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781. logistics command ship - in Player Features and Ideas Discussion [original thread]
its called a rorqual. And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.08 00:41:00
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782. Idea for Tech2 Capitals - in Player Features and Ideas Discussion [original thread]
Originally by: Shidousha Well, if you think of it... The Jumpfreighters cost about 1.5 bil and up... This will definetely not be cheap. actually jump freighters are around 4bil. we dont need t2 caps. And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.08 00:37:00
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783. Super Command Ships aka Flagships (another approach) - in Player Features and Ideas Discussion [original thread]
Originally by: Tamahra Originally by: Maxsim Goratiev i just do not see the direct benefit of enlarging command ship to battleship sise. theyd have to a) for the looks b) theyd have to deal with the partially absorbed damage...
- by AtheistOfDoom - at 2009.05.08 00:26:00
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784. Log off/on/off/on/... ad nauseum - in Player Features and Ideas Discussion [original thread]
i agree it should be fixed. And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.08 00:17:00
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785. Siege gunboat? - in Player Features and Ideas Discussion [original thread]
Originally by: 4THELULZ Edited by: 4THELULZ on 07/05/2009 23:52:03 You do realise XL weapons are pretty pathetic without siege mode right? There are battleships that can outdps a non-sieged dread. But no, of course you didn't, you jus...
- by AtheistOfDoom - at 2009.05.08 00:15:00
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786. MWD/Afterburners! - in Ships and Modules [original thread]
Originally by: OffBeaT Originally by: Tippia Edited by: Tippia on 05/05/2009 21:00:11 Trying to decipher this, and it's getting increasingly difficult, soooà Originally by: OffBeaT it needs to do to give a ship a fightin...
- by AtheistOfDoom - at 2009.05.06 04:17:00
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787. New to EVE! - in EVE New Citizens Q&A [original thread]
1. Meet people , the more friends you make the better. 2. Join a corp that fits your interests. 3. If/when you inevitably die in low sec: be nice. 4. stuff.(missions, exploration, pvp, 0.0) And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.02 19:40:00
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788. Question on killrights - in Crime and Punishment [original thread]
If he aggresses you you have 15 minutes to find him and shoot him back. And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.01 14:24:00
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789. Introducing PVP into lvl4s. - in Player Features and Ideas Discussion [original thread]
Originally by: Tressin Khiyne I run missions. I PVP with the money I make from missions. I think this is a horrible idea. NO! this. And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.01 00:19:00
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790. Warp disruptors and scramblers with falloff? - in Player Features and Ideas Discussion [original thread]
whats the point? And then, he killed the dog...
- by AtheistOfDoom - at 2009.05.01 00:06:00
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791. PvE Thrasher - in Ships and Modules [original thread]
Edited by: AtheistOfDoom on 26/04/2009 19:27:40 For rigs i'd just use damage/gun rigs. And then, he killed the dog...
- by AtheistOfDoom - at 2009.04.26 19:27:00
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792. A few mission ideas for CCP - in Missions & Complexes [original thread]
Edited by: AtheistOfDoom on 26/04/2009 05:41:44 How about we keep WHs like they are? there already are missions with carriers. And then, he killed the dog...
- by AtheistOfDoom - at 2009.04.26 05:41:00
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793. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Sep'Shoni Originally by: Desiree Cousteau glad that some of you got the point lol, yes pirating is not the problem. it is griefing as a result of flipping your can.. a common gang gank tactic is , 3 man griefer fleet...
- by AtheistOfDoom - at 2009.04.23 03:16:00
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794. My 2 cents - in Player Features and Ideas Discussion [original thread]
Originally by: Zaboth Garadath 1) 'Wreck' Sites In a grid, if there are a certain amount of wrecks (lets say +10) If the wrecks are untouched for over 2 hours, then there is a small chance of Rouge Drones, or even other faction of p...
- by AtheistOfDoom - at 2009.04.23 02:48:00
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795. Cap Boosters vs Cap batteries - in Player Features and Ideas Discussion [original thread]
As an Amarr player: NO! On the 2 ships i have that currently have cap boosters i have like 5 cpu left. This would kill any cap sustainability i have. And then, he killed the dog...
- by AtheistOfDoom - at 2009.04.22 17:36:00
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796. Drone Bay Display - in Player Features and Ideas Discussion [original thread]
/signed
- by AtheistOfDoom - at 2009.04.22 17:33:00
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797. Landing system scrambler - in Player Features and Ideas Discussion [original thread]
Originally by: Kumq uat I was toying this idea around in my head the other day. Empire wars are a pain to fight because of undock tactics amirite? I would introduce a module that would only be able to fit on an interdictor that say has a %...
- by AtheistOfDoom - at 2009.04.22 17:29:00
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798. Command Ship vs BS - in Missions & Complexes [original thread]
For lvl 4 missions: Maelstrom, and for your gallente guy just use an ishtar. And then, he killed the dog...
- by AtheistOfDoom - at 2009.04.22 16:33:00
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799. Worlds Collide mission: given to me by a Lvl 1 agent (lol?) - in Missions & Complexes [original thread]
Originally by: Wet Ferret You put on an afterburner and go straight to the last room. Kill the easy frigs there and win. this. And then, he killed the dog...
- by AtheistOfDoom - at 2009.04.22 16:26:00
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800. T2 Carriers/Dreads - in Ships and Modules [original thread]
can you really add more to this?: Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed FightersÆ damage per level 99% reduction in CPU need for Warfare Link modules 99% reduction in C...
- by AtheistOfDoom - at 2009.04.21 20:55:00
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