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1. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: PHANTASM Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage) Role Bonus: 150% bonus to Medium Energy ...
- by Arushia - at 2014.04.11 19:16:00
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2. Faction Drone Damage Amplifier - in Player Features and Ideas Discussion [original thread]
Patri Andari wrote: Just what we need. Another faction LP item to be exploited by Incursion runners and their OP Concord floating LP. Then don't add them to faction LP stores. Add them to the otherwise abysmal loot from rogue drone complex...
- by Arushia - at 2013.12.30 03:29:00
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3. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I like the range bonus on the Sacrilege, and finally the Ishtar gets a decent CPU. I still think both of them could swap a mid for a low though.
- by Arushia - at 2013.07.29 19:15:00
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4. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ISHTAR - We are replacing the medium hybrid damage bonus with a drone bonus and removing one high slot to put its total 1 below the rest of the class, as is standard for drone-focused ships. Role Bonus: 50% reduction in Micro...
- by Arushia - at 2013.07.19 06:24:00
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5. Increase freighter HP/EHP. - in Player Features and Ideas Discussion [original thread]
What if instead of having huge cargoholds, freighters had a 100 m3 cargohold and a huge fleet hangar, and mids and lows (but not highs) to suit their racial design preferences?
- by Arushia - at 2013.06.18 02:47:00
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6. Eve Gate Graveyard for Player Memorials - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: The GSF Diplomat team is working on a proposal for Yulai. Yulai sounds like a suitable system for this. Having had a former executor die in a auto accident, I would like to have a chance to add a small memorial to him.
- by Arushia - at 2012.09.30 21:25:00
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7. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
All these things are nice, but there's still one change I'd like to see: An option in the Esc-button menu to always open new windows for newly opened containers/holds/hangars. (Mimicking the old UI.)
- by Arushia - at 2012.09.21 19:09:00
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8. Drone mining love? - in Player Features and Ideas Discussion [original thread]
Combat drones recently got a much needed boost in the form of drone damage amplifiers. Any chance their cousins the mining drones will get a similar buff? Maybe even the ability for drone navigation computers to affect them?
- by Arushia - at 2012.07.10 06:15:00
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9. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Iniquita wrote: Please let me open my fuel bay by right click ing a ship / capacitor again. This. Having to open the cargo hold, then find drone bay/corp hangar/fuel bay/ore hold from the tree is highly annoying. Quote: Provide an opt...
- by Arushia - at 2012.07.04 17:43:00
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10. New role bonus for exhumers? - in Player Features and Ideas Discussion [original thread]
CCP's Flavor Text wrote: The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommod...
- by Arushia - at 2012.05.29 19:01:00
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11. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Here's a thought to buff null-sec industry without nerfing anything: Make is possible to perform ME/PE research on BPCs, including invented T2 BPCs, at outposts only. The justification being that your're breaking EVE's equivalent of the DMCA, a...
- by Arushia - at 2011.08.17 16:38:00
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12. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
I think the removal of all ice from high-sec would be premature. The isk/hr is already poor compared to the better high-sec ores. As others have pointed out, the 0.0 ices have a measly 10% advantage over high-sec ice. This should probably be boost...
- by Arushia - at 2011.08.16 17:26:00
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13. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Lorminator Dear CCP - as a high-sec T2 producer, I feel Null already has an advantage -- for one, they have more materials available, both minerals and moon-goo. On top of that, they don't have to spend ages ruining their st...
- by Arushia - at 2011.08.16 16:51:00
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14. Suicide Ganking of Retrievers is getting absurd - in Player Features and Ideas Discussion [original thread]
Dude, where the hell are you mining? New Eden Research, where your research gets done!
- by Arushia - at 2011.03.14 07:20:00
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15. New research and manuafacturing NPC corps. - in Player Features and Ideas Discussion [original thread]
You could always slap a research alt in my alliance. [/shameless plug] New Eden Research, where your research gets done!
- by Arushia - at 2010.10.18 03:49:00
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16. DUST 514 (PS3) Please don't forget to include... - in Player Features and Ideas Discussion [original thread]
No. No. No. Move does not need to be shoehorned into another FPS, and we don't need to watch that idiotic Move warning screen everytime we boot DUST. DO remember to let us set L1/R1 as sights and fire, the L2/R2 buttons on that controller are a d...
- by Arushia - at 2010.10.18 03:43:00
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17. All i want for christmas is....??? - in Player Features and Ideas Discussion [original thread]
I just want another snowball fight. New Eden Research, where your research gets done!
- by Arushia - at 2010.08.29 08:29:00
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18. Merchants get back at Pirates - in Player Features and Ideas Discussion [original thread]
Or, if you actually like money, make it easy for pirates to buy your stuff. They need new ships and modules more often then mission grinders. And if you sell near pirate havens, you can charge them more than you'd get in Jita. Carebear industrial...
- by Arushia - at 2010.08.27 02:32:00
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19. An Idea to resolve the PI Click Fest Problem. - in Player Features and Ideas Discussion [original thread]
Originally by: Ratchman I think the excessive clicking issue was simply not thought of at the time by the developers. Given time, I think they will implement some form of group-select, as it makes sense. I agree. EVE has always been c...
- by Arushia - at 2010.07.28 16:06:00
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20. Cheap T1 sub capital support wessel - in Player Features and Ideas Discussion [original thread]
Orca is not that expensive when you have a decent corp funding the thing. It's skill-intensive, but again, a corp likely to fund one should have a suitable pilot. Learn its strengths, It can do much more than just support mining ops. New Eden ...
- by Arushia - at 2010.07.28 15:42:00
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