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781. Charon vs Obelisk - in Ships and Modules [original thread]
Originally by: Noriath Providence is certainly one of the coolest looking ships in Eve... /signed :) I dont think it really matters which freighter, no slots, speed is not significant enough to make diffrent avoiding cate camps, or re...
- by Audrea - at 2006.07.13 17:58:00
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782. Rare officer spawns - in Ships and Modules [original thread]
Edited by: Audrea on 13/07/2006 17:51:48 Originally by: Ernest Graefenberg Originally by: babyblue I had two about a year ago in Babirmoult, a 0.1 system - although at the time I didn't know how to deal with them and spent so ...
- by Audrea - at 2006.07.13 17:48:00
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783. Capital Ships: A flawed concept? - in Ships and Modules [original thread]
Edited by: Audrea on 13/07/2006 17:37:56 This is disappointing from Establishment They didnt like the idea that they almost lost their baby in the skirmish we had, so what they do? -Start a topic about boosting all capital ships, and 'mask'...
- by Audrea - at 2006.07.13 17:37:00
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784. What dmg modifier do ur ions have on ur deimos? - in Ships and Modules [original thread]
Originally by: herr Jortikka Same fitting: Null, no drones: 426 Void, no drones: 547 How comes with Void is less than in your previous post with AM? ------------------ Tired of fleet combat lag? -Post HERE All posts are my personal...
- by Audrea - at 2006.07.13 16:52:00
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785. Killboards. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Audrea on 13/07/2006 15:02:28 Originally by: Ulynidd Look in the top thread. The forum got messed up, a lot of stickes lost glue it seems! EDIT: How embarresing, lost a glue, the moderators have! how embaressing! --...
- by Audrea - at 2006.07.13 15:01:00
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786. -LV- declaring IAC war - in Corporation, Alliance and Organization Discussions [original thread]
-= Placeholder for front seat at the VIP observation lounge! =- HF to both sides! ------------------ Tired of fleet combat lag? -Post HERE All posts are my personal opinions.
- by Audrea - at 2006.07.13 14:58:00
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787. Eccm the ugly step-child of counter measures - in Ships and Modules [original thread]
Quote: 5. Make a gang module that has eccm (not a whole solution). That is the only nice idea imo. Other than that, ECCM should stay as it is - to counter ECM, just like wcs are there to counter scramblers, and dont add any further bonu...
- by Audrea - at 2006.07.13 14:26:00
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788. Can someone do a Cyno field FAQ please? - in Ships and Modules [original thread]
Originally by: betazero can you do a cyno field next to stations or stargates? Yes, no problems making it right next to the stargate, however the capital ship wont be able to use it hehe. And no, there is no way to my knowledge to red...
- by Audrea - at 2006.07.13 14:21:00
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789. An idea for scrambling drones - in Ships and Modules [original thread]
Originally by: Gindar this is a great idea. the only balancing you need to worry about is make sure these warp scrambling drones can be destroyed [or jammed via ecm burst] in similar fashion to other utility drones. make sure that the ligh...
- by Audrea - at 2006.07.13 14:09:00
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790. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Mila Prestoc Originally by: Laboratus I personally think that the Vaga is fine. It fit's the minmatar philosophy of hit and run guerilla warfare pefectly, while doing less damage than other HACs. It is the perfect be...
- by Audrea - at 2006.07.13 14:02:00
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791. Rare officer spawns - in Ships and Modules [original thread]
Originally by: Dragon Lord were do u find these rare officer spawns, can u ever get them on missions or is it only in the wilds of -1 sec space? According to the rumor, only -1 systems, and I lived in such one for months - never to see...
- by Audrea - at 2006.07.13 12:53:00
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792. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: St'oto Give deimos +1 wcs/hac lvl. That should balance the things. hehe, too unrealistic. maybe 0.2 or 0.5 per lvl would be more balanced, and give us second hit and run ship, although much slower one. ----------------...
- by Audrea - at 2006.07.13 12:16:00
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793. Hammerhead I vs. Hammerhead II Drones - in Ships and Modules [original thread]
Originally by: CCP Hammerhead STOP! Hammerhead! Sorry i just had to reply since I saw my name. You must be very proud that the drones named after you are the most expensive! ------------------ Tired of fleet combat lag? -Post HERE ...
- by Audrea - at 2006.07.13 12:09:00
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794. An idea for scrambling drones - in Ships and Modules [original thread]
Edited by: Audrea on 13/07/2006 11:58:36 Originally by: Jim McGregor Edited by: Jim McGregor on 13/07/2006 09:51:53 No, its better to change the way wcs works instead of giving advantages to drone ships and changing game balance. ...
- by Audrea - at 2006.07.13 11:57:00
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795. An idea for scrambling drones - in Ships and Modules [original thread]
Originally by: Vmir Gallahasen Quote: -The Heavy Disruption Drones would each add 0.5 points to scrambling ( when half point is not enough to hold down a non-wcs'd ship ). -The Medium Disruption Drones would add 0.20 points each. -Th...
- by Audrea - at 2006.07.13 11:55:00
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796. An idea for scrambling drones - in Ships and Modules [original thread]
Dont know if anyone brought it up to discussion ever, but I came up with this idea, after all the threads about Stababonds :) Why not add 3 types of electronic warfare drones? -The Heavy Disruption Drones would each add 0.5 points to scrambling (...
- by Audrea - at 2006.07.13 00:59:00
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797. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Apollo Balthar Originally by: Jim McGregor Originally by: Derran Fit an Ishtar with 3 warp scramblers, and a web and AB or MWD. Use several web drones to slow the vagabond down to get in range with your scram...
- by Audrea - at 2006.07.13 00:21:00
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798. Low graphics client - in Player Features and Ideas Discussion [original thread]
Originally by: Lorelei Lee /Signed, with conviction. Pentium Centrino 1.73GHz here, 1.5GB RAM, ATI Mobility Radion X600: slows to 3 fps while fighting in deadspace complexes with a lot of NPCs -- messing with graphics settings doesn't hel...
- by Audrea - at 2006.07.12 16:56:00
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799. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
Edited by: Audrea on 12/07/2006 16:33:59 Originally by: tomw my current setup is something along the lines of high - 3 ionII's 2, electron II's, 1 dark blood med nos med - named mwd, db scrambler, db webber low - med armor rep II, dark...
- by Audrea - at 2006.07.12 16:33:00
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800. Catching Vagabonds - in Ships and Modules [original thread]
Edited by: Audrea on 12/07/2006 13:54:47 Originally by: Mila Prestoc Originally by: Audrea Its good idea with the webber drones to help out, didnt think of this one :) But an experienced vaga pilot will just kill the webber dro...
- by Audrea - at 2006.07.12 13:52:00
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