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1. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Edited by: Avon on 08/11/2006 16:40:33 Originally by: MiIes Naismith Originally by: Avon Originally by: MiIes Naismith null I think its being changed just fine, most of your suggestions would make this a boring , tak...
- by Avon - at 2006.11.08 16:39:00
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2. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Jim, I get your points, and mostly I agree. However, I don't see how shrinking Eve would bring your ideas about. Surely it doesn't matter how fast travel is, so long as content is richly distributed? If the risk of gatecamps is the primary reason...
- by Avon - at 2006.11.08 16:31:00
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3. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: Akita T Originally by: Andargor theWise Originally by: Akita T And for the Nth time, THIS is a much better alternative yet nobody even comments on it in here. For the love of all that is holy, stop spamm...
- by Avon - at 2006.11.08 15:52:00
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4. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: MiIes Naismith null I think its being changed just fine, most of your suggestions would make this a boring , takes forever to get anywhere, when can we have fun game. Forever to get anywhere? Explain to me your reason...
- by Avon - at 2006.11.08 15:38:00
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5. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: Jim McGregor It would have the added effect of lots of people not thinking Eve is fun anymore as well. Why do you think so many people pay 30 mill per region to get instas? Its because they cant stand the slow travelling. ...
- by Avon - at 2006.11.08 15:26:00
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6. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: Christopher Dalran 0.0 is where all the big money comes from and warp to 0 will have absolutly no impact whatsoever on this because all gate camps will include a bubble. Warp to 0 or warp to 15km, with a bubble you end up o...
- by Avon - at 2006.11.07 18:53:00
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7. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Edited by: Avon on 07/11/2006 17:14:49 Originally by: Ithildin It is very much point of view. Simply stating that it will be good or bad for the game is frankly slightly offensive since it has absolutely no foundation in truth. To rep...
- by Avon - at 2006.11.07 17:12:00
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8. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Edited by: Avon on 07/11/2006 16:42:25 Originally by: Zeknichov Avon, even if you believe there to be a problem with instas and warp to 0, you can't deny that warp to 0 is at the least a good temp fix to the insta problem. It reduces t...
- by Avon - at 2006.11.07 16:35:00
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9. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: Patch86 I don't really like warp to 0km, I'd have preferred a different solution. But on the whole it doesn't change much from how it already is with BM Instas. It makes avoiding bubble camps much easier for a start. You...
- by Avon - at 2006.11.07 16:33:00
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10. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Just because a feature is popular does not mean it is good for the game, and "Warp to 0" is a fine example. If it is the best CCP can come up with, I am frankly disappointed. The Battleships is not and should not be a solo pwnmobile - Oveur
- by Avon - at 2006.11.07 16:17:00
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