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1. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: why is it armor reps will also be repping more hp/s? Probably the same reason they have a longer optimal: they land at the end of the cycle. Shield reps land the moment the module activates, so you make them suffer a b...
- by Arrendis - at 2015.11.27 16:18:12
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2. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Tethys Luxor wrote: Logi V is a now an even more powerful skill. As opposed to being the 'if you don't have it, fly the T1 support cruiser' skill it's been for any serious logi-work?
- by Arrendis - at 2015.11.27 07:14:27
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3. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Jack Hayson wrote: [The amount repaired per second didn't change. Actually, the amount repped per second is anywhere from 'virtually unchanged' to 'cut in half' depending on where in your falloff you are.
- by Arrendis - at 2015.11.27 07:11:41
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4. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
I'd just like to go on-record as saying that CCP Fozzie & team have exceeded my expectations on this one. Having played with the fitting of ships and working out a quick breakdown of how things will be working on Sisi, I can safely say that I ...
- by Arrendis - at 2015.11.27 04:56:12
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
iwannadig wrote: Can Tactical Destroyer warp out a ship in tethering state when Citadel expansion comes to live? I think you mean Command Destroyers, and they won't affect invulnerable ships (which tethered ships would be).
- by Arrendis - at 2015.11.22 14:46:38
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Shagmar Gera wrote: I just tested it on Singularity. And since so many people were asking... So far: The MJFG does jump bastioned marauders. It does not jump freighters, or Orcas. EDIT: Also! I MFJG'd a cyno ship. The Ship mov...
- by Arrendis - at 2015.11.19 01:55:27
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7. Citadel Market Hubs in highsec - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: They will be the first group to have a citadel in Jita or any system close to to replace Jita 4-4 and then screw people over. Why would we screw anyone over? There's far more money to be made in skimming a nice, low tax ra...
- by Arrendis - at 2015.11.18 21:26:57
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8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: It absolutely needs to not work on jump freighters. If it did, it would be fairly easy to gank JFs warping to the highsec gate after jumping into lowsec. All you have to do is time how long it takes for a JF to warp from the jum...
- by Arrendis - at 2015.11.18 20:43:20
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9. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Ylein Kashuken wrote: Can we activate this jump field directly at stations? This might be nightmare for JF and station links :D Doesn't work on invulnerable ships. The undock timer and 'just jumped in' timer will give the JF plenty of time...
- by Arrendis - at 2015.11.18 16:08:21
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10. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
afkalt wrote: e: I wager should you have bothered, you could have steamrollered provi in dominion sov a hell of a lot faster than you'll ever manage in Aegis. Not possible. Simply not enough hours in the day to grind that many structures und...
- by Arrendis - at 2015.08.21 14:31:16
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11. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
bigbillthaboss3 wrote: No, it is only 4 or so of us. It's not like we are burning Jita or something along those lines in protest. Shockingly, it's more or less the exact same people who were saying 'yeah, trollceptors will be a thing' before...
- by Arrendis - at 2015.08.21 13:55:59
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12. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Lets be honest, the only competent gate camps in our space are run by hostiles. Or Boat's inty-killing Levi.
- by Arrendis - at 2015.08.21 13:44:47
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I'm still bitter about siegefleet. As a member of many a siegefleet, it was ******* horrible. How can you be bitter about siegefleet? Siege & Sing w/Suas was where we first got to hear Boat's Oddity... live and unplugg...
- by Arrendis - at 2015.08.21 13:28:58
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14. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Harry Saq wrote: but what the hell do I know, I am just in one of those small alliances that has been actively participating in the new mechanics on a day to day basis... So you're a sovtroll? I can see why you might ...
- by Arrendis - at 2015.08.21 04:09:25
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15. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Warmeister wrote: Querns wrote: You're still approaching this conversation with an Imperium-focused bent. Why? because you are pretty much the only ones complaining in this thread Other than the members of NCdot, BL, people in PL who a...
- by Arrendis - at 2015.08.21 04:05:29
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16. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Icycle wrote: Arrendis wrote: Icycle wrote: unlike your alliance right? You know, not to defend PL or nothin', but when a single corp in an alliance can lose 3 trillion in a day and the corp and alliance recover w/in 9 months, you re...
- by Arrendis - at 2015.08.20 21:38:49
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17. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Icycle wrote: unlike your alliance right? You know, not to defend PL or nothin', but when a single corp in an alliance can lose 3 trillion in a day and the corp and alliance recover w/in 9 months, you really can't say they're not doing som...
- by Arrendis - at 2015.08.20 19:11:16
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18. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Bacon is always a good indicator. Fair point. Lemme rephrase Dracvlad wrote: Actually people are feeling out the new system, there are some major fights occurring, the Intiative vs Gentlemans Club is one such exam...
- by Arrendis - at 2015.08.20 17:53:30
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19. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Arrendis wrote: Dracvlad wrote: And what MOA is doing in Pure Blind is harassment of an enemy who has already put off their much talked about invasion of Provi, because of what exactly? The feeling that they cannot allow M...
- by Arrendis - at 2015.08.20 17:41:22
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20. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: In other words, Aegis sov, which all told is meant to spread the workload out, is fundamentally incompatible with this alliance structure. Aegis sov, unfortunately, just isn't engaging at all. I've had FW people tell ...
- by Arrendis - at 2015.08.20 16:53:11
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