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1. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
This here horse is so flogged it wears latex and a ball gag. /flog
- by Avernus - at 2011.02.14 04:01:00
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2. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
This needs a bump.
- by Avernus - at 2010.02.09 00:58:00
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3. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Have been wanting exactly this since 2004 in all honesty. It just makes so much sense. I'm guessing for playback we might want an out of game app that accesses Eve files; app could be fairly straight forward, file browser for recordings, the usual...
- by Avernus - at 2009.12.23 18:24:00
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4. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: Ciaa Not really a ship.. more like a rig->shipdeath->new pod You have this rig you can put in your ship. if (more likely when) you get shot down, you will end up in a "upgraded" pod. Features it might have: MWD ? O...
- by Avernus - at 2009.12.23 18:06:00
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5. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Originally by: Scarabeus Sacer Originally by: Jazz Myne But, this would give U.S. TZ pilots almost no ability to lock a target or inflict any damage before the target gets destroyed. It would give the Euro players even more of an ...
- by Avernus - at 2009.12.23 00:58:00
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6. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
The CSM just voted on supporting this, 9/9 in favor of this proposal. Fight the good fight Incognito!
- by Avernus - at 2009.12.23 00:29:00
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7. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Bring back the old cyno effect? ...nah ...needs moar cowbell tbh. I suspect what we really crave is when a hotdrop is in progress and 50 dreadnoughts bring down the pain, the heavens should open up, angels should sing hymns of glorious bloodletti...
- by Avernus - at 2009.12.23 00:20:00
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8. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Wow... this is actually an impressive original idea. Definate kudos to you, hopefully CCP will take a gander at it and have some discussion on its merits.
- by Avernus - at 2009.12.19 23:38:00
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9. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Avernus on 19/12/2009 23:25:02 Originally by: CCP Soundwave Edited by: CCP Soundwave on 18/12/2009 18:59:15 Edited by: CCP Soundwave on 18/12/2009 13:06:18 Edited by: CCP Soundwave on 18/12/2009 12:00:40 Thanks t...
- by Avernus - at 2009.12.19 23:20:00
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10. Is it fair missiles never miss their target? - in Player Features and Ideas Discussion [original thread]
Originally by: Gun Hog The nerfs CCP have forced upon missiles are more than enough. Please stop trying to make them useless. If missiles are so unfair, then why do PvPers prefer turret and drone ships over missiles? Well for a fleet fi...
- by Avernus - at 2009.12.16 22:05:00
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11. Is it fair missiles never miss their target? - in Player Features and Ideas Discussion [original thread]
Well you could always use defender missiles in order to BWAHAHAHAHA *cough... sry, couldn't keep a straight face...
- by Avernus - at 2009.12.16 21:23:00
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12. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Avernus on 16/12/2009 16:33:27 Originally by: Aineko Macx Originally by: Killljoy Anti-cloak warfare ship. T2 Destroyer. Drops a bubble with a 40k radius that distrupts all cloaks. You even use the interdictor spher...
- by Avernus - at 2009.12.16 16:26:00
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13. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Tier 2, T2 Destroyer Hulls. 2 Flavors! Omega Defense Escorts tl;dr: Fleet defenders, top shelf resists. Sentry defense deployer - Amarr Similar to launching a dictor bubble, it drops an advanced heavy Sentry equipped with anti missile/drone po...
- by Avernus - at 2009.12.09 23:51:00
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14. Targeting Curser/Bracket - Sucks and is old as the... - in Player Features and Ideas Discussion [original thread]
Originally by: Serge Bastana Would be nice to see something a little more high tech, the reticule with distance, transversal and such would be welcome addition. I don't mind the rotating arrows, but they do look a bit dated, could definite...
- by Avernus - at 2009.10.07 20:26:00
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15. High SP Players - Not worth playing anymore? v.2 - in Player Features and Ideas Discussion [original thread]
Originally by: Vixen Renault I see no problems with veteran awards, but I would rather see them attached to how long your account has been active rather than skill point total since character sales are so prevalent. I would love to see so...
- by Avernus - at 2009.09.18 04:22:00
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16. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Expand Outpost functionality; agents, race specific bonuses. (Gallente outpost needs a boost especially) 2. 0.0 regional NPC diversity. Everybody else travels, why not Guristas, Bloods, Serpentis etc; 90-95% of encounters should be with the reg...
- by Avernus - at 2007.03.06 04:37:00
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17. Intelligence Analyst skill, what it should be: - in Player Features and Ideas Discussion [original thread]
Edited by: Avernus on 23/09/2004 10:02:55 Actually I think CCP have given a lot of thought towards removing local from 0.0 space. They actually did a post/blog about it asking for peoples opinions. I didn't see the final result on this, but I ...
- by Avernus - at 2004.09.23 09:55:00
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18. Intelligence Analyst skill, what it should be: - in Player Features and Ideas Discussion [original thread]
Edited by: Avernus on 23/09/2004 10:02:55 Actually I think CCP have given a lot of thought towards removing local from 0.0 space. They actually did a post/blog about it asking for peoples opinions. I didn't see the final result on this, but I ...
- by Avernus - at 2004.09.23 09:55:00
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19. Intelligence Analyst skill, what it should be: - in Player Features and Ideas Discussion [original thread]
Over 200 views, and noone has commented Anyone have any thoughts on the idea at all? Good, bad, retarded idea, say what you think of it please. Either that or it just gets resigned to disappear into the depths of these forums never to be seen a...
- by Avernus - at 2004.09.22 08:19:00
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20. Intelligence Analyst skill, what it should be: - in Player Features and Ideas Discussion [original thread]
Over 200 views, and noone has commented Anyone have any thoughts on the idea at all? Good, bad, retarded idea, say what you think of it please. Either that or it just gets resigned to disappear into the depths of these forums never to be seen a...
- by Avernus - at 2004.09.22 08:19:00
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