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61. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 20:59:06 Originally by: Hydrogen Maximum skills assumed: FoF Cruise = 60% * damage= 0.6*386.7 = 232.03 < 355,304 = 0.92*386.2 = 90% * damage = Precision Cruise Including reload times: FoF Cruise d...
- by Aramendel - at 2007.10.26 20:56:00
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62. Please remove the Eos drone bay bonus - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 14:31:40 Originally by: Brodde Dim Really good would be a bonus that let Eos be effective with heavy armor/shield maintenance bots, without letting it use heavy combat drones. It would be usefull in g...
- by Aramendel - at 2007.10.26 14:31:00
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63. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Hydrogen 3 targetting range dampeners (only use targetting range) reduce damage of turret ships to 0% when used on a Curse. Why? 1st Curse can NOS/Neut speedtanks. If the Curse is in a speedtank himself, he can dictate range...
- by Aramendel - at 2007.10.26 14:11:00
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64. so what will be the new best solo pvper - in Ships and Modules [original thread]
Nanoishtar will be still rather nice. Also now slightly vulnerable to the minnie EW frig.
- by Aramendel - at 2007.10.26 10:03:00
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65. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 01:55:09 Originally by: Hydrogen - my point is: if a fitting and implementable change exists, I am all in, but I doubt it exists. Therefore my point is: Curse and Pilgrim need a complete readjustment ...
- by Aramendel - at 2007.10.26 01:52:00
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66. Changes to EW-Modules make them worthless... - in Ships and Modules [original thread]
Maybe wait for the scripts to appeatr and then whine? :p
- by Aramendel - at 2007.10.26 01:38:00
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67. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 17:04:58 Originally by: Akita T Quote: A LSB is less effective than a LAR, both in capefficiency and in boost amount. things which were totally news to me...not LSB+SBA = 2 modules LAR =...
- by Aramendel - at 2007.10.25 17:04:00
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68. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 17:00:50 Originally by: Hydrogen But the usability of EWAR fits very well except for the trackign disruptors. A target painter on a Cruiser makes it more than just extremly vulnerable to BS-size missi...
- by Aramendel - at 2007.10.25 16:59:00
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69. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 11:44:35 Originally by: Hydrogen You need modules and/or help from another ship to reduce the effect of jammers. You don't. The achilles heel of jammers is that they are chancebased. If a jamming ...
- by Aramendel - at 2007.10.25 11:44:00
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70. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 11:13:43 Recons are not their single t1 EW bonus. You ignore the cap warfare abilities of the curse which are despite what you claim virtually unchanged (edited in a bit more in my previous reply). But, yes,...
- by Aramendel - at 2007.10.25 11:11:00
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71. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 10:54:18 Originally by: Akita T If you can tank most missions with a single LAR, you can also tank most missions with a Large Shield Booster... yet everybody and their dog uses XL boosters on the Rave...
- by Aramendel - at 2007.10.25 10:54:00
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72. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 10:48:09 Originally by: Hydrogen Well, like outlined in the Chapter about CCP's Curse design goals, it is meant to be a HAC with EWAR. IMO you are misinterpretating the flavor text there (and neve...
- by Aramendel - at 2007.10.25 10:43:00
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73. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Akita T LAR+plate or 2xLAR, 3 resist mods = 5 slots. So yeah, you usually fit just 2 damage mods, but 3 on the faction. Uh.. why on earth would you fit a plate on a PvE setup? That is high stupidity. And you can tank mos...
- by Aramendel - at 2007.10.25 10:08:00
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74. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 10:03:01 Curse: It's dead, Jim. Well, not really. Honestly, the curse is fine. Yes, it can only use 5 meds now, but having twice the drone bay more then balances this. Having no replacements was the bi...
- by Aramendel - at 2007.10.25 10:02:00
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75. Amarr Recon - Current state - in Ships and Modules [original thread]
In general: Your changes are way way (way way way) to big. Think small & steady. There is no need for sledgehammer modifications. It is better to create a still-slightly-underpowered-mobile than a OMGWTFBBQ-mobile. Underpowered things can still ...
- by Aramendel - at 2007.10.25 10:01:00
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76. X-Large Shield Extenders, how come there isn't any? - in Ships and Modules [original thread]
Originally by: shinsushi Hey, I go on what they say. The cap use between a LSB and a LAR is the same, they repair nealy the same mmount (720 hp/12 secs vs 800 hp/11.25 secs) just looks like LSBs are more for BSes. 1600MM plates are fit on ...
- by Aramendel - at 2007.10.25 09:19:00
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77. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Leandro Salazar Actually the other empire faction ships (minus the Fleet Pest) also get a hidden damage bonus by the additional lowslot they get. They are armortankers, and so the extra low usually means an extra damage mod ...
- by Aramendel - at 2007.10.25 09:06:00
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78. X-Large Shield Extenders, how come there isn't any? - in Ships and Modules [original thread]
Originally by: shinsushi Look at the descriptions Funnily enough cruisers/BCs are using LSB pretty regulary. The descriptions are the part of eve which has the most frequent errors in it.
- by Aramendel - at 2007.10.25 01:28:00
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79. X-Large Shield Extenders, how come there isn't any? - in Ships and Modules [original thread]
Originally by: shinsushi It doesn't upset me, this is how it works. Shield boosters are less cap efficient, but they are better for burst damage. They have an additional module to make them more cap efficient, but its just that, an extra m...
- by Aramendel - at 2007.10.24 23:16:00
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80. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: Aramendel on 24/10/2007 23:09:11 Originally by: Sorja 7 x 1-2 = 7-14, how is that different than 10-12? According to your test defenders are time based tbh You are making no sense. Why should they be time based? If the...
- by Aramendel - at 2007.10.24 23:08:00
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