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1. web drones - in Ships and Modules [original thread]
Originally by: me0de Stacking.. penalty. even so, then the effect should be: 1st drone 20% 2nd drone 16,7% 3rd drone 13,9% 4th drone 11,6% 5th drone 9,6% so the cumulative effect should be: 0.80*0.833*0.861*0.884*0.904=0.458 which sho...
- by ArdMinBG - at 2009.08.27 15:33:00
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2. web drones - in Ships and Modules [original thread]
have you used web drones and what should be the best way to utilize them? according to specs SW-900 has -20% speed bonus or if you have 5 of them then the target ship has to be completely stoped. However when I tryed them this did not happen. Any ...
- by ArdMinBG - at 2009.08.27 15:19:00
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3. boost Sin - in Ships and Modules [original thread]
you people are afraid of the chalenge. the changes I propose introduce high stakes gamble. yes the ship will be powerfull, however very expensive. you all fly cheap t1 ships and rely on the gang to come and save you in trouble. this one will be s...
- by ArdMinBG - at 2009.08.20 18:26:00
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4. boost Sin - in Ships and Modules [original thread]
Originally by: Katarlia Simov *sigh* Its not that simple. If you make black ops the match of any other bs and no-one will ever fly anything else. Giving them a cov-ops cloak would again mean that no-one would fly anything else. I bel...
- by ArdMinBG - at 2009.08.19 11:43:00
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5. boost Sin - in Ships and Modules [original thread]
Black ops BS need boost in order to be capable for more than just black ops. Sin could be a great PVP ship if boosted a little, like a big brother of the stealth bomber. It is much more expensive than Domi and in order to compensate that it needs ...
- by ArdMinBG - at 2009.08.19 10:25:00
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6. best salvaging setup - in Ships and Modules [original thread]
as the subject says - what is the best slavaging setup for missions? i use catalyst with : hi:5 salvager and 3 tractors med:MWD & cap rech low: 3 cargohold expanders II what would be your suggestion?
- by ArdMinBG - at 2009.08.13 15:44:00
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7. sentry drones info - in Ships and Modules [original thread]
when i click on drone info in the drone bay i see their optimal and falloff adjusted with my skills to lets say 24km optimal and 12km falloff(gardes). however if i click on drone info when gardes are deployed in cosmos than i see optimal 20km and ...
- by ArdMinBG - at 2009.08.12 08:36:00
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8. Thanatos setup - in Ships and Modules [original thread]
Originally by: Furb Killer Protip: Carriers cant enter high sec. well that was the first constructive thing, thanks what about dreadnoughts?
- by ArdMinBG - at 2009.07.25 07:38:00
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9. Thanatos setup - in Ships and Modules [original thread]
it is not for tanking forever, but defending from energy neut towers in level 5s. and do not worry, it will be hi sec for sure
- by ArdMinBG - at 2009.07.25 07:34:00
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10. Thanatos setup - in Ships and Modules [original thread]
for level 5 missions i hope
- by ArdMinBG - at 2009.07.25 06:47:00
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11. Thanatos setup - in Ships and Modules [original thread]
i am looking forward to my first carrier - Thanatos - and created the setup bellow for level 5 missions. What do you think about it - constructive advices welcome :) [Thanatos, shield 1750dps 1347def] Shield Power Relay II Shield Power Relay II S...
- by ArdMinBG - at 2009.07.25 06:27:00
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12. Kronos PVE setup - in Ships and Modules [original thread]
Originally by: vanBuskirk Diomedes, I have a question for you. With all that Gallente Navy kit, it looks as if you're missioning for Gallente. Assuming I'm right, why not Fed Navy ammo? It has exactly the same stats as Caldari, and in Gall...
- by ArdMinBG - at 2009.05.11 07:34:00
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13. Kronos PVE setup - in Ships and Modules [original thread]
i was looking around but did not find a recent Kronos PVE setup. Hence is here somebody who has used it and what would be your advice, particularly for missions? I am thinking about this: HI: 4 350 IIs, 1 tractor, 1 salvager, 1 smartbomb MID: AB,...
- by ArdMinBG - at 2009.05.10 19:42:00
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14. highest dps BS setup - in Ships and Modules [original thread]
Edited by: ArdMinBG on 18/03/2009 17:23:22 Originally by: DHB WildCat Edited by: DHB WildCat on 18/03/2009 16:51:09 State Issue Raven - Highs - 8x Estamel Siege Launcher Mids - 2x Estamel Invulns 4x Luther Shield Extenders ...
- by ArdMinBG - at 2009.03.18 17:23:00
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15. highest dps BS setup - in Ships and Modules [original thread]
I do not argue about blasters/raven - if you have a set up pls post it. It would be interesting to see which ship what can do
- by ArdMinBG - at 2009.03.18 16:32:00
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16. highest dps BS setup - in Ships and Modules [original thread]
Edited by: ArdMinBG on 18/03/2009 16:19:22 Edited by: ArdMinBG on 18/03/2009 16:18:00 If we assume: - at least 300dps maintained defence strength - ISK does not matter - at least 3 min sustained cap which would be the highest dealing dps ...
- by ArdMinBG - at 2009.03.18 16:17:00
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17. eft/eve discrepancy? - in Ships and Modules [original thread]
it is more like confusion to me
- by ArdMinBG - at 2009.03.10 21:20:00
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18. eft/eve discrepancy? - in Ships and Modules [original thread]
when looking at hybrid ammo data for antimater charge L in eft I noticed that there you have listed only kintic and thermal damage 28 and 20 respectively. However in game info/item database gives also base shield damage of 32.8 and base armor dama...
- by ArdMinBG - at 2009.03.10 21:07:00
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19. Anti interceptor strategy/set-ups - in Ships and Modules [original thread]
it was at the first gate, before entering the mission pocket I had to clear out some NPCs to enter when the pirates came. So the question is how to deal with pirates atacking you while doing missions?
- by ArdMinBG - at 2008.12.30 10:28:00
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20. Anti interceptor strategy/set-ups - in Ships and Modules [original thread]
Edited by: ArdMinBG on 30/12/2008 10:09:48 I was doing a lvl 4 mission in 0.4 when locked down by interceptor. Later came another ship which I destroyed but the third one got me. Any way the main reason was that I could not do a thing to the i...
- by ArdMinBG - at 2008.12.30 10:06:00
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