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1. Will there ever be Moar Dreads? Who wants to let the Caps out? - in EVE General Discussion [original thread]
I just hope they introduce more spell casters and AOE healing
- by AristotleOnassis - at 2011.04.29 04:29:00
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2. Rails long, Blasters short? - in Ships and Modules [original thread]
Well. dont fit rails on mega nor hype. Hyperion is an active tank ship for different roles then snipers like domi or rokh. Megathron is a station/gate camper which is awesome with hugs/rap support. Stick to blasters please. And Blasters is fin...
- by AristotleOnassis - at 2011.04.29 04:24:00
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3. Eve Online with AMD E-350 netbooks - in EVE General Discussion [original thread]
Hello im conforming that, im playing EVE with a N10J asus netbook. its 3 years old, and anything with similar/better spec then it could play eve. I can do most of the things in EVE. its abit slowy. but very very playable (lv 4's, WH, 20< ga...
- by AristotleOnassis - at 2011.04.14 05:58:00
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4. All non-tengu t3 need buffs? - in Ships and Modules [original thread]
Edited by: AristotleOnassis on 12/04/2011 07:55:47 Quote: Most -carebears- fly caldari and frankly the intelligent bears ought to know by now that the mach/varg/nightmare now do it better. lol. good luck being delusioned
- by AristotleOnassis - at 2011.04.12 07:55:00
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5. Are Level 4's lucrative? - in Missions & Complexes [original thread]
Tengu is EONS better then Golem at full effectiveness. There is no ship better then tengu, calculated in terms of weighted average acceptable mission completion times. golem's weakness is being horrible at high isk/hour mission, like the assaul...
- by AristotleOnassis - at 2011.04.12 06:13:00
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6. Understanding Chance-To-Hit formula - in Ships and Modules [original thread]
This is exactly why ships like mach hits-to-kill varies so widely You need to understand that, unlike missiles, turret damage varies a lot regardless if the enemy isnt moving/has 0 angular vel/in optimal Generally, turrents does anywhere from 0....
- by AristotleOnassis - at 2011.04.12 03:59:00
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7. Update: 245.7m effective isk/hour Mission running. - in Missions & Complexes [original thread]
i use all three
- by AristotleOnassis - at 2011.04.10 01:48:00
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8. Best underdog PVP Ship - in Ships and Modules [original thread]
Drake 99% forumers say its suk. its the best underdog.
- by AristotleOnassis - at 2011.04.07 12:07:00
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9. Turning down the ISK faucet/s - in Player Features and Ideas Discussion [original thread]
On retrorespect, an easy way to maintain inflation is 1) retain the isk faucet currently 2) allow more non-player-characters to throw ore into the system. but not isk (ie: ban bots in sanctums and missions, but not miners) hence, inflation wont ...
- by AristotleOnassis - at 2011.04.06 05:46:00
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10. Even the worst 0.0 should be better then L4 Missions! - in EVE General Discussion [original thread]
If you want people to go to 0.0, do the following Make all ships, especially battleships, allign 10x faster (1.5 second for battleships, 0 sec for cruisers below) Make all ships have 100 times more sensor strength Make a module which counters i...
- by AristotleOnassis - at 2011.04.06 05:42:00
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11. All non-tengu t3 need buffs? - in Ships and Modules [original thread]
PVE T3's 4 rigor-ab tengu's 4 hydraulic-mwd tengu's 2 standard too-lazy-to-bring-to-jita rigor-flare tengu PVP T3's 2 tengu (100mn) 2 protii (covert and insta-lock) Not surprised with the statistic, half as many tengu's as drakes!
- by AristotleOnassis - at 2011.04.05 23:59:00
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12. Afk Cloakers and why they think its a good idea - in EVE General Discussion [original thread]
Since when afk cloakers is 100% safe. You can easily field a billion ships, and move through every single inch in the universe. That way, eventually you will bump into him and kill him. Of course, the easier way is to keep alligned at all times....
- by AristotleOnassis - at 2011.04.03 23:53:00
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13. Zealot vs. Phantasm - in Ships and Modules [original thread]
Zealots are ussualy used with beam. Being able to spew 270-290 dps across 110-140km. Both shield and armor tanked beamlots are pretty cool to use, AB-armor being my fav Both Zealot AND phantasm is pretty outclassed by the battle cruisers in every...
- by AristotleOnassis - at 2011.04.02 12:35:00
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14. Update: 245.7m effective isk/hour Mission running. - in Missions & Complexes [original thread]
6 heavy missiles 3 CN Bcu's is a must 2 ECCM 1 invul/photon field ii 1 10mn AB, 1 pithiiA/pithumC shield booster 2 rigor rigs t2 Thats 6/6 high filled 5/6 med filled 3/4 low filled 2/3 rig filled Optional Rig Flare t2 OR agility rig OR missile r...
- by AristotleOnassis - at 2011.04.02 12:29:00
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15. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
and no. banana's are insanely filling. two is practically enough for lunch. a dozen apple's? lol axe is also wrong to trademark a gallente. dominix's and ishtar's drone all could reach further then scorch. if they wanted to.
- by AristotleOnassis - at 2011.04.01 15:02:00
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16. Update: 245.7m effective isk/hour Mission running. - in Missions & Complexes [original thread]
60-80m isk/hour at most.
- by AristotleOnassis - at 2011.04.01 14:31:00
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17. Update: 245.7m effective isk/hour Mission running. - in Missions & Complexes [original thread]
How do you do worlds collide? Do you stock ob zbikoki cards for first room? How do you handle the webbing in second room?. I'm assuming you are speed tanking npc's and killing the structure in Damsel. How do you deal with spider drones there? I...
- by AristotleOnassis - at 2011.04.01 09:33:00
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18. Subscription increase - in EVE General Discussion [original thread]
I bet next time CCP wants to increase plex price, they wont really increase plex price per se because of as for now, there is 410 plex per capita in the game. They will decrease the game time given by plex's to 26-27.
- by AristotleOnassis - at 2011.04.01 04:27:00
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19. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
Hi. Apple is crunchy, but not really filling Banana's are filling, but not really crunchy Hence Apple are overpowered Lasers are best in situation A but not B Blasters are best in situation B but not A hence laser is overpowered.
- by AristotleOnassis - at 2011.04.01 04:23:00
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20. Update: 245.7m effective isk/hour Mission running. - in Missions & Complexes [original thread]
Quote: I can't believe this line got through without comment 2-3 minutes to complete a mission...seriously? Just aligning and warping through 3 gates takes that long, and there's all these, you know, ships to kill and stuff before you can ...
- by AristotleOnassis - at 2011.04.01 04:18:00
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