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1. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Man, we had a whole targeting system in development. I liked teams. Ah well.
- by Aryth - at 2014.12.04 15:59:58
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2. Crius state of play - in Science and Industry [original thread]
Basically it means we are making almost as much as Jita in a single system oh dear.
- by Aryth - at 2014.09.08 22:16:00
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3. Crius state of play - in Science and Industry [original thread]
CCP Greyscale wrote: Jon Lucien wrote: CCP Greyscale wrote: Can someone show their working on this (ie the calculations you're doing that lead you to conclude that the numbers are wrong) so (again) we can be sure we're looking at the rig...
- by Aryth - at 2014.09.08 18:09:00
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4. Ore Compression and the State of Crius Industry - in Science and Industry [original thread]
I really would love to see Courier contracts to POS somehow. Some sort of anchorable outside the shields invuln mod if you had to. Removing the worst component, M3 movement to your POS, could go a long way to turning this into a really niche profe...
- by Aryth - at 2014.09.05 02:15:00
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5. Ore Compression and the State of Crius Industry - in Science and Industry [original thread]
As a funny aside. Sometimes we don't all share the same degree of enthusiasm for a change. Myself, I don't actually think we need station compression this moment as I would like to see how this plays out more. I would like to see the higher yield...
- by Aryth - at 2014.09.05 01:32:00
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6. Crius state of play - in Science and Industry [original thread]
Retar Aveymone wrote: However, to not be a negative nancy: the patch has been a huge success and people are bidding on teams routinely (though with the sniping problem), highseccers have dared to even grab some teams I wanted, local industry ha...
- by Aryth - at 2014.09.01 16:36:00
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7. Crius state of play - in Science and Industry [original thread]
Retar Aveymone wrote: CCP Greyscale wrote: I've seen reports of outposts not giving the correct cost reductions but it *seems* to be working on my test server; it's possible I've misunderstood the reports though? More info here would be goo...
- by Aryth - at 2014.09.01 16:28:00
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8. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Tsukinosuke wrote: mynnna wrote: Haven't dug into the numbers too much like I plan to yet (model comparing overall gamewide usage before & after the patch including ability to revise based on expected change in decryptor usage, anyone? D...
- by Aryth - at 2014.06.13 16:29:00
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9. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
I am really hoping -20% ME teams is a bug/typo. Or you can throw all these calcs out the window.
- by Aryth - at 2014.06.10 18:51:00
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10. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Theng Hofses wrote: It's just about releasing a complete product that is interlocking and interdependent. There is nothing Jesus about asking for the equivalent of a car that has both an engine and brakes. If you release engine and car in stage...
- by Aryth - at 2014.06.08 16:24:00
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11. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Kenneth Feld wrote: Aryth wrote: Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile o...
- by Aryth - at 2014.06.08 15:55:00
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12. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile of crap you rage about for years. There ...
- by Aryth - at 2014.06.08 14:00:00
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13. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
probag Bear wrote: CCP Greyscale wrote: Material numbers will all be 1.5/0.9x While 1.5 is an awfully nice and round number, I feel it is too large in this context. I can understand dismissing the fact, which others have mentioned, that ...
- by Aryth - at 2014.06.07 13:35:00
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14. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Gilbaron wrote: Aryth wrote: Gilbaron wrote: You guys need to look at this from a different angle. T2 bpos will continue to dominate certain markets (and that's the problem) T2 bpos can dominate a market when there is low demand for t...
- by Aryth - at 2014.06.06 21:54:00
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15. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Gilbaron wrote: You guys need to look at this from a different angle. T2 bpos will continue to dominate certain markets (and that's the problem) T2 bpos can dominate a market when there is low demand for the product. That's the case for com...
- by Aryth - at 2014.06.06 20:11:00
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16. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Loraine Gess wrote: Doesn't that mean that all currently existing T2 items will become almost 50% more valuable post-crius? speculation machine running.... No. It means those areas dominated by T2 BPOs will adjust upwards. CS/Recons etc. N...
- by Aryth - at 2014.06.06 18:42:00
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17. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Valterra Craven wrote: CCP Greyscale wrote: Valterra Craven wrote: CCP Greyscale wrote: - T2 material usage is all kicked up 50% to account for the drop in "default" invention ME from -4 (old system) to +2 (new...
- by Aryth - at 2014.06.06 18:14:00
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18. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Ok, sorry for the delay in replying, busy week. Draft 4 is here: http://cdn1.eveonline.com/community/forums/EVE/blueprints_public_draft_4.csv This is the data that should, if everything works this evening, be on SiSi on...
- by Aryth - at 2014.06.06 17:31:00
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19. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
mynnna wrote: Theng Hofses wrote: mynnna wrote: You seem to be operating under the flawed assumption that this is it for invention changes when it's been said many times over that a full rework for invention is still coming after Crius. T...
- by Aryth - at 2014.05.29 20:45:00
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20. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Aluka 7th wrote: Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus? Not sure I get it On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) an...
- by Aryth - at 2014.05.28 18:55:00
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