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1. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Hi CCP Rise About balancing on the ishtar. I am not very happy about them. Because you don't correct the main problem. I explain to you. When you have a fleet of ishtar you have already enough alpha to kill bs. If you remove some part of the d...
- by AspiB'elt - at 2015.03.02 07:26:09
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2. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Hi Fozzie, it's nice for laser. But can you also adapt the lens about damage. Now we have a lot of lens. This is useful when you have Large beam only. My idea will be to have right now two lens in the same range but will different damage. On...
- by AspiB'elt - at 2014.12.01 06:43:22
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3. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Linus Shina wrote: AspiB'elt wrote: Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk. That will be more difficult to collapse wormhole (more risk). Beca...
- by AspiB'elt - at 2014.10.16 14:14:00
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4. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
I prefer to have a shooter cycle, than too much resistance. Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics. Also, why only capital, that will be great for all ship and really also for wormhole. ...
- by AspiB'elt - at 2014.10.16 13:28:00
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5. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
why not but pls Remove this false bonus on the devoter Quote: Devoter Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO 5% bonus to Medium Energy Turret damage Heavy Interdictor Bon...
- by AspiB'elt - at 2014.10.16 12:07:00
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6. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
Perhaps they are one thing to do to decrease a little the number of instance. Archon Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 4% bonus to all Armor resistances per level Can fit Warfare Link modu...
- by AspiB'elt - at 2014.01.26 07:52:00
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7. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
really for me it's not the good way to go. I propose to modify your interceptor with this statistic MALEDICTION - Big change for the Malediction is moving one highslot to a low, providing a lot more options for either damage mods, tank or fittin...
- by AspiB'elt - at 2013.10.03 16:06:00
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8. Announcement:EVE Online: Rubicon Discussion - in EVE General Discussion [original thread]
Shan'Talasha Mea'Questa wrote: AspiB'elt wrote: About interceptor and nullifier, really it's not a good idea. But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them beca...
- by AspiB'elt - at 2013.09.27 13:22:00
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9. Announcement:EVE Online: Rubicon Discussion - in EVE General Discussion [original thread]
Also CCP : What is the news about : Tracking disruptor ( malus on missile) . Rebalancing pirate ship (Frigate , cruiser , BS). Lens ( less range possibility but two lens in the same range with damage split beetween EM and thermal 80% 20% and 20%...
- by AspiB'elt - at 2013.09.27 07:30:00
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10. Announcement:EVE Online: Rubicon Discussion - in EVE General Discussion [original thread]
About - Siphon Unit Dear CCP guy, Do you believe they are not enough structure to shoot in 0.0 ... I hope the price of this module will be very expensive and the HP very low. Because if it's not the case, that will be easy to put some Siphon u...
- by AspiB'elt - at 2013.09.27 06:26:00
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11. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Harvey James wrote: Gnoshia wrote: Altrue wrote: 290 m/s for the vagabond while kiting cerberus (for instance, but every other is also around 200) has 205, so almost 50% less ? ^ This. If the Cerberus is goin...
- by AspiB'elt - at 2013.07.19 13:16:00
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12. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
About sacrilege really i have try to make a lot of fitting but i really think this ship is not terrible. It's no bad but also not good in all. Perhaps to remove one high slot (turret slot and add one low), like deimos, or give to them some bett...
- by AspiB'elt - at 2013.07.19 12:48:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Quote: SACRILEGE - Highlights here would be the increased drone bay, increased PG, and the addition of HML to the Cruiser damage bonus. Hopefully the result is a ship that can more comfortably fulfill its heavy tackle/utility HAC role without ...
- by AspiB'elt - at 2013.07.19 09:47:00
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14. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
I have tested some site. I have very happy with the new probing system, and hacking systems, nice work . But, i am not sure about the ejection can will be a great idea. My machine was a little laggy (old machine and bad connection). It's was ...
- by AspiB'elt - at 2013.05.23 09:37:00
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15. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Chribba wrote: Not claiming to have a fully working fix here - but it worked for me patching up my other computers so if anyone want to try go for it. If the straight exefile.exe launch does not work and showing incompatible protocol you could...
- by AspiB'elt - at 2013.05.21 16:45:00
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16. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
repair.exe --safemode don't work for me too. Incompatible protocole
- by AspiB'elt - at 2013.05.21 16:21:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The main problem is CCP forgot the roleplay. Amarr must be slow Heavy tanked Use a lot of capa. Amarr don't need to be fast because they have the range. (normally) - The three battleship was fine the only think to change was remove the false b...
- by AspiB'elt - at 2013.05.07 06:53:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: I like this guy. Despite not having the best english, he has concisely and logically laid out not only that he agrees the Apoc and Abbadon both need cap, but that the Resist nerf is ****, and then followed it up with direct e...
- by AspiB'elt - at 2013.04.18 13:56:00
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19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Avald Midular wrote: AspiB'elt wrote: the problem is more in the fitting armor versus shield Large shield Extender II pwg 124 Cpu 46 1600 Reinforced T2 pwg 575 cpu 33 Heavy capacitor booster pwg 1925 cpu 40 etc... Look at active tanki...
- by AspiB'elt - at 2013.04.18 13:25:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
the problem is more in the fitting armor versus shield Large shield Extender II pwg 124 Cpu 46 1600 Reinforced T2 pwg 575 cpu 33 Heavy capacitor booster pwg 1925 cpu 40 etc...
- by AspiB'elt - at 2013.04.18 13:05:00
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