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141. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Akita T CALDARI : Raven - Raven Navy Issue - Golem So, this makes the Golem the only Marauder that is not only on par with T1/faction, but actually worse as the faction version, damage-wise. This is more because ...
- by Aramendel - at 2007.10.24 11:34:00
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142. Sacrilege - in Ships and Modules [original thread]
Mhh.. rage with *max* skills and 3 war2 with *max* skills are 550 dps. 600 dps is pushing it a bit. (well, max exept the specs that is)
- by Aramendel - at 2007.10.24 11:15:00
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143. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
Originally by: Nyack 50% more mass and 20% more effective agility Fixed.
- by Aramendel - at 2007.10.24 11:10:00
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144. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
Originally by: Wizzkidy NOTHING will EVER get better with Amarr *cough* Khanid *cough* Of cource, you might argue that they got better because they were changed to non-amarr ships.
- by Aramendel - at 2007.10.24 11:09:00
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145. Are ships getting new models with Trinity? - in Ships and Modules [original thread]
Edited by: Aramendel on 23/10/2007 22:57:08 Only for a few. But all will get a LOT of new details. Look through the older devblogs, there are serveral pictures.
- by Aramendel - at 2007.10.23 22:57:00
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146. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
Originally by: Xequecal The Redeemer is unkittenble. It only has 505 base CPU, that's 631.25 after Electronics V. Remember that the cloaking device eats up 60 CPU. After you fit 6 guns, MWD, web, scram, injector, and 2 heat sinks, you have...
- by Aramendel - at 2007.10.23 22:31:00
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147. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
Uh.. cruiser sized dps? The panther has about the same dps as an AC pest (5 vs 6 turrets, same dps bonus, 125mbit vs 75 mbit). The sin has the same droneamount and bonus as the dominix, but only 4 instead 6 turrets and the same bonus. A bit less ...
- by Aramendel - at 2007.10.23 20:51:00
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148. The new EOS... "lol" - in Ships and Modules [original thread]
Originally by: Xao Wen Yet again, those ships ALL have a 6 slot tanks. Now the Eos can't do ****. And stop with those pathetic DPS calculations, it's DPS is laughable with rail, and piloting a blasterboat is quite hard. It deserved the hig...
- by Aramendel - at 2007.10.23 20:26:00
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149. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
Originally by: Razin Do try and pay attention: watch the difference between 50mbit (your suggestion for the myrm) and Vexor's 75mbit bonused drone bandwidth. And what made you think I would give the vexor 50m¦ then as well? Quo...
- by Aramendel - at 2007.10.23 19:58:00
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150. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
Originally by: Mastin Dragonfly For the love of god... Do they purposefully go for the least useful skills to have at lvl 5 for stuff like this? Actually it is kinda a stealth amarr buff (For amarr (t1) BS EGU 5 was basically a req...
- by Aramendel - at 2007.10.23 19:48:00
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151. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
Originally by: Edriahn But it's drone carrier after all. there should be some difference between drone cruiser and drone BC. Brutix has more blasters than thorax, so the myrm should have more drones than Vexor. It's higher class after all....
- by Aramendel - at 2007.10.23 19:44:00
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152. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
As a sidenote, black ops requs got reduced from cloaking 5 to cloaking 4.
- by Aramendel - at 2007.10.23 19:38:00
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153. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
Bet that was CCPs reaction on the accusation that they made BS sized HACs dispite them claiming earlier they will never make them. They are not BS sized HACs, they do not require the skill. See?
- by Aramendel - at 2007.10.23 19:33:00
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154. So the new T2 ship stats are here - in Ships and Modules [original thread]
Gallente has 2 gun slots. Amarr has 0 (available) gun slots. Do the math.
- by Aramendel - at 2007.10.23 19:30:00
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155. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
Originally by: Razin So it's DPS would be on par with a Gal tier 2 cruiser. Idiot much? Vexor = 5 effective guns Myr = 6 effective guns Moron much? And nevermind that the vexor has like..no? tank with 4 hightier guns. The myr can fit...
- by Aramendel - at 2007.10.23 19:23:00
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156. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
Navy vexor has 100mbit and 100m¦
- by Aramendel - at 2007.10.23 19:18:00
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157. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
The only ship were the nerf was *maybe* unneeded is the pilgrim. I kinda expected the myr at 50mbit instead 75mbit.
- by Aramendel - at 2007.10.23 18:57:00
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158. Drone bandwidth and partly new dronebay sizes on ships on SISI - in Ships and Modules [original thread]
Edited by: Aramendel on 23/10/2007 18:55:53 Ishkur: 25mbit, 25m¦, same bonus (50m¦ at lvl 5 compared to 40m¦ now) Vexor: 75mbit, 100m¦ Myr: 75 mbit, 150m¦ Eos: 75 mbit, 150m¦ and as dronebay bonus +15m¦/lvl (275m¦ at lvl 5 compared to 300m¦ a...
- by Aramendel - at 2007.10.23 18:44:00
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159. Mechanical Engineering Datacores demand is tilted. - in Test Server Feedback [original thread]
Jepp. The reason we have a scarcity of mech eng datacores is because everyone and their mother went into starship engineering. So we have a TON of st-eng cores from old old research but less mech eng. It will balance out. In 3-6 months we'll pro...
- by Aramendel - at 2007.10.23 18:28:00
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160. Tech II ships coming in Trinity, new Dev Blog by Fendahl - in EVE Information Portal [original thread]
Edited by: Aramendel on 23/10/2007 16:21:10 Cloaking lvl 5 is needed to operate the special "no cloaking delay" ability of the black ops BS.... The bonus of cloaking 5 is enhanced by it.
- by Aramendel - at 2007.10.23 16:21:00
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