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1. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
If you make each empire space an island the game will shrink for sure. Maybe make a Low Sec "Ring Road" that is faster to travel (less that half jumps) from Dodixie to Jita, Jita to Amarr and so on.
- by Atomeon - at 2017.06.29 00:09:50
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2. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: I'm sick of the lame bait cyno hunting that has zero risk. You can't kill a cyno ship fast enough to matter these days if you're out in a small gang. Then dont bite the bait, simple enough.
- by Atomeon - at 2017.06.29 00:02:15
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3. Navy/Fleet Battleships: Role Bonus Touch-Up and 3rd Class Please! - in Player Features and Ideas Discussion [original thread]
No utility highs? They are all PvE Bonused?
- by Atomeon - at 2017.06.19 09:24:02
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4. NPC Raitarus as a solution for faction battleship proliferation - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: The solution to pirate ship proliferation is just to nerf the escalation rate. Then they won't be farmed as much via escalations. That will breathe some vitality back into pirate LP stores and exploration. I disagree, Cheap...
- by Atomeon - at 2017.05.23 00:33:20
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5. NPC Raitarus as a solution for faction battleship proliferation - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: So only huge alliances with large fleets can have a remote chance at getting bpcs from a single location in the game? How is that fair to the little guys who put in hard work. Yes Large Fleets can kill it, but who ...
- by Atomeon - at 2017.05.22 21:43:40
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6. An Idea for T2/3 variations of the Attack Battle-cruiser Hulls - in Player Features and Ideas Discussion [original thread]
Well Command ships are BattleCruisers and have T2 resists and Astarte can do over 1000+Dps without drones (1250+ With). Does that cover you?
- by Atomeon - at 2017.05.22 21:35:07
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7. Sell Nullsec System Names for Cash - in Player Features and Ideas Discussion [original thread]
It will be abused, i m sure of this. What keeps me to buy them all and name all of them "Jita".
- by Atomeon - at 2017.05.20 22:17:34
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8. tech 3 battle crusier - in Player Features and Ideas Discussion [original thread]
The slots are wrong, they dont even be similar to T1 BC. 2.5k armor and 1.5k shield is cruiser scale. 7k Capacitor is BS scale. 250mbit is crazy. The whole numbers are just wrong. i dunno, everything is wrong....
- by Atomeon - at 2017.05.20 22:03:22
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9. Anti-Bumping Bubble [Carebears warning] - in Player Features and Ideas Discussion [original thread]
Sieger Kryieg wrote: Ok, controversial topic ... carebears time... but an idea ... To be used also in High-Sec ... mainly by miners against gankers. The idea: 1 - A High Slot "bubble generator" Tell me an Exhumer or mining barge that ca...
- by Atomeon - at 2017.05.13 21:11:00
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10. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: The idea is basically explorers can enter and exit by Pods and No technology transfers between the two, and ISK balances remain seperate, as there is no fluid router network between them. So players start with no isk and...
- by Atomeon - at 2017.04.28 23:32:24
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11. To: The Developers (Ability To Set Engagement Radius For Drones) - in Player Features and Ideas Discussion [original thread]
Do not lvl up the drone control range or use sentries they never go too far
- by Atomeon - at 2017.04.13 23:38:04
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12. Change Missions to not need Bookmarks or Deadspace - in Player Features and Ideas Discussion [original thread]
SandKid wrote: The idea is simple: whatever is destroyed needs to be more valuable than the mission objective reward. If the objective is to blow up five frigates, the reward can't exceed but about 500k isk to ensure abuse serves no purpose bu...
- by Atomeon - at 2017.04.05 19:49:31
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13. Q Ships - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: err have you seen what an orca and two skiffs can do? well skilled and they're legitimately dangerous. Do you have a video for that?
- by Atomeon - at 2017.04.04 19:50:12
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14. Clearly War Decs are TOO cheap. - in Player Features and Ideas Discussion [original thread]
Since the wardeccing has no draw back for the Wardeccing Corp lets add one. When wardeccing a corp, the corp has the ability to bribe the faction police to hunt down the wardecers, so everyone is be hunting and be hunted. As for the cost to bribe ...
- by Atomeon - at 2017.04.02 20:46:44
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15. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Battleships need some role bonus unique or "stolen" from another ship. First example: 300% bonus to armor plates and shield extenders (No need to make new 3200mm plate with silly Power grid numbers). Second Example: 150% bonus to light drones dama...
- by Atomeon - at 2017.03.17 22:18:14
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16. Capturing Citadels - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain how this encourages me to continue to play this game at all after losing a war. Lot of people are not to used to lose a ship in a "fair" fight, imagine if they lose everything because were the only one ...
- by Atomeon - at 2017.02.08 20:19:54
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17. Allow stealing from Mobile Tractor Unit - in Player Features and Ideas Discussion [original thread]
You have Jet cans for that, steal or flip. Dont make the entire game a flip coin game.
- by Atomeon - at 2017.01.02 23:59:54
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18. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Deckel wrote: In the aspect of being trapped in a bubble, committed to a fight and target calling it can be quite similar. But it is true this is only one aspect of combat, and as such it would only be one arena type. Ano...
- by Atomeon - at 2017.01.02 23:53:29
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19. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: They are way cheaper than the t2 ones and need less cpu. So "no use" is a bit harsh. I do not see a broken system here and CCP has other things which are a bit more out of balance than this problem. Let the CCP to dec...
- by Atomeon - at 2017.01.02 23:45:03
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20. Skins should give small bonuses - in Player Features and Ideas Discussion [original thread]
Eve Payne wrote: If I remember correctly the cane with flames on it made dr House go faster. Skins should give small (no more than 5%) bonuses depending on their color - i.e. a black skin makes you harder to target. bright yellow skin gives you...
- by Atomeon - at 2017.01.02 23:00:52
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