Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 100 |
981. Agility/Mass Rigs - best combination? - in Ships and Modules [original thread]
Edited by: Aramendel on 05/06/2007 11:06:55 Originally by: Ling Xiao 2 nanofibres + 2 agility rigs? Best price-effect ratio. Lowest speed/agility, but the cheapest. Quote: 2 inertia stabs + 2 mass reduction rigs? Highest...
- by Aramendel - at 2007.06.05 11:07:00
|
982. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Phaedruss I think you need a little perspective. We're talking here about a 1v1 scenario with a Raven that used 4 (yes four) out of 6 mid-slots just for damps, with maxed damp skills, and still would have needed a 5th slot f...
- by Aramendel - at 2007.06.05 11:01:00
|
983. Nerf the CURSE - in Ships and Modules [original thread]
Edited by: Aramendel on 05/06/2007 10:47:18 Originally by: Morreia FoF's will do didley squat You obviously never ever tried them in such a situation. FoFs HURT curses. Attacked a raven with FoF cruises once, one salvo = no shield ...
- by Aramendel - at 2007.06.05 10:48:00
|
984. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Edited by: Aramendel on 05/06/2007 10:00:51 Originally by: DHB WildCat Phaedrus we are Burn Eden I have 5 mil skill points in electronic warfare most if not all in sensor dampenors... max skills Which brings up another point, it takes...
- by Aramendel - at 2007.06.05 10:00:00
|
985. Curse do,s and donts?? - in Ships and Modules [original thread]
Around 25%. Speed AND agility. 10% more if use invest into the 3% speed, mwd efficiency and zors hyper-link implants. If you want to use a "bargain" setup use 2 agility rigs and istead 2 istabs 2 nano2, but they won't give you the top performanc...
- by Aramendel - at 2007.06.04 22:43:00
|
986. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Laboratus For as long as I have played it has always been 200km. Considering thats the end of the falloff for both lasers and projectiles I wonder if you ever have been in a fleet battle. Quote: As for no rokh fle...
- by Aramendel - at 2007.06.04 22:40:00
|
987. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Neuromandis It may be irrelevant to you, but look around you, it's the way the game is designed. Only at the first glance. When you look closer there are tons of irregularities. Amarr being "supposed" to be the "tank" r...
- by Aramendel - at 2007.06.04 18:38:00
|
988. Blockade Runner Fix - in Ships and Modules [original thread]
Edited by: Aramendel on 04/06/2007 17:05:23 Originally by: Draahk Chimera cant mwd to gate as a frig would as its too slow and will be webbed, cant cloak and move out of the bubble because a protocloak will set "blockade runner" veloci...
- by Aramendel - at 2007.06.04 17:03:00
|
989. Curse do,s and donts?? - in Ships and Modules [original thread]
1v1 you have surprisingly good chances against a huginn/rapier, btw. There are only 2 counters which will enable them to kill you - they have a cap injector (pretty rare from my experience) - they have 3 damps or 2 damps + 2 damp rigs and dampen ...
- by Aramendel - at 2007.06.04 16:54:00
|
990. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Neuromandis a) From a racial / RP perspective Irrellvant compared to game balance. While I personally like it something fits racialyl it's in the end only a bonus. Quote: b) From a usefulness perspective, Dampener...
- by Aramendel - at 2007.06.04 16:46:00
|
991. Curse do,s and donts?? - in Ships and Modules [original thread]
Originally by: Aem Thats not what he is asking for Zhaine, seriously who the hell relies on Ryysa's good on (paper setups, crap in practical) Now seriously IBR. And considering the curse setup he posts regulary is actually originally ...
- by Aramendel - at 2007.06.04 13:36:00
|
992. Slots on command ships - in Ships and Modules [original thread]
The extra low for the field command is supposed for an extra damage mod. It does not enable the armor tank field comands to tank better than the shieldtank field commands. Unless they sacrifice compared to them dps for another tanking mod - which ...
- by Aramendel - at 2007.06.04 12:06:00
|
993. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Cpt Branko Specialised EWAR ships are deficent in the damage/tank respect anyway, and you'd take away the ability to lock things down, too? Just get them removed altogether :P The problem really is that for damps at snip...
- by Aramendel - at 2007.06.04 11:33:00
|
994. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Quote: You seriously dont have a clue do you? For the numbers you are presenting you need 3 skills at lvl 5! No you don't. Way to show your lack of understanding. The numbers I used for the range reduction were always only based on the s...
- by Aramendel - at 2007.06.04 10:18:00
|
995. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: TZeer What you are say is that you want this to go away so you can keep firing your guns at 150km without the chance of damps breaking your lock. Wrong. I want my primary EW not to be an I-Win button. Compare to ECM it i...
- by Aramendel - at 2007.06.04 10:17:00
|
996. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Quote: So you wanna nerf damps, cause you havent trained your gunnery skills high enough? And the stats you are comming with are all with maxed skills. Thats minimum 45 days training just to get them from lvl 4 and up to lvl 5. Now we are t...
- by Aramendel - at 2007.06.04 01:51:00
|
997. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: TZeer As long as you decide to engage within the damps effective range, yes!! Which is 150k. Which is, considering their already high power at the 20-100k range far too much. Especialyl when you compare their performance...
- by Aramendel - at 2007.06.04 01:50:00
|
998. Pilgrim or Rapier? - in Ships and Modules [original thread]
Originally by: Corwain You must not have read past my first 5 words. Basically Pilgrim is great for sneaking up on ratters, but in a fast moving gang it is sloooow, its nos range is limited, and you have to be right on top of enemies to pu...
- by Aramendel - at 2007.06.04 01:01:00
|
999. It's a sad day in Eve when... - in Ships and Modules [original thread]
Not exactly difficult. Base damage is 24. ROF is 2. Damage mod is 1.92. DI5 is an 100% bonus. Heavy5 is a 25% bonus. Spec5 is an 8% bonus. Oh, and 5 drones. Soooo.. 24 / 2 * 1.92 * 2 * 1.25 * 1.08 * 5
- by Aramendel - at 2007.06.03 22:25:00
|
1000. Prowler for lowsec hauling - in Ships and Modules [original thread]
Edited by: Aramendel on 03/06/2007 21:36:50 He said he wants it for lowsec camps, so no bubbling. Personally I would say: 1 improved cloak 1 y-t8 MWD, 2 whatever (2 small shield extenders maybe) 2 local hull istabs 2 mass reduction rigs (t...
- by Aramendel - at 2007.06.03 21:36:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 100 |
First page | Previous page | Next page | Last page |