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1601. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
Originally by: Laboratus Ah, you are basing your arguments on limited availability eq such as Recons etc. True, as such. However, if you look at their more common counterparts, the situation is quite different. Doing balancing through end...
- by Aramendel - at 2007.02.06 22:25:00
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1602. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
Edited by: Aramendel on 06/02/2007 16:30:00 Originally by: Laboratus 1. Since the boni ships only come in cruiser and frig size their max targeting range isn't that great. Hence, ships designed to function at 180-200 km are totally and...
- by Aramendel - at 2007.02.06 16:29:00
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1603. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
And this has to do what with the issue? 1) 1 sensor booster does not counter 1 sensor damperner. Period. Even if you use them on ships without the spec. 2) ECM is more universal than damperners, yes. But damperners are more powerful in the 20-50...
- by Aramendel - at 2007.02.06 14:56:00
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1604. Passive tanked Drake for level 4's? Tell me it isn't so :) - in Ships and Modules [original thread]
Thats has nothing to do with that. The point is that a raven with cruise does 25% more dps vs serp and gurista BSs and 55% more dps vs everything else than the drake does. Meaning the drake takes a good deal more time to complete BS heavy missio...
- by Aramendel - at 2007.02.06 14:39:00
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1605. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
Edited by: Aramendel on 06/02/2007 12:49:48 Originally by: Laboratus At best with good skills and a bonused ship you get around 50-60% reduction in lock range per damp, with a non bonused ship 30-50% So yea, fiting a single SB negates ...
- by Aramendel - at 2007.02.06 12:46:00
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1606. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
Posted - 2005.12.14
- by Aramendel - at 2007.02.06 11:25:00
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1607. Sensor Dampeners - Do they really work? - in Ships and Modules [original thread]
Edited by: Aramendel on 06/02/2007 04:42:42 Originally by: Christopher Dalran You are right tho, they have no effect on anything that is already very close and already in the process of locking. Not exactly. If something has partia...
- by Aramendel - at 2007.02.06 04:45:00
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1608. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
Originally by: Valandril Only if nerfs are caused by whining amount on forum, there is no other reason to nerf them. Or maybe because tux himself said so in a blog last november or october.
- by Aramendel - at 2007.02.05 18:56:00
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1609. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
Edited by: Aramendel on 05/02/2007 11:28:30 Originally by: K1K1R1K1 If a BS manages to get to that speed 2 things happen. A.) it's dps is significantly reduced b/c it's fitting 4 nos. B.) It has no tank. Not in reality. A.) 400 dp...
- by Aramendel - at 2007.02.05 11:30:00
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1610. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
Edited by: Aramendel on 05/02/2007 11:27:12 gogogo doublepost!
- by Aramendel - at 2007.02.05 11:29:00
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1611. Covert Op and Probes? - in Ships and Modules [original thread]
Edited by: Aramendel on 04/02/2007 21:11:38 2) two words: chance based 3) astrometric triangulation (+astrometric pinpointing for more accurate scans and singal acquisition for faster scanning). Oh, and something else: if people use the scan...
- by Aramendel - at 2007.02.04 21:14:00
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1612. Rig stacking penalties - in Ships and Modules [original thread]
Edited by: Aramendel on 04/02/2007 15:30:44 They have one already, the test server. Fd-M in sydicate there as tons of rigs for 100 isk there. In the last months it was actually online very regulary (although finding the patch you need can get ...
- by Aramendel - at 2007.02.04 15:29:00
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1613. Rig stacking penalties - in Ships and Modules [original thread]
52% actually. 1.15 * 1.15 * 1.15. The speed decrese kinda hurts, though, especially shortrange setups. And longrange setups do not really need those rigs. Generally everything which has stacking penality from normal modules also gets them from r...
- by Aramendel - at 2007.02.04 14:52:00
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1614. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
Exept a, b and c also work well very vs most which you listed, too. Get damaged by guns, missiles, drones? Use your cap booster to tank them till your charges run out. Getting jammed? Use your own dampeners, jammers or ecm drones to disable the ...
- by Aramendel - at 2007.02.04 14:46:00
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1615. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
What makes you think BSs are supposed to be the superior-vs-everything weapon plattform? The devs stated multiple times that they are "not supposed to be solo-pown-mobiles". In the end skills and money only give advantages, but do not result in a...
- by Aramendel - at 2007.02.04 14:18:00
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1616. [REV] Curse Setup - in Ships and Modules [original thread]
3 med dim nos, 1 med unstable neut, 1 recon probe launcher 1 t2 (or domi) MWD, 1 t2 (or TS/DB/domi) scram, 3 phased muon SDs, 1 LSE2 (or a sensor booster 2, but I prefer the HP boost) 1-2 LH (or t2) nanofibers, 1-2 LH instabs, 1 co-pro2 (2 insta...
- by Aramendel - at 2007.02.04 10:26:00
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1617. HOW TO NERF NOS (and why it is neccessary) - in Ships and Modules [original thread]
Originally by: K1K1R1K1 2.) BS's pwning Frigates. -Ok... so a 100+mill ship that requires 10x (or more)skills to fly is far suprior to a smaller ship. The problem being? Even w/out nos the frigate is toast so whats the issue here? T...
- by Aramendel - at 2007.02.04 10:19:00
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1618. Amarr vs. Angels = Aargg - in Ships and Modules [original thread]
Originally by: Marquis Dean BC is about the worst class of ship you could be doing this in really, big enough to take full damage and small enough to not use BS sized weapons. I don't know how many SP you have or what you're skilled for, ...
- by Aramendel - at 2007.02.04 00:58:00
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1619. [REV] Pilgrim - in Ships and Modules [original thread]
Originally by: Private Iron 3x med dim nos, 1x cloak 1x 10mn ab II, 2x balmer tds, 1x best named disruptor, 1x fleeting web 1x mar II, 1x ss mar, 2x eanm II, 1x 800mm plate rigs: 1x grid rig, 1x armour rep repair amount rig. this setup m...
- by Aramendel - at 2007.02.03 13:00:00
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1620. [Rev] Pilgrim Setup - in Ships and Modules [original thread]
The problem with jammers is that they are now at only half of their old effeciency. With a multispec you have around a 10% chance to jam a BS which isn't really good enough to make a difference. And also gives you a rather high chance that you get...
- by Aramendel - at 2007.02.03 11:30:00
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