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81. Learning skills holding back this game? - in Skill Discussions [original thread]
Originally by: Korovyov Nobody starts with 200mil. Which means you grinded until you had 200mil, you had a benefactor that donated you 200mil, or you bought 200mil with a GTC. None of which backs your arguement. Learn to read? I said y...
- by Aramendel - at 2006.09.12 09:24:00
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82. Learning skills holding back this game? - in Skill Discussions [original thread]
Originally by: Korovyov Edited by: Korovyov on 11/09/2006 13:15:59 Originally by: Aramendel So training the learning skills has for you the same enjoyment factor like training other skills? Get a job. Walk the dog. Do somet...
- by Aramendel - at 2006.09.11 16:08:00
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83. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Aramendel on 11/09/2006 12:47:08 Originally by: Korovyov No, he's not. You call it a grind, which is what it is. Everything in an MMO is a "grind" and if they get bored with EVE's style of grind, it doesn't matter, they're n...
- by Aramendel - at 2006.09.11 12:41:00
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84. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Aramendel on 11/09/2006 11:59:30 Originally by: Severe McCald That is complete rubbish. If a player has put in the effort to develop his or her learning skills to adv. 4, they will stay longer than if they had not. People wh...
- by Aramendel - at 2006.09.11 11:59:00
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85. Learning skills holding back this game? - in Skill Discussions [original thread]
I did exactly the same thing as bolt at his "age". But the problem is not, I repeat: NOT that you "have" to train them at day 1. Also, that "you do not "need" to train them" is also no solution because it applies for everything in the game. Th...
- by Aramendel - at 2006.09.11 11:23:00
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86. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Aramendel on 10/09/2006 17:37:52 Originally by: Esaka There is a blog entry from Oveur which says that the average player stays for seven months. But it would be wrong to claim that eve is build around that timespan, given...
- by Aramendel - at 2006.09.10 17:35:00
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87. Learning skills holding back this game? - in Skill Discussions [original thread]
Originally by: Morp p'LLoran ...there is not much benefit in training learnin skills before most of your basic skills are at lvl 3 or higher, and advanced learnin skills only really help when you start looking at lvl 4+ in a spesific skill...
- by Aramendel - at 2006.09.10 11:21:00
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88. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Aramendel on 09/09/2006 18:03:08 Originally by: Korovyov And a full set of +3 implants? And a torp raven? And insta-BMs for the entire eve universe? Those you get actively (doing missions, earning isk). You get these thi...
- by Aramendel - at 2006.09.09 17:59:00
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89. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Aramendel on 09/09/2006 16:12:42 IMO new chars should start with the basic learning skills on lvl 5. Cannot see anything but advantages by this. And the "you do not have to train them" argument is crap. You do nothave to train anyt...
- by Aramendel - at 2006.09.09 16:07:00
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90. Skill points per month - in Skill Discussions [original thread]
With advanced learning 4, +3s and 30 days: 1639k for per/wil or wil/per skills 1188k for mem/int skills (or such even ingame?)
- by Aramendel - at 2006.09.05 12:00:00
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91. Hmm my mains attributes are a bit crap. - in Skill Discussions [original thread]
Edited by: Aramendel on 02/09/2006 10:19:59 Small energy turret 4 is 45k sp. Gunnery 5 is 256k sp and not race specific... So the correct answer would be "Thats assuming you want to shoot guns"
- by Aramendel - at 2006.09.02 10:18:00
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92. Hmm my mains attributes are a bit crap. - in Skill Discussions [original thread]
I made a similar start. But it is not the best way for a Khanid. If you go for the imperial academy you can start with gunnery 5 and small energy turrets 4. 300k SP right on day one. Being able to use implants will be delayed for about half a da...
- by Aramendel - at 2006.09.02 01:41:00
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93. [SKILL QUESTION] The armor and shield compensation skills - in Skill Discussions [original thread]
It is not worth to train them for active harderners, sicne they only give a small bonus to resistances when the active ones are *offline*. This makes those skills relativly useless for shields, since there are no good passives. Armor on the other...
- by Aramendel - at 2006.08.29 18:04:00
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94. My char is a mess :-( - in Skill Discussions [original thread]
That you have mixed combat and mixed industrial skills is no problem since it does not give you any "penality". The only thing which would justify making a new one would be that you are unhapyp with your attributes (like 10 char and mem and 3 per...
- by Aramendel - at 2006.08.29 17:37:00
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95. Covert Ops Template - in Skill Discussions [original thread]
Well. Unless you want to use it as tackler you do not need: Cloaking 5 (only lvl 4 for the cov ops cloak) Signature Analysis 5 (not at all) Shield Management 4 (not at all) Shield Ops 4 (not at all) "All Navigation skills 5"... Navigation, warp ...
- by Aramendel - at 2006.08.29 13:09:00
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96. The Connections Skills - in Skill Discussions [original thread]
Getting them as agent offer IS them "being avavilable from NPCs" technically. What do you mean? By the market like other skills? Those are sold by players, too - unlike faction loot you can sell those books there without problems, no need to use...
- by Aramendel - at 2006.08.26 08:39:00
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97. drone specialist, help me settle this - in Skill Discussions [original thread]
Formula for training speed in skillpoints per minute: 1* primary attribute + 1/2 * secondary attribute. Basically, see how much mem and half the per is for each char. Whoever has the highest number there will train the drone skills faster. Note,...
- by Aramendel - at 2006.08.22 18:28:00
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98. totally new at gunnery - in Skill Discussions [original thread]
All gunnery skills. Obviously excluding projectile and energy turret skills. But there is no support skill which is useless for rails. You'll live without maxxing motion predition and trajectory analysis (lvl 4 still a very good idea though), bu...
- by Aramendel - at 2006.08.21 17:31:00
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99. Cynosural Field Theory - in Skill Discussions [original thread]
Is there any reason to train the skill past lvl1 btw? Obviously it will save money, but will it be enough to justify training a rank 5 skill high? No clue about the minimum and maximum amount of money you need for one field.
- by Aramendel - at 2006.08.20 17:48:00
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100. Energy Emission Systems Skill - in Skill Discussions [original thread]
Only nos and neuts.
- by Aramendel - at 2006.08.20 17:43:00
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