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1. XL missiles - in Player Features and Ideas Discussion [original thread]
To further compound the problem, XL cruise and XL torpedos are tied to 2 separate skills, meaning that they take twice as long to train for than capital hybrids, capital projectiles, or capital lasers. It's long overdue that the incredibly short...
- by Arronicus - at 2016.11.14 00:31:54
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2. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Je'ron wrote: Close this thread and continue on thread Dev blog: Building Dreams: Introducing Engineering Complexes Not sure if troll, or stupid, but this thread is for ALL upcoming structures, not just citadels, engineering complexs, dril...
- by Arronicus - at 2016.10.24 11:40:28
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3. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
Divine Chaoss wrote: I am wondering if the DEVs are reading this thread...or anyone from CCP? CCP reads everything in this forum.
- by Arronicus - at 2016.10.19 20:24:39
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4. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
+11. It's not just people from Mainland china, either. I live in a north american city with a majority Cantonese population, and there are plenty of adults who either simply don't speak English at all, or who speak little enough that they probably...
- by Arronicus - at 2016.10.19 20:21:26
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5. T3 battleships: Capital Killers - in Player Features and Ideas Discussion [original thread]
This is pretty garbage. I can't find anything at all compelling in these ships to make them remotely desirable. The immunity to doomsday damage in defensive mode does little to make up for the fact that these ships are otherwise completely lacklus...
- by Arronicus - at 2016.10.17 00:22:33
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6. CCP Please reconsider adding cyno skill to alpha clone - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: tiberiusric wrote: Again i dont see why i should pay for a second account to jump a capital about its just ridiculous of ccp to keep expecting players to.pay for that Then don't. Ask a friend you trust to light a cyn...
- by Arronicus - at 2016.10.03 08:54:47
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7. Over heating mining lasers - in Player Features and Ideas Discussion [original thread]
TigerXtrm wrote: There would be a ratio of income by additional yield vs cost of repair paste. And once that ratio goes in favor of yield, you'd be stupid not to use it. But at that point the entire mechanic turns into an extra annoying chore ...
- by Arronicus - at 2016.10.03 08:53:20
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8. Redesign the Mining process - Using GunJack! - in Player Features and Ideas Discussion [original thread]
Holy cow this is one of the worst ideas I have heard in a long time. Topic summary: Affect income in eve based on performance in a non-ccp game As a miner: No freaking thanks. There are many ways within eve that could change mining to something...
- by Arronicus - at 2016.10.03 08:50:14
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9. Extended jump range calculations - in Player Features and Ideas Discussion [original thread]
Vitak Zerath wrote: ... and would take from few hours to several days. Stuff: - Only doable when in space. Docking, tethering or logging off halts the process ... Long calculations take several days. Logging off/downtime halts the p...
- by Arronicus - at 2016.09.16 03:22:03
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10. Citadel courier contracts should have docking permits included. - in Player Features and Ideas Discussion [original thread]
I agree in that I don't think couriers should give people docking passes, because it opens up so many avenues for exploit. 1) I buy a single piece of trit or something in a station I want access to with my alt. I then contract it to my main with...
- by Arronicus - at 2016.09.15 17:41:35
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11. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Daichi Yamato wrote: Last I heard they were 6bil each On the Chinese servers. Ours has room to grow. Indeed. They sat at a billion when I played there. I think that was about 5 years ago. And here we are, at a billion on TQ. M...
- by Arronicus - at 2015.08.27 04:58:58
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12. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Arronicus wrote: However, the penalty change from CPU to sig radius is incredibly disappointing. My ship fits with warp speed rigs (like my raptor) work fine around the cpu penalty, but are now punished worse by the s...
- by Arronicus - at 2015.04.03 10:12:25
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13. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. Don't think you have flown a BC in ages. Part of the reason that roaming in frigs and cruisers is so much more pre...
- by Arronicus - at 2015.04.02 13:28:55
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14. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: ShadowandLight wrote: Fozzie I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers. However, keeping in mind the "small guy" (players who arent in big blo...
- by Arronicus - at 2015.04.02 13:21:04
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15. Sticky:[April 2015] IHub and Upgrade volumes and manufacturing - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I have nothing but good things to say about this change. >Nothing but good things to say >>Doesn't actually say anything The irony. Seriously though, each of these element is so badly needed, and so important to...
- by Arronicus - at 2015.04.02 13:12:27
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Rowells wrote: IB4 100pwg 10km/s 250km lock range trollceptor plans INB4 100pwg 10km/s 250km lock range interceptor with enough cap to run the module is impossible. The mass addition alone was the perfect solution.
- by Arronicus - at 2015.04.02 13:00:00
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17. Shortcuts - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Reina Xyaer wrote: Someone tell me if this already has a command we can map a key to, but until I get automatic scanning D-scan... please create a hotkey for "Scan" in D-scan. d-scan should never get a hot key ...
- by Arronicus - at 2015.03.13 23:21:40
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18. Mobile Tractor Unit - in Player Features and Ideas Discussion [original thread]
corporation isn't part of your fleet, and so would potentially create problems with having rights to tractor in wrecks, as your corporation entity is not in your fleet. If this worked and tractored all wrecks created corpmates regardless of fleet,...
- by Arronicus - at 2015.03.13 23:20:01
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19. Jump freighter change - in Player Features and Ideas Discussion [original thread]
I gave you a like, just so that I could take away the only like your character has ever received. Not only is this a terrible idea, but it is in the wrong section of the forums. Carriers are still viable ship transports for assembled ships, just l...
- by Arronicus - at 2015.03.13 18:23:48
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20. CCP Fozzie and His nerf super ordeal. - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: If Fighters were to be adjusted to hit unwebbed subcaps about as hard as dreadnoughts do, and regular carriers couldn't use any regular drones besides fighters anymore, all would be fixed. This doesn't make sense. Fight...
- by Arronicus - at 2015.03.13 18:06:32
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