 2008.02.04 13:42:00
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26. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Trigos Trilobi Lasers get a useful range bonus for using faction range ammo, blasters a moderate one and ACs virtually none. Exept that faction longrango ammo does not outclass t2 longrange ammo. Faction shortrange ammo ...
- by Aramendel - at 2008.02.03 23:33:00
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27. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Trigos Trilobi Originally by: Goumindong They already do, they're called ambit extension rigs You keep repeating this, but fail to argument how you see rigs vs rigs + med + low +...
- by Aramendel - at 2008.02.03 23:29:00
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28. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Ariel Dawn Single bonused TD on a Curse is sufficient to shut down most targets via tracking/nanos or keeping range. And a single web on the huginn is enough to web a single target too. In which case both ships have room...
- by Aramendel - at 2008.02.03 23:20:00
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29. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Trigos Trilobi After change, only lasers will get full benefit from TC/TE/remote tracking as before, but all three short range weapon types will be fully penalized by TD range scripts. How is this balanced exactly? Laser...
- by Aramendel - at 2008.02.03 22:36:00
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30. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 22:33:50 Originally by: Ariel Dawn A Sleipnir out of web range can orbit at the point where Pulses start missing and ACs still track. Not. Really. Quote: An XL tank Sleipnir caps out within...
- by Aramendel - at 2008.02.03 22:27:00
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31. Why is Caldari so powerful? - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 22:09:31 Originally by: Elenath Each volley of defenders launched from an NPC is done so on an ROF timer. For example, let's say a Sansha NPC has a % chance to fire a defender every 5 seconds if a m...
- by Aramendel - at 2008.02.03 22:05:00
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32. Deimos and Zealot CHANGES! UNECESSARY! - in Ships and Modules [original thread]
Originally by: Grimpak well just use a tackler then. Which is immune to neuts how exactly?
- by Aramendel - at 2008.02.03 21:59:00
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33. Deimos and Zealot CHANGES! UNECESSARY! - in Ships and Modules [original thread]
Originally by: Grimpak the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only num...
- by Aramendel - at 2008.02.03 21:55:00
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34. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 21:48:49 Originally by: Goumindong Originally by: Aramendel I didn't see much people whine about the capuse. That was never a major amarr issue. That isnt quite true. The cap use, especia...
- by Aramendel - at 2008.02.03 21:47:00
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35. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 21:40:19 Originally by: Ariel Dawn You forget Armendel that despite the Curse's lower DPS (or very similar if you fit launchers), by fitting a cap injector the Huginn's tank will melt far before the C...
- by Aramendel - at 2008.02.03 21:38:00
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36. Deimos and Zealot CHANGES! UNECESSARY! - in Ships and Modules [original thread]
Also, the damage of the zealot when it is using heavy pulses instead BS mega pulses might be interesting Anyway, that the zealot has a smaller damage potential than the vaga is quite obvious. - both ships have the same dps bonuses - a 425mm AC...
- by Aramendel - at 2008.02.03 21:22:00
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37. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 20:54:27 Originally by: Dromidas Shadowmoon Sleipnir Cyclone Only if you nano them which is not an optimal setup. When fit for tank they are not worse than the other races field command/tier 1 BCs...
- by Aramendel - at 2008.02.03 20:53:00
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38. Why is Caldari so powerful? - in Ships and Modules [original thread]
Originally by: Elenath I mention that each cycle has a % chance to fire during that ROF. That is why sometimes you'll see multiple defenders out doing nothing, other times you'll see none. Never did happen as well. There were never mor...
- by Aramendel - at 2008.02.03 20:38:00
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39. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Aramendel on 03/02/2008 20:23:48 Originally by: Kagura Nikon (I kno w i know jsut random numbers .. so bear with me) Main problem highlighted. This is what you get using actual ingame numbers: Originally by: Ras...
- by Aramendel - at 2008.02.03 20:23:00
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40. Scorpion PvP - in Ships and Modules [original thread]
Originally by: Solomon XI I've been exploring the possibility of getting my feet wet in EWAR for PvP and am not too far off from being able to do this set up. The Scorpions primary offense and only real defense is EWAR. So I decided to pla...
- by Aramendel - at 2008.02.03 20:16:00
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