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101. Missiles vs Gun Skills (training time) - in Skill Discussions [original thread]
Originally by: Grey Area OK, ONE specific case, where the bonus is NOT to damage. Exept this is repeated on tanksetups for the maller and prophecy as well. And the bonus IS effeciently damage. Lasers have an higher damagemod/rof rate...
- by Aramendel - at 2006.08.20 14:34:00
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102. Missiles vs Gun Skills (training time) - in Skill Discussions [original thread]
Edited by: Aramendel on 19/08/2006 16:55:23 Originally by: Trou Omagetron most tracking disruptors only reduce the optimal range of the turrets, it doesn't make them miss constantly. *All* tracking disruptors reduce optimal range a...
- by Aramendel - at 2006.08.19 16:54:00
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103. Idea: Shuttle & Advanced Shuttle Command Skill - in Skill Discussions [original thread]
Originally by: Ishquar Teh'Sainte ... no need for some extra shuttle stuff .. why? .) train for ceptor of your choice (amarr, gallente preferred - reason below) .) fit it with as much nanofibers as possible (crusader and ares have the adv...
- by Aramendel - at 2006.08.19 14:27:00
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104. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area No. The missile user has a temporary advantage and a PERMANENT disadvantage. You never put the same effort into training for a secondary weapon as you do for a PRIMARY, meaning you ALWAYS have less SP in your secon...
- by Aramendel - at 2006.08.18 19:34:00
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105. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area Originally by: Aramendel At high SPs turretusers can make missles as secondary weaponsystem faster effective than missle users turrets as secondary weaponsystem. This is total JUNK. For sake of argument, ...
- by Aramendel - at 2006.08.18 17:47:00
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106. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Edited by: Aramendel on 18/08/2006 15:02:51 Originally by: Grey Area True. But it's still true that both pilots have the OPTION to fit secondary weapons...and that that option is NOT as effective for mainly missile ships. The missl...
- by Aramendel - at 2006.08.18 15:01:00
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107. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Edited by: Aramendel on 18/08/2006 08:57:03 Originally by: Grey Area Since your MAIN weapons systems can be said to be at high SP and your SECONDARY waepons systems said to be at (comparatively) low SP...that clearly means that Main we...
- by Aramendel - at 2006.08.18 08:54:00
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108. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area An artillery Tempest is QUITE capable of downing an Inty if it's at optimal range. In this case, yes it DOES matter if the Inty pilot is dumb or smart. The thing is that this usually does not happen. The only s...
- by Aramendel - at 2006.08.17 10:31:00
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109. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area (still waiting for you to tell me WHICH turret can't hit ANYTHING inside 150km by the way) I was using 150 km simply because it is the most typical sniping distance. 2 sentences later in the same post I was w...
- by Aramendel - at 2006.08.16 20:14:00
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110. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area You've just shown quite nicely that turrets get a bigger boost to DPS than missiles do. That's why they take longer to train. Er.. your point being? I have said in my first posts this, that turrets get a bigger...
- by Aramendel - at 2006.08.16 16:46:00
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111. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
You are right, I haven't really looked at that post. I must tell you, though, that your math is..letmefindaniceword..crap. Skill effects are not added together, they are multiplied. Which can (and does) give you noticeably different results. For...
- by Aramendel - at 2006.08.16 15:39:00
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112. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area Edited by: Grey Area on 15/08/2006 23:04:21 Originally by: Nials Corva Accuracy and range modifications for guns are significantly less effective, mostly moving and stretching your DPS curve. Whoa the...
- by Aramendel - at 2006.08.16 10:32:00
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113. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area Originally by: Aramendel And the "damage reduction" turrets vs small targets is a lot higher, namely 100%, because they cannot hit them *at all* except sniping at 150km. You did not specify, so it is reas...
- by Aramendel - at 2006.08.15 17:46:00
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114. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area ANOTHER frigate. Exactly. It doesn't exactly balance out for the guy you killed, does it? And why doesn't it? One dies, one lives. Sounds like balance to me. Quote: How about you read your OWN posts firs...
- by Aramendel - at 2006.08.15 17:35:00
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115. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Edited by: Aramendel on 15/08/2006 16:09:52 Originally by: Grey Area Just shows how much nicer us missile users are compared to turret users...whenever we raise an issue about missile damage all we ever get is "OMG another missile whin...
- by Aramendel - at 2006.08.15 16:05:00
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116. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area That is only said by turret users. Hardly an independent opinion. Oh rly? Afraid you are mistaken there. I'm seeing it being used all the time by missle users as explanation when a low SP turret user complains ...
- by Aramendel - at 2006.08.15 09:28:00
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117. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Originally by: Grey Area Originally by: Aramendel These are only cons if you assume that without skills missles are equally effective as turrets. Which isn't the case. I'm sorry, but training for a week longer for a 1% LESS imp...
- by Aramendel - at 2006.08.14 21:16:00
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118. Missile and Gunnery skills : request to DEVS - in Skill Discussions [original thread]
Edited by: Aramendel on 14/08/2006 14:08:55 Originally by: Grey Area 1. Rapid Launch gives less improvement than Rapid Fire 2. Warhead Upgrades gives less improvement than Surgical Strike, even though it takes longer to train! The...
- by Aramendel - at 2006.08.14 14:08:00
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119. Connections skills for missions - in Skill Discussions [original thread]
They stack. Really stack, too, unlike most other eve skills they do not multiply each other. so 2 times a 20% bonus is here a 40% bonus, no 44% bonus.
- by Aramendel - at 2006.08.06 00:23:00
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120. More Armor Tanking Skills needed - in Skill Discussions [original thread]
Originally by: Eilie ...The reason it's balanced is because no one wants to PvP with a shield tank and lose EW, jammers, webs, sensor boosters, etc... That trade-off is what makes it balanced: If you want the stronger tank, you lose the fu...
- by Aramendel - at 2006.08.02 01:33:00
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