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101. A comparison of the Porpoise to the current boosted mining barge. - in Ships and Modules [original thread]
Thomas Lot wrote: . Using a Prospect with T2 mining crystals and max skills. Surely you mean a procurer? as for the yield, the figures on mining yield dont take into account drone flight speed or time, and so yes, to answer your speculation...
- by Arronicus - at 2016.10.16 23:55:50
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102. Marauder Overhaul, Carriers OP - in Ships and Modules [original thread]
Khan Wrenth wrote: I love my Marauders. They are the most perfectly balanced ships in the game. Each one is pretty much perfect in it's own right. Keep your ****ing hands off them. Hahaha...hahhahahahaha...hahaha. Oh wait, you're serious. A...
- by Arronicus - at 2016.10.16 23:50:50
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103. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Any plans to add functionality for tracking jobs/owned blueprints across multiple characters at the same time, for those of us who don't just run one single industry character, or have all our assetts in a corp where we are a director? This is the...
- by Arronicus - at 2016.10.16 23:44:46
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104. Social regression in New Eden. - in EVE General Discussion [original thread]
TL:DR; summary: "Betting on real world sports with isk so that third parties can pay their mortgage is the social evolution of eve, banning this forces us to actually play the game, and that's bad." Uhhhh, yea, no. I'm going to have to side wit...
- by Arronicus - at 2016.10.16 23:39:28
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105. Eve IPH show blueprints from multiple characters? - in Science and Industry [original thread]
Vladdy Tepes wrote: Why not just use google docs and create a spreadsheet and grab the info yourself? Much easier, faster and you can do whatever you want with the results. I do this and update every 2-3 days or so. Because it's not at all e...
- by Arronicus - at 2016.10.16 23:35:16
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106. Eve IPH show blueprints from multiple characters? - in Science and Industry [original thread]
Thanks for the reply; Unfortunately, while that solution does create a temporary complete list of owned bpos, I'm constantly pumping out bpcs, interchanging them between characters and putting them into research jobs, was hoping that there might ...
- by Arronicus - at 2016.10.14 07:17:19
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107. Eve IPH show blueprints from multiple characters? - in Science and Industry [original thread]
Hey, sorry if this is the wrong place for this, not sure where it would be better suited if so; Does anyone know how to display blueprints (and jobs) from all my characters at once? I put in 4 apis with 12 characters, set a default character, and...
- by Arronicus - at 2016.10.14 01:10:31
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108. New Progressive Lottery Game -- Seeking Players and Investors - in Market Discussions [original thread]
Jaxic wrote: Does the new EULA impact this? Are humans mammals? New EULA restrictions: No third party games of chance for isk/assetts/etc This thread: Lottery (game of chance) for isk hosted by third party (OP)
- by Arronicus - at 2016.10.12 20:31:52
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109. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
TIL plenty of people think that bloggers/streamers/content generators can't afford to run without RMT or gambling site donations. Funny. Here I thought people could do all these things just the same without being given ISK donations from big gamb...
- by Arronicus - at 2016.10.12 20:29:02
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110. Production in WH's with Engineering Complexes. - in Wormholes [original thread]
Jaxic wrote: Was looking more into the future when POS's are phased out or like stations, unable to be anchored. I agree currently that is the best option however it will not be available for ever. Would anyone even risk putting the EC's up g...
- by Arronicus - at 2016.10.12 20:13:14
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111. Upcoming November Changes and their impact - in Science and Industry [original thread]
Ria Nieyli wrote: If by hit back you mean kill some small gangs by itself, then yes. It can. And to think I was excited about the second neut on the Procurer. How do you suppose an orca is going to kill small gangs by itself? It lacks the mo...
- by Arronicus - at 2016.10.12 19:57:02
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112. PI Quality of Life improvements request thread - in Science and Industry [original thread]
Ability to rename launchpads Ability to rename launchpads Ability to upgrade launchpad size so I have 1 launchpad on each planet instead of the current 3 launchpads I have on every. single. planet. Ability to rename launchpads. Did I mention abil...
- by Arronicus - at 2016.10.12 19:54:49
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113. PI: max extraction rate? - in Science and Industry [original thread]
Total yield is meaningless, only per hour extraction rate is relevant, and then only if you are maintaining it. I run 3 day cycles on my nullsec pi, and I aim for about 40k p0/hour per planet. Some produce as low as 31k, some produce upwards over ...
- by Arronicus - at 2016.10.12 19:51:43
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114. Engineering Complexes a bit worse than a large POS? - in Science and Industry [original thread]
Most people I see complaining about the changes seem to be missing one important detail: CCP made no promise that the new solution would maintain every single benefit of the current pos system. Sure, the new structures don't allow you to do ever...
- by Arronicus - at 2016.10.12 19:47:38
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115. @CCP, please fix the speeds ingame... - in EVE General Discussion [original thread]
Scipio Artelius wrote: Arronicus wrote: 20,000 years as measured by the patriarchy. Oppression seems to be a theme here. It's necessary for THEM to maintain their power, by maintaining the status quo. I mean, imagine what would happen ...
- by Arronicus - at 2016.10.11 23:22:33
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116. @CCP, please fix the speeds ingame... - in EVE General Discussion [original thread]
Scipio Artelius wrote: Arronicus wrote: when you consider we're supposed to be like, 500 years in the future or something 20,000 years in the future (but not necessarily technology wise as society was almost wiped out a few millennia ago w...
- by Arronicus - at 2016.10.11 23:07:22
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117. @CCP, please fix the speeds ingame... - in EVE General Discussion [original thread]
Eh. I think we're being a bit unreasonable here. The problem isn't that eve spaceships are too slow (VERY poor development on impulse engine speeds, when you consider we're supposed to be like, 500 years in the future or something), but that scale...
- by Arronicus - at 2016.10.11 22:56:40
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118. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
SpaceTigerCross wrote: I would like a bigger fuel bay! Between the existing fuel bay, cargo hold, and fleet hangar, I don't think I've ever thought to myself, 'boy, I sure could use a bigger fuel bay' on a rorqual. Either you're boosting loc...
- by Arronicus - at 2016.10.11 00:42:05
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119. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
-dubs-
- by Arronicus - at 2016.10.11 00:38:20
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120. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Rowells wrote: If you haven't already figured out a way to allow ships to access hangars from outside the structures, please allow an exception for the rorqual on the Large EC until that comes into place. It would be very odd for the rorqual ...
- by Arronicus - at 2016.10.10 22:30:11
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