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1. How does the Reactive Armor Hardener function when off? - in Ships and Modules [original thread]
Quote: Is the Reactive Armor Hardener affected by the armor compensation skills? Nope Quote: IE when the RAH (is that the right acronym?) is switched off, does it give you nothing? does it give you 15% like all the other hardeners? does...
- by Archare - at 2012.12.11 03:08:00
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2. Thorax's fourth med slot - in Ships and Modules [original thread]
Dual armor repped thorax for science! [NEW Thorax, Active Tank] Medium 'Accommodation' Vestment Reconstructer I Medium 'Accommodation' Vestment Reconstructer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control...
- by Archare - at 2012.11.26 00:45:00
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3. Navy Cap Boost Charges - 400s V 200s - in Ships and Modules [original thread]
As Tippia said it kinda depends on your situation which is "better". If you're using the new Ancillary Shield boosters, then the smallest cap charges that you can fit are best, since that equates to more reps. For a regular cap booster is where th...
- by Archare - at 2012.09.11 14:17:00
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4. PvE Lossmails? - in Ships and Modules [original thread]
I'm not the one losing them, though honestly I dont' care too much.. just wondering if this is supposed to be intended as it allowed people to track idiots who lose **** stupidly and therefore weed them out. It's basically a removal of a feature w...
- by Archare - at 2012.07.25 17:41:00
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5. PvE Lossmails? - in Ships and Modules [original thread]
I've noticed that lossmails for pve don't seem to generate anymore. Is this intended or a bug with the way killmails are now generated?. Just find that this is important for Corps to track inventories, and replace losses during corp ops.
- by Archare - at 2012.07.25 02:27:00
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6. Hypothetical Hulk potential - in Ships and Modules [original thread]
you forgot that there's rigs that increase mining drone yield [Hulk, Super Miner] Mining Laser Upgrade II Mining Laser Upgrade II Survey Scanner II Small Shield Booster I [empty med slot] [empty med slot] Modulated Strip Miner II, Veldspar Mini...
- by Archare - at 2012.05.27 20:59:00
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7. New Nemesis Is Awesome. - in Ships and Modules [original thread]
I love how you can see the nemesis' Fat Boy roots. Now if they only tweaked it's performance/fitting to match it's new sleek styling....
- by Archare - at 2012.05.27 17:07:00
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8. Solo pvp cruiser or BC - in Ships and Modules [original thread]
Roime wrote: Myrmidon is the Rocky Balboa of space. You punch him down, and he gets back up, while screaming AAADRIAAAN, covered in blood, again and again, and in the end lands the final blow like a proper hero. Even if it wouldn't be a univers...
- by Archare - at 2012.04.28 04:35:00
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9. Please revert the changes to the Republic Firetail model - in Ships and Modules [original thread]
Not before I get my panda comet and navy mega back: which means never!
- by Archare - at 2012.04.24 14:45:00
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10. Iteron Mark V maximum capacity with T2 rigs and cargo hold expanders - in Ships and Modules [original thread]
41848 m3 works best without anything in the midslots and full of plex
- by Archare - at 2012.04.23 06:31:00
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11. ORCA ability question - in Ships and Modules [original thread]
any ship that is packaged in your cargo hold will assemble if jettisoned out in space. Keep in mind however that you will be unable to repackage the ship unless it's in a station
- by Archare - at 2012.04.10 01:25:00
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12. Weapon Firing rates and Eve system tick - in Ships and Modules [original thread]
A thought came to mind about eve. Do the firing rates of weapons coincide with the clock "ticks"? IE. My blasters fire every 4.5 seconds. Does the clock tick round that out essentially to every 5 seconds? or do i get a double damage tick every x s...
- by Archare - at 2012.04.06 15:52:00
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13. Benefit of Passive Hardeners over Active ones? - in Ships and Modules [original thread]
Also there are some fairly cheap faction hardeners which provide equal or better resists to active mods with compensation skills V...
- by Archare - at 2012.04.06 05:04:00
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14. Which Taranis is the best Taranis? - in Ships and Modules [original thread]
Sai Mien wrote: Very much Thx. I have been thoroughly testing every build that I could come up with on both tranquility and singularity. I did not realize how much tank a simple afterburner would give this little monster. I tested it on singula...
- by Archare - at 2012.04.02 18:09:00
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15. Pulsar WH effect on POS? - in Ships and Modules [original thread]
Emilio Estavez wrote: WH effects do not apply to POS's or Sleepers. There's a dev comment somewhere but I don't feel like looking for it. Confirming this ^ They used to affect Pos shields, but this was changed around when they fix shield...
- by Archare - at 2012.03.22 05:03:00
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16. Classic Must Have Ship Builds - Did I Miss Any? - in Ships and Modules [original thread]
Here's 2.... [Taranis, PVP Dual prop] Micro Auxiliary Power Core II Magnetic Field Stabilizer II Damage Control II 1MN Afterburner II Faint Epsilon Warp Scrambler I Limited 1MN MicroWarpdrive I Light Neutron Blaster II, Void S Light Neutron Bl...
- by Archare - at 2012.03.20 02:29:00
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17. best solo logi - in Ships and Modules [original thread]
Cambarus wrote: Labceh wrote: Waiting on Liang's Basilisk
- by Archare - at 2012.03.19 04:10:00
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18. Are Legion fleets better than Machariels for Incursions? - in Ships and Modules [original thread]
Cedo Nulli wrote: In theory yes .... In practise it would come down to nothing but luck. Afterall the sites spawn in randomly ... and other fleets are after those too. Machs are nice for the bigger fleets too incase CCP sees fit to buff thos...
- by Archare - at 2012.03.18 22:16:00
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19. [Ship Balance Issue] Battlecruiser Tracking - in Ships and Modules [original thread]
Posting like I pvp! biting obvious bait! obviously your 300 rifters lost because BC duct tape > frigate duct tape
- by Archare - at 2012.03.15 14:35:00
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20. Microjumpdrive? - in Ships and Modules [original thread]
Surprised no one posted this here yet.... [+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gall...
- by Archare - at 2012.03.12 05:02:00
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