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101. Time to boost Huginn? - in Ships and Modules [original thread]
Originally by: Kagura Nikon I stil cant see how people prefer 90% 10km web than 70% at longer range one. Range is by far more important! You don't need to stop the target. You just need to make it go reasonably slower than you, and 70% is...
- by Awox - at 2007.03.01 12:31:00
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102. Time to boost Huginn? - in Ships and Modules [original thread]
Originally by: Lord Moridin Assuming lvl 5 Lachesis With faction disruptor ,ie dark blood, Range 28km * 5 * 20% + 28km = 56 km Huginn With faction webber, ie dark blood, Range 14 km * 5 *60% + 14 km = 56 km so... maybe its the modules...
- by Awox - at 2007.03.01 12:29:00
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103. Time to boost Huginn? - in Ships and Modules [original thread]
Assuming Recon Ships lvl4.. Lachesis disruptor range: 43.2km with Warp Disruptor II slot layout: 5-7-3 other abilities: awesome dampener bonus Huginn web range: 34km with Fleeting Propulsion Inhibitor I (t2 webs are garbage!) slot layout: 6-...
- by Awox - at 2007.03.01 11:44:00
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104. [REV] Rapier - in Ships and Modules [original thread]
Originally by: Aakron What's the reason for not using fleeting webs over X5s? x5 webs are -86.25% and 500k fleetings are -90% and 12m ISK nanofad bumped their price up a little bit
- by Awox - at 2007.02.28 01:21:00
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105. [REV] Rapier - in Ships and Modules [original thread]
Originally by: Imhotep Khem First mistake fighting in a Rapier. But if you insist... I've actually had quite a bit of success with it. Just one bad incident, and now it's time to try something new. I've killed some t2 fitted cruisers, a...
- by Awox - at 2007.02.27 13:13:00
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106. [REV] Rapier - in Ships and Modules [original thread]
Originally by: VJ Maverick 1) If you don't immediately send your drones against his ship, the enemy drones will most likely concentrate on your ship rather than fighting your own drones. Thus your drones are relatively safe and just need t...
- by Awox - at 2007.02.27 12:43:00
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107. [REV] Rapier - in Ships and Modules [original thread]
Originally by: VJ Maverick Originally by: Awox Originally by: VJ Maverick If you can get the lock and dampen before he deploys his drones, you are safe. If he has his drones out and they are attacking a rat, target the rat ...
- by Awox - at 2007.02.27 04:52:00
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108. [REV] Rapier - in Ships and Modules [original thread]
Originally by: VJ Maverick If you can get the lock and dampen before he deploys his drones, you are safe. If he has his drones out and they are attacking a rat, target the rat and keep an eye on its HP. Once the rat is killed, the drones w...
- by Awox - at 2007.02.27 04:34:00
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109. [REV] Rapier - in Ships and Modules [original thread]
Edited by: Awox on 27/02/2007 04:26:52 Originally by: Polysynchronicity If you do want to tank it, I'd suggest dropping the passive-tank mods (Large Shield Extenders, PDSs) in favor of upgrading your SB to a medium and fitting more r...
- by Awox - at 2007.02.27 04:28:00
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110. [REV] Rapier - in Ships and Modules [original thread]
Originally by: VJ Maverick RSD tank only on this ship. Get a 24km faction scrambler. Then sit around 21-22km with your web and dampeners trained on the target and volley arty shells until target is killed. 22km should be farther than most ...
- by Awox - at 2007.02.27 04:18:00
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111. [REV] Rapier - in Ships and Modules [original thread]
I couldn't find a Revelations thread for the Rapier in the setups index, so I thought I would start one. I've only ever owned two Rapiers. I almost cried when they died, especially the last one: First one Cost: 214m Purpose: hauler ganking in l...
- by Awox - at 2007.02.27 03:48:00
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112. How many Cruor is left in this game? - in Ships and Modules [original thread]
I was hauling stuff once in my Prowler when I saw a Dark Blood Raider at a gate, I had no frigate guns to fit to my hauler and I only had a cloak and tractor. So I sat there tanking the spawn for 20 minutes yelling in local asking for assistance. ...
- by Awox - at 2007.02.01 11:54:00
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113. Crows, wait, nanos are overpowered! - in Ships and Modules [original thread]
Seriously guys. I see lots of stupid posts on this forum about nanoships being overpowered. That's not what is stupid about it, but the same people don't care that this is what the caldari missile interceptor, the Crow is like when fighting small ...
- by Awox - at 2007.01.30 09:57:00
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114. vagabond and rigs - in Ships and Modules [original thread]
I told you Ryysa is a mean bastard.
- by Awox - at 2007.01.07 08:26:00
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115. High sec tanked transport ideas. - in Ships and Modules [original thread]
Originally by: Venkhar Krard And whats with a transport ship? A mastodon with heavy tank.. Could it survive a large ganksquad? It has only about 7k shields with 80% resists, not really that much more than my mammoth with 4k and 70% resists...
- by Awox - at 2007.01.06 13:13:00
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116. XL Shield Extenders; Target Painters; Autocannons - in Ships and Modules [original thread]
Originally by: Rezeik Aurelius 3. Autocannons are pretty decent now, but the top tier models are still lacking distinction. A) Increase the falloff of the middle tier guns by 5% and the upper tier by 10% B) Increase the DPS of the top ti...
- by Awox - at 2007.01.05 08:53:00
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117. vagabond and rigs - in Ships and Modules [original thread]
Edited by: Awox on 03/01/2007 05:25:27 Doesn't this ship only have two rig-slots? So it's 220mm Vulcan Autocanon II + 1 fall off rig + 1 spare rig slot - more speed, or more kinetic resist, more shield, etc - less ammo consumptions - slightl...
- by Awox - at 2007.01.03 05:19:00
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118. Aggression for Remote Repair - in Ships and Modules [original thread]
Is your corp mate the outlaw? Have you been naughty my friend? -- *snip* Discussing moderation/ linking to flamebait is a no-no. Read the forum rules before reposting. If you have any questions, email us at [email protected] Tirg
- by Awox - at 2006.12.31 00:53:00
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119. Ships for Hauling - in Ships and Modules [original thread]
Edited by: Awox on 31/12/2006 00:51:32 Originally by: Imechal Ravpeim They're really not usefull if you're in empire and know what you're doing... deep space transports can carry more if you invest 200 mill in them though. Note use...
- by Awox - at 2006.12.31 00:50:00
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120. Where is the Hurricanes 7th Turret? - in Ships and Modules [original thread]
Less people looking at "walking in stations" and more on "ship balance" please CCP. Six turrets is a joke, thanks for screwing us again, after you trick us by having 7 turret hurricane on test right until it gets deployed. *snip* Discussing moder...
- by Awox - at 2006.11.29 11:48:00
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