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1. linking EVE Central and online spreadsheets - in EVE Technology Lab [original thread]
a little overwhelming to look at, but I have to get around to understanding this too heh, with EMD breaking lately, and eve-central xml imports being unreliable.
- by Arronicus - at 2015.09.02 23:36:55
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2. How does evelocal.com work? - in EVE Technology Lab [original thread]
Nolen Cadmar wrote: Arronicus wrote: Given how frequently I have pull errors from Eve-Central these days, This would be nice. What I'd really like to do is get something that could pull market information without me actually logging a chara...
- by Arronicus - at 2015.03.28 13:57:35
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3. How does evelocal.com work? - in EVE Technology Lab [original thread]
Max Kolonko wrote: CCP FoxFour wrote: Yea, it's not really going to work for spreadsheets directly. You will still need EVE Central to be your middle man. :) Or setup your own middle man app that will predownload all needed data from cres...
- by Arronicus - at 2014.11.21 07:42:42
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4. How does evelocal.com work? - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Raynaldo Rivera wrote: Hardcore screen scrapers and maybe some autohotkey... But pretty sure thats all against the EULA. So don't go that route maybe we can convince foxfour to open up chatting in channels with the api a...
- by Arronicus - at 2014.11.20 07:39:16
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5. Sticky:Devsite blog: Public CREST Rate Limits - in EVE Technology Lab [original thread]
Would it be possible to change the background colour of the blog to anything other than eye-bleed white? I'm on Chrome, if that makes any difference, and with the stark white background with thin black font, it makes this genuinely painful for me ...
- by Arronicus - at 2014.11.18 17:41:49
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6. EVE-O preview - multi-client preview / switcher | alpha 0.1 - in EVE Technology Lab [original thread]
Wagh, this is what I used to pay for isboxer for specifically. This may save me some $$ =)
- by Arronicus - at 2014.11.12 11:55:40
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7. Sticky:Devsite blog: More Phoebe changes to char/CharacterSheet - in EVE Technology Lab [original thread]
Oh good. Now Evemon can track fatigue for us, AHEM, Evemon! Chop chop!
- by Arronicus - at 2014.10.30 00:40:10
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8. Sticky:Dev blog: Industry Changes for Phoebe - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Madeline Doshu wrote: I have a question: Now that the data interfaces are no longer used in invention--and therefore no longer listed in the blueprints.yaml--how do you determine which set of decryptors are valid for us...
- by Arronicus - at 2014.10.30 00:33:28
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9. Sticky:Dev blog: Jump clones, implants, skills, and more - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Valterra Craven wrote: On an unrelated note, this dev blog title is misleading. I should have known based on the person that wrote the blog this was about API changes, but I thought this was a blog detailing the changes ...
- by Arronicus - at 2014.10.13 21:20:30
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10. Sticky:Dev blog: Industry Changes for Phoebe - in EVE Technology Lab [original thread]
Sad to see interfaces go, even if they didn't add much, but the changes look good mostly. I can't help but feel like the new improved invention success probabilities might become the new status quo on big ticket items like jump freighters though? ...
- by Arronicus - at 2014.10.13 21:18:00
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11. All Killmails Public, as suggested FF 2014, 3rd Party Dev Tool Updat... - in EVE Technology Lab [original thread]
Jinn Aideron wrote: Here is why. Please correct me where I'm wrong. The remaining 3.6% (in this month) are fights in which all involved parties unanimously, albeit separately decided NOT to publicize this data. If only one had, it'd be ou...
- by Arronicus - at 2014.06.01 18:09:00
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