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61. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Je'ron wrote: Close this thread and continue on thread Dev blog: Building Dreams: Introducing Engineering Complexes Not sure if troll, or stupid, but this thread is for ALL upcoming structures, not just citadels, engineering complexs, dril...
- by Arronicus - at 2016.10.24 11:40:28
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62. Cost of Excavator Drones - in Test Server Feedback [original thread]
TigerXtrm wrote: If they're gonna have the cost of an exhumer they should have the tank of an exhumer. Simple as that, really. Putting 200m ISK drones on the field that go *poof* as soon as someone sneezes at them is kind of ridiculous. For ...
- by Arronicus - at 2016.10.24 11:38:56
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63. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: For those who are interested, drone mining rigs apparently have a new attribute as a bonus to rate of fire. There isn't any other description, but my guess would be that it applies to the new ice mining drones. Should really b...
- by Arronicus - at 2016.10.24 11:35:44
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64. Christ-mass gift... - in EVE General Discussion [original thread]
Scipio Artelius wrote: Don't really need anything. Will be happy with the keepsakes CCP handout: - Book of Cymek Propoganda - IWI Chips - Guide to Naming Wars - Fabian Strategy Training Manual ... ... ... Typical sort of stuff that celebrates...
- by Arronicus - at 2016.10.24 11:32:13
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65. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
Jackson Ikkala wrote: any chance we that we can get a graphic of the ship being built just from looking at the industrial complex This might sound neat in concept, but I sincerely hope it never happens. This is a HUGE security vulnerability...
- by Arronicus - at 2016.10.24 04:23:19
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66. testing the porpoise and the other industrial command ships? - in Test Server Feedback [original thread]
Also strongly suspecting pushbacks will happen, considering we don't even have up to date numbers on the rorqual (yield is wrong in the dev blog, and has been changed since then, too), rorq isn't updated on test, porpoise isn't available, etc.
- by Arronicus - at 2016.10.23 03:20:16
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67. Engineering Complex - Raitaru w/ Market Hub? - in Test Server Feedback [original thread]
Z1gy wrote: quoted from the devblog "Both Engineering Complexes and Citadels use Standup-brand modules and most of these modules can be fit to both types of structures. All the Citadel Service Modules can be used in Engineering Complexes, and ...
- by Arronicus - at 2016.10.23 03:18:52
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68. Cost of Excavator Drones - in Test Server Feedback [original thread]
I'm okay with the cost, it's heavily inflated right now and will come down gradually over time, but dont forget, there's also the cost of the bpcs to produce them, which could tack on anywhere near as much as another 500m or something, depending o...
- by Arronicus - at 2016.10.23 03:16:56
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69. Fair price for cerebral accelerator - in Market Discussions [original thread]
erg cz wrote: I saw an estimation , that one blood raider cerebral accelerator gives you about 20000 SP. If skill injector for large part of eve community will give you 400 000 SP and costs now 640 000 000, than the correct price for standard ...
- by Arronicus - at 2016.10.22 07:27:49
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70. The sky was full of canes...why not now? - in Ships and Modules [original thread]
elitatwo wrote: On that note, can we get some smaller heavy missile launchers? The regular ones are too large to fit them on a heavy missile boat.. Perhaps... what you're looking for are compact heavy missile launchers? Arbalest and malkuth ...
- by Arronicus - at 2016.10.22 06:56:05
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71. Boosting for Miners in High Sec Income - in Science and Industry [original thread]
Drago Shouna wrote: Nobody pays for boosts..and nobody ever should. But then again, there's always a sucker about. You should ALWAYS have boosts. If you just have 2 characters, and you don't have boosts, you'd be a fool not to pay part of ...
- by Arronicus - at 2016.10.22 06:41:14
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72. Engineering Complexes a bit worse than a large POS? - in Science and Industry [original thread]
Zappity wrote: Tipa Riot wrote: The problem IMO is, that production, like trading and most of PvE is better done solo ... simply because the payout does not scale with the number of people involved. Exceptions are Incursions (by design) and ...
- by Arronicus - at 2016.10.22 06:21:35
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73. Which Mining Barge for 0.0 space? - in Warfare & Tactics [original thread]
Caesar Shepherd wrote: So why do these people with much more experience than me always fly procurers in 0.0? Caesar This is completely wrong, and you've been trolled. In areas with serious/experienced miners, Hulks are used by those with t...
- by Arronicus - at 2016.10.22 05:07:55
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74. Capsuleers, I am pleased to announce: Oasis has anchored. - in Wormholes [original thread]
Unfortunately, another prime example of how vulnerable a significant assett without any defensive backbone is. This might have been a very different story, if the effort was propped up by a small pvp-savy wormhole group that was already in the hab...
- by Arronicus - at 2016.10.22 02:50:49
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75. Citadels with Standup Market Hub in Wormhole - in Wormholes [original thread]
Even at 40 blocks an hour, the completely optional utility the market service provides is amazing. Is it of much use to a little dinky 10 man corp? Probably not. But to a multi-timezone mixed-playerbase pvp/pve corp? It's absolutely amazing. It ab...
- by Arronicus - at 2016.10.22 02:32:36
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76. [Brainstorming] Indy haven in low-class wormhole - in Wormholes [original thread]
No, you do not need 100% hole control at all times, frankly almost no wormhole corps have that, even the big pvp corps, except usually right when deploying the structure. As other players have suggested, you might consider bunking up with a low ...
- by Arronicus - at 2016.10.22 02:23:10
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77. Production in WH's with Engineering Complexes. - in Wormholes [original thread]
Zechariah Bragg wrote: From what my dudes have found is that it will be more efficient in the long run. Honestly it dosent matter cuz it will be the only thing we can use come January when they start phasing out pos sticks. Mind providing y...
- by Arronicus - at 2016.10.22 02:11:49
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78. Blood Raiders Gauntlet? - in Missions & Complexes [original thread]
erg cz wrote: I fought for few celrebral accelerators yesterday and the most hard ship to beat was Gila. 50/50 chances for success, mostly because of enormous alfa from their drones. Actually Hurricane fleet can be also a very good choice becau...
- by Arronicus - at 2016.10.22 01:27:45
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79. Dumb Question: What is point of ship name - in EVE General Discussion [original thread]
Shae Tadaruwa wrote: 3. As a bluff - this one never works, but by naming your ship after a different ship you hope to disguise what your ship is on d-scan. Eg. Call a Svipul, a Coercer or something . This one actually works often, employe...
- by Arronicus - at 2016.10.22 01:04:55
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80. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Gevlin wrote: Will the panic module allow the miners to switch ships or switch modules. I can see a fleet of hulks get jump, panic button and the hulks switch into tackle, Ewar and DPS skiffs. Or is this a viable tactic? Not really, when con...
- by Arronicus - at 2016.10.22 01:00:38
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