Pages: [1] 2 |
1. CCP Killboard - in Player Features and Ideas Discussion [original thread]
Having on official CCP Killboard provides an incentive to cause even more grief and damage, by less scrupulous players. This idea has been proposed hundreds of times, and has been shut down by the devs over and over again, just like the idea that ...
- by Ardent Rellik - at 2007.06.07 20:53:00
|
2. New Drone UI suggestion (with nber awesome pictures!) - in Player Features and Ideas Discussion [original thread]
The UI looks great, maybe we will see it implemented. /me keeps his fingers crossed.
- by Ardent Rellik - at 2006.11.09 02:34:00
|
3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
This is a grand idea. POS should be integratd and that might help with the lag.
- by Ardent Rellik - at 2006.09.22 00:12:00
|
4. "Heavy Spaceship Command" Skill - for BS type ships. - in Player Features and Ideas Discussion [original thread]
Actually I would agree too. Wasnt BS nerfed in agility a long, long, long, time ago when they nerfed the lock speed? 10% extra agility would not misbalance the battleship, since it will barely affect it, it will probably help just a bit and not w...
- by Ardent Rellik - at 2006.04.07 04:11:00
|
5. PI Agents - ALTs and Responsibility - in Player Features and Ideas Discussion [original thread]
If its really, really, really, really, have I mentioned prohibitivley expensive? To use NPC agents to find ALTs would be almost like invasion of privacy. What I am trying to say is: You can find needed information without resorting to CCP initia...
- by Ardent Rellik - at 2006.04.03 12:09:00
|
6. Mothership for miners - in Player Features and Ideas Discussion [original thread]
Drizit, you are overreacting mate. The post you quoted refered to another post above that stated, or rather implied that "mining and miners are not "real" EVE players, and as such do not need or deserve any additional toys. Basicall implying tha...
- by Ardent Rellik - at 2006.03.30 23:51:00
|
7. Mothership for miners - in Player Features and Ideas Discussion [original thread]
I think I have mentioned something like this in another thread, a long while ago. But yea, I have 2 Mining ALTS, otherwise I wont be able to afford my ships and stuff. It would be really nice to have a ship akin to carrier that would have class ...
- by Ardent Rellik - at 2006.03.30 17:10:00
|
8. Corp recruitment - alts and an idea of ingame screenshots + other - in Player Features and Ideas Discussion [original thread]
Originally by: K Shara so I better not put my professional alt spy on his own account then.... What does that mean? You mean "So I better put my professional alt spy on his own account then..." The answer is of course! Thats a YES...
- by Ardent Rellik - at 2006.03.29 13:05:00
|
9. Corporate wars no choice to refuse - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour The issue is unbalanced griefing wars started because pirates want to hunt in high-sec without penalty. Maybe the solution is a system where: 1. the cost of war declaring is some factor of skillpoints/isk of t...
- by Ardent Rellik - at 2006.03.14 19:59:00
|
10. Corporate wars no choice to refuse - in Player Features and Ideas Discussion [original thread]
In my opinion, the Corporate War System is in need of overhaul. However, it needs to be done rather carefully, and there are no easy solutions. The only reason why I believe the EVE Corporate War system needs a serious looking into is mainly due...
- by Ardent Rellik - at 2006.03.14 17:25:00
|
11. Out of game skill trainer (web based) not happening - in Player Features and Ideas Discussion [original thread]
I agree, I have no problem with a system that would introduce a minimal queuing of the particular skill. This will allow for some leeway, when you must go on a trip, or holiday, but would still require one to log into the game to perform some nece...
- by Ardent Rellik - at 2006.03.14 00:11:00
|
12. NPC Corporations and Other Issues - in Player Features and Ideas Discussion [original thread]
reserved
- by Ardent Rellik - at 2006.03.13 23:30:00
|
13. NPC Corporations and Other Issues - in Player Features and Ideas Discussion [original thread]
I am currently typing up and editing the post, so dear forum mods please dont lock the thread, I am also going to reserve a first reply, because I think it is geting long. To other forum members, please wait till I actually Post here, before reply...
- by Ardent Rellik - at 2006.03.13 23:30:00
|
14. Out of game skill trainer (web based) not happening - in Player Features and Ideas Discussion [original thread]
Originally by: Sharp82 yargh. Working hard doesnt neccesarily mean sitting in front of the game for 14 hours a day. It means acctually thinking, planning.. not just sitting at work clicking onto a webbrowser window. Yes part of eve is text...
- by Ardent Rellik - at 2006.03.13 22:26:00
|
15. Colour Change request - CNR - in Player Features and Ideas Discussion [original thread]
Originally by: lofty29 You have the most powerful BS in game. Stop whining you caldari scumbag. Actually a rattler is better than CNR, even with 6 launcher hardpoints. But yea CNR is out there when it comes to power. Now.. do you g...
- by Ardent Rellik - at 2006.02.14 13:59:00
|
16. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
By the looks of it most people dig the idea in one way or another, some disagrements on fuel and maintenance of them things but thats about it. There are two major threads abotut the subject on the forums it seems, the one linked bellow http://...
- by Ardent Rellik - at 2006.02.11 19:40:00
|
17. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
Wow, guys, nice. I leave for a day and whole discussion ensues. Some great ideas there. I like the whole notion of Limiting number of habitats per system/and making them skill intensive, that is a first step in preventing them from poping up all o...
- by Ardent Rellik - at 2006.02.09 19:34:00
|
18. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
The important part is that they should not be invulnerable in the case of war. At the same time they should be fairly defended, that the attackers would need to expend energ, some planning and firepower on their part to take it out - but not, mind...
- by Ardent Rellik - at 2006.02.09 04:06:00
|
19. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
Originally by: Yurameki Daishun keep in mind CCP doesn't want to instance. Exactly! And it would mean the all the objects created/and are utilised must remain within "real time" and server. Whcih means that they need to be accesible by ...
- by Ardent Rellik - at 2006.02.09 00:10:00
|
20. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
I like it.
- by Ardent Rellik - at 2006.02.08 18:44:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |