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81. Rokh Neut/Nos boat - in Ships and Modules [original thread]
IMHO the best ship or this role is the Typhoon: -large(ish) drone bay -bonused capless weapon (torp preferably) -4 free slots to pack with cap war/smartys... -sick passive armor tank -fairly fast... (not really... but a bit faster then the rokh) -...
- by AsfALT - at 2008.04.15 10:19:00
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82. Rokh Neut/Nos boat - in Ships and Modules [original thread]
Edited by: AsfALT on 15/04/2008 07:15:02 1*Damage Control II 3*Ballistic Control System II 1*Gravimetric Backup Array II <- for those pesky jammers 1*100MN MicroWarpdrive I <- no need for t2 you are already very slow... 2*Large Shield E...
- by AsfALT - at 2008.04.15 07:13:00
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83. heatsink (NOT the dmg module for laser) - in Ships and Modules [original thread]
well i guess i just have to test this if noone else did it before. Maybe tonight when i get home..
- by AsfALT - at 2008.04.14 11:19:00
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84. heatsink (NOT the dmg module for laser) - in Ships and Modules [original thread]
Originally by: Thenoran Heat Sink has nothing to do with Overheating modules, it is a damage mod for Laser weapons. updated post to not be confusing anymore.. i hope :) I am reffering to pasive modules that allow better overheating.
- by AsfALT - at 2008.04.14 09:31:00
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85. heatsink (NOT the dmg module for laser) - in Ships and Modules [original thread]
Edited by: AsfALT on 14/04/2008 09:31:06 Hello, I don't have much experience with heat... as in almost none :P. Dose the placing of the heatsink (NOT the dmg module for laser) affect the heat disipation? (can i keep my modules overloaded long...
- by AsfALT - at 2008.04.14 09:26:00
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86. Rupture - in Ships and Modules [original thread]
Originally by: Garmon 4 guns 1 small neut 1 large smartbomb mwd, web, scram 1600, dc II, 3 gyro II 3 faloff rigs ( 2m each if u buy the rig parts then build them) ecm drones 22k faloff and nearly 500 dps i think, fun This setup is o...
- by AsfALT - at 2008.04.08 12:28:00
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87. vagabond - what rigs? (serious and not noob thread) - in Ships and Modules [original thread]
I will fit 2* ambits for my vaga, I hate really fast ships that can't do sht to most ppl and just fly around and annoy them. With those ambits i think i really have a chance in killing things from a 20 km orbit. (plus those polys are to damn expe...
- by AsfALT - at 2008.04.07 13:11:00
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88. jaguar or wolf? - in Ships and Modules [original thread]
Originally by: Cpt Branko ... 400mm Reinforced Rolled Tungsten Plates I 2*Gyro T2 Adaptive Nano Plating T2 (the no CPU kind) (SAR T2 in cargo - will be fightig in pirate 0.0 where docking won't be a problem) 1MN Afterburner II 20km ...
- by AsfALT - at 2008.04.03 12:11:00
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89. jaguar or wolf? - in Ships and Modules [original thread]
Originally by: Raxlar Kalimar I totally agree anyone who says Wolf + AB + AC + 400mm plate is rubbish clearly has never tryed it and never watched Drake Mezcal's vids. I have so many kills using his setup its not even funny. Good examples...
- by AsfALT - at 2008.04.03 10:54:00
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90. Ishtar or Minnie way... - in Ships and Modules [original thread]
Edited by: AsfALT on 02/04/2008 12:32:19 About the vagabond, dose anyone use gyros (respectable dmg) and falloff rigs on it (around 30 km range)? It should still be going around 4.5 km/s. just a thought EDIT: about traking disruptors... It s...
- by AsfALT - at 2008.04.02 12:30:00
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91. WIngman - Wow 14 days gameplay - in EVE General Discussion [original thread]
Originally by: I I Wingman program offering a additional 14 days of game play, it sounds to good to be true - LOL. How about at least a 1-3 month time-code. 14 days might cover the down time associated with the updates and fixes of those u...
- by AsfALT - at 2008.03.19 15:24:00
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92. Torpedos Question - Help needed please! - in Ships and Modules [original thread]
Edited by: AsfALT on 19/03/2008 13:58:00 Indeed you have to get closer, you need missile projection skill and missile bombardment skill at least lvl4 (tho 5 is much much better) to be able to use torps well. Also you need missile rigs (2*bay t...
- by AsfALT - at 2008.03.19 13:57:00
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93. The Phoon - in Ships and Modules [original thread]
i don't want to use the ship alone, rather in a gang. But we are moving in enemy infested teritory and they outnumber us so we need speed and some hard hitting power. We tried clasical BS but in the end they caught us on a gate after a fight. (to...
- by AsfALT - at 2008.03.18 13:20:00
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94. The Phoon - in Ships and Modules [original thread]
Originally by: Ruah Piskonit If you have the money ya. . .but one Huggin or Curse and you are dead. So only with faction equippment or? snakes?
- by AsfALT - at 2008.03.18 00:01:00
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95. The Phoon - in Ships and Modules [original thread]
Howdy, One quick question... is a setup focused on speed for a Typhoon still viable? What is your experience? Thnx.
- by AsfALT - at 2008.03.17 15:06:00
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96. T2 ammo should be better in all ways than t1 ammo. - in EVE General Discussion [original thread]
T1= normal car T2= normal car super tunned for speed (no more AC/leather seats and other comfy stuff) Which one is better?
- by AsfALT - at 2008.03.14 14:57:00
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97. Green Arisite Storyline - help!! - in Missions & Complexes [original thread]
Originally by: Goa Vibe ... Well i guess it depends on your ship/fit/skill. With my muninn i had no problem killing all the stasis towers and then moving away from the drone spawns. While i was moving i popped 3 of the 4 neut towers an...
- by AsfALT - at 2008.03.07 09:09:00
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98. Green Arisite Storyline - help!! - in Missions & Complexes [original thread]
Be carefull of the last few missions as there are neut towers and stasis towers that catch you at the warp in point. And a lot of dmg coming your way when the drones reach you. So be prepared to shoot down the stasis towers (they are at around 50...
- by AsfALT - at 2008.03.06 14:06:00
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99. Drone mission - in Missions & Complexes [original thread]
Edited by: AsfALT on 06/03/2008 14:02:40 Edited by: AsfALT on 06/03/2008 14:02:27 Hi, I got a really fun chain mission last night. Sadly i can't remeber the name now but it was a 7 mission chain. The first mission is a mining one (47? unit...
- by AsfALT - at 2008.03.06 13:53:00
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100. Boost pirate faction modules! - in Ships and Modules [original thread]
Originally by: Leandro Salazar ... and that Matari T1 ammo sucks and T2 ammo rules (well, Barrage anyway). My preferred cure would be to enable faction guns to use T2 ammo. That indeed would be cool!
- by AsfALT - at 2008.03.06 11:29:00
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