Pages: 1 2 [3] |
41. Be nice to your subscribers: remind them of account expiration dates - in Player Features and Ideas Discussion [original thread]
/signed i always wake up expecting to get to kill someone when in reality i have to get a new gtc --------------------------------------------- Originally by: SoftRevolution **** yeah. Lets hear it for being a cranky bastard.
- by Arvald - at 2008.02.25 16:52:00
|
42. Fleet Interface: Target - in Player Features and Ideas Discussion [original thread]
yes i think that it should stay untill the target ether leaves or is destroyed --------------------------------------------- Originally by: SoftRevolution **** yeah. Lets hear it for being a cranky bastard.
- by Arvald - at 2008.02.25 16:51:00
|
43. Scaner range enhancment module thingymabobers... - in Player Features and Ideas Discussion [original thread]
heres a little thought i had while scouting for a gang last night, why not have some kind of mid or high slot mod that will increase the rang of your scanner, maby by like 10-20 au or different kinds that give different benefits and drawbacks, mab...
- by Arvald - at 2008.02.17 00:44:00
|
44. Customizable Ship Color schemes. - in Player Features and Ideas Discussion [original thread]
Originally by: Adrastos Palisade Hello, IĈm a fairly, no make that extremely, new player to the Eve universe. IĈm on a trial account currently,[Quote/] no your not
- by Arvald - at 2008.02.09 08:22:00
|
45. Simple 'right click - set destination' menu item or - a keybind - in Player Features and Ideas Discussion [original thread]
that would be a nice little addon, this thread gets teh official Arvald's Seal of Approval --------------------------- Originally by: Last Wolf I prefer smartass, but I like some variety now and then.
- by Arvald - at 2008.01.08 21:38:00
|
46. Titan Configuration - in Player Features and Ideas Discussion [original thread]
good ideas, i realy like teh idea of the industrial confunguration --------------------------- Originally by: Last Wolf I prefer smartass, but I like some variety now and then.
- by Arvald - at 2008.01.07 21:10:00
|
47. Possible out of game add-on - in Player Features and Ideas Discussion [original thread]
--------------------------- Originally by: Last Wolf I prefer smartass, but I like some variety now and then.
- by Arvald - at 2007.12.17 21:08:00
|
48. Faction Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar WHAAA I dont have enbough CPU WHAA Go back to WoW you bloody alt wow what a little pansy. --------------------------- Originally by: Last Wolf I prefer smartass, but I like some variety now and t...
- by Arvald - at 2007.12.17 19:52:00
|
49. Suggestion : Turn off Sun option - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader 2. Your sig isn't EvE-related, and makes me uncomfortable . has someone been watching too much naughty anime --------------------------- Originally by: Last Wolf I prefer smartass, but I l...
- by Arvald - at 2007.12.13 05:48:00
|
50. New type of Probe - in Player Features and Ideas Discussion [original thread]
Edited by: Arvald on 11/12/2007 20:55:25 im gona have to disagree with you, it would maek it so that locking down your system is very hard as a scout to report exactly what is ont eh otehr side and just bring in ships to counter what is there....
- by Arvald - at 2007.12.11 20:55:00
|
51. Planet realism - in Player Features and Ideas Discussion [original thread]
Originally by: Lothris Andastar Originally by: sg3s Yeah I totally agree that planets need some work... well a lot of work actually. I'll put up the points. 1. Planets are too damn small to feel real, as do stations and most objec...
- by Arvald - at 2007.12.07 21:20:00
|
52. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
hell yeah id like a yacht for my trading character, but until then ill have to stick with my amarr navy slicer --------------------------- Im in your forums derailing your threads
- by Arvald - at 2007.11.21 21:30:00
|
53. Shield Types - in Player Features and Ideas Discussion [original thread]
Edited by: Arvald on 14/11/2007 20:56:04 Originally by: Korran Minare you would be able to fit both types of shields to the ship, the basic shield is built in and there would be two more special shield slots, kinda like rig slots, and ...
- by Arvald - at 2007.11.14 20:56:00
|
54. Shield Types - in Player Features and Ideas Discussion [original thread]
Originally by: Korran Minare but think about it, you come up against someone who has no kin/exp shields at all, if you have the right missles hes gonna end up a wreck in no time. But hey it was just an idea thats been floatin around in my ...
- by Arvald - at 2007.11.14 20:40:00
|
55. Shield Types - in Player Features and Ideas Discussion [original thread]
Originally by: Korran Minare Something i have been thinking about is instead of resists for the shields have different types of shields, have every ship be equipped with a basic navigational deflector shield that would provide basic protec...
- by Arvald - at 2007.11.14 20:26:00
|
56. Asteroid belts depleted - in Player Features and Ideas Discussion [original thread]
ok try and find a .5 system that the only way in is through low sec, im not kidding it is a miners haven. i have a system like this i use all the time and the belts are always full and theres no more than 5 pepole in the system at a time ---------...
- by Arvald - at 2007.11.14 16:51:00
|
57. Large ships and reducing lag - in Player Features and Ideas Discussion [original thread]
Edited by: Arvald on 14/11/2007 16:41:13 ok i realy like the idea of defence guns on carriers, but how about when you enter a gunning position you acually "board" a gun platform that is ejected from the carrier, it would act jsut liek a ship b...
- by Arvald - at 2007.11.14 16:40:00
|
58. Player designed missions and other content? - in Player Features and Ideas Discussion [original thread]
i used to run a small roleplaying corp, and in order for my members to advance in rank and thus gain acess to corp hangars and such, i would send them on some random mission i thought up like, bring me 10 gallente navy dog tags and you will advanc...
- by Arvald - at 2007.10.29 20:33:00
|
59. Gate/Belt Control - in Player Features and Ideas Discussion [original thread]
Originally by: Blazing Fire \ Why not just implement a timer to inject ISK in your accound from time to time. my name is arvald and i fully endorse this idea Being attacked by arvald uuu....Huston....we have a problem
- by Arvald - at 2007.07.19 05:41:00
|
Pages: 1 2 [3] |
First page | Previous page | Next page | Last page |