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1. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
HARD STEEL wrote: why not just add a game dynamic that increases lock time exponentially the more people lock on one signal target "signal interference distortion" Good question. General consensus in many features and ideas threads was tha...
- by Ardamalis - at 2012.03.28 18:56:00
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2. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Petrus Blackshell wrote: From a discussion with a friend, we came up with a suggestion in order to prevent the target breaker module from being an easy GTFO-button that becomes mandatory on all PvP and PvE fits: you cannot warp while it is acti...
- by Ardamalis - at 2012.03.28 18:04:00
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3. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Vincent Athena wrote: How do you know to activate your lock breaker vs the alpha fleet? You see a screen full of yellow boxes. So the alpha fleet needs to fit passive targeters. Surprise! I had forgotten about that: Passive Targeter = count...
- by Ardamalis - at 2012.03.27 21:00:00
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4. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Sendo Jarix wrote: The problem with this is how do you balance it to scale from 30 people all the way up to 1000 ? My engineering mind thinks that a rising exponential function would be best suited. Its of the form, e ^ (-constant / variab...
- by Ardamalis - at 2012.03.25 18:58:00
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5. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Muestereate wrote: Hey if it gets those Sansha off my ass , I'm all for it. Assuming npcs count.
- by Ardamalis - at 2012.03.25 17:31:00
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6. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
IHaveCandyGetInTheVan69 wrote: Why rely on hostiles using drones? logistics drones require a lock, have everyone deploy 5 small armor bots on the friendly primary and he could easily have 2000 locks just from friendly ships, would probably give...
- by Ardamalis - at 2012.03.25 16:52:00
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7. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Veshta Yoshida wrote: Anti-blob module that also benefits the blob .. going to be a Must HaveGäó Only for massive fleet fights of hundreds of people. Chances are though, only half of the people in your fleet need to actually have one; the re...
- by Ardamalis - at 2012.03.25 16:37:00
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8. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Morgan North wrote: If I was there I would've asked this (And if a Dev look at this question maybe he can respond :) ): Why for shield boosters, which naturally should use cap, and not for armor repairers, that evidently need material to repla...
- by Ardamalis - at 2012.03.25 14:23:00
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9. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Nova Fox wrote: Any thing else from the presentation? I edited the main post with a list of everything I remember.
- by Ardamalis - at 2012.03.25 08:18:00
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10. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
DarkAegix wrote: I don't remember seeing this... got a pic? The guy running the presentation only had a slideshow with text (except for 2 pictures of the upcoming salvage drone). It was the "Brave New Module" presentation I think. From it w...
- by Ardamalis - at 2012.03.25 07:55:00
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11. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Ladie Harlot wrote: Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle. The announcer at the presentation didn't state it directly, but he made it sound like targets currently in...
- by Ardamalis - at 2012.03.25 07:42:00
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12. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
Solstice Project wrote: We already have this, it's called ECM Burst. Edit: Oh and, the ECM Burst also has a higher chance of breaking locks when more ships locked you, simply because there are more ships ... They don't have the same functio...
- by Ardamalis - at 2012.03.25 07:30:00
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13. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
I searched around and I'm surprised that a topic on this hasn't been made already, but one of the things announced in the modules presentation was the concept of a target breaker module . Here is a quick run down of how it works: Each time the m...
- by Ardamalis - at 2012.03.25 06:57:00
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14. Battle Barges - in Player Features and Ideas Discussion [original thread]
Imo, miners should have the ability to use mining lasers as low-dps makeshift weapons when activated on other ships. A good balance point would be to have about 8 to 10 various mining ships be enough to fend off a single lone battleship. Wo...
- by Ardamalis - at 2012.03.17 07:14:00
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15. Sticky:New dev blog: All our webs are belong to you - in EVE Information Portal [original thread]
Loving the details of the new website! Will information from the dust 514 site be combined into this new community site? I always thought that it was lame that dust 514 has its own seperate website instead of being part of the Eve Online site. I...
- by Ardamalis - at 2012.01.26 22:46:00
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16. Targetable Subsystems: Fixing Blobs, Ships Roles, and many more things! - in Player Features and Ideas Discussion [original thread]
Intended Purpose: The goal of making a subsystemGÇÖs primary defense based upon sig radius is to make subsystem combat more of a factor for larger ships rather than smaller ships. A fast moving frigate with 2m wide subsystems does not have to w...
- by Ardamalis - at 2012.01.14 18:23:00
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17. Targetable Subsystems: Fixing Blobs, Ships Roles, and many more things! - in Player Features and Ideas Discussion [original thread]
One thing that I have always wanted to see in Eve online is the ability to target specific subsystems or components of an enemy vessel. The concept is simple, but it has many vast game play changing consequences that will go a long way in improvin...
- by Ardamalis - at 2012.01.14 18:21:00
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18. A Dust appeal regarding teamsize - in EVE General Discussion [original thread]
@ OP I believe CCP said that they were aiming for 24 vs 24. EDIT: I found the source: Playstation Blog If you look down in the comments section, CCP said: Quote: We are aiming for 48 players in a 24vs24 match . As to the release date, ...
- by Ardamalis - at 2012.01.07 23:26:00
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19. Summer Expansion: Pick 3 Major Features (Poll) - in EVE General Discussion [original thread]
Giving this a bump. BTW, i found this info about upcoming development: Future expansion/updates Seems like we might be getting an effects overhaul.
- by Ardamalis - at 2011.12.31 07:15:00
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20. Summer Expansion: Pick 3 Major Features (Poll) - in EVE General Discussion [original thread]
Good to see everyone making their wishes known. I updated the list with some of the other major changes listed here by other folks. If this thread gets enough responses, I can edit the original post with a number count for each feature.
- by Ardamalis - at 2011.12.23 16:39:00
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