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1. StarGate Guns in 0.0 Sov space (yes another idea) - in Player Features and Ideas Discussion [original thread]
Originally by: Ehris Bok indeed it is ive had tonnes of fun doing camping my self This does not happen. You are are telling a lie here. Originally by: Ehris Bok however being able to do it 1 jump from a constilation capital[ wit...
- by Awox - at 2009.02.10 14:36:00
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2. Pilgrim fixed, final ver - in Player Features and Ideas Discussion [original thread]
Zulupark is an idiot.
- by Awox - at 2008.06.06 05:35:00
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3. Please /sign this solution to alleviate Isk/Macro farmers - in Player Features and Ideas Discussion [original thread]
I think CCP rather like the income they get from the farmers. The ISK buyers getting forced into negative balance generates more income for CCP as these people are forced to buy GTCs to fixed it.. So, either leave the game or stop crying. Macros ...
- by Awox - at 2007.12.30 07:00:00
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4. add to addressbook (for this session) - in Player Features and Ideas Discussion [original thread]
Sick of having to fill my address book with every hostile I chase because of CCP's broken logoff mechanics why doesn't CCP implement a "add to addressbook (for this session only)" so we can add people to the address book but have them removed on l...
- by Awox - at 2007.12.08 01:17:00
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5. FIX IT DEV'S, ITS BEEN A LONG TIME COMING! - in Player Features and Ideas Discussion [original thread]
If you give a damn about the health of the game, or "cheating". Why don't you join an alliance that doesn't have macro ratters?
- by Awox - at 2007.11.28 00:23:00
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6. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zulupark Originally by: Awox UT2004 Objective mode.. Make all outposts/conquerables nodes. Stations can be taken in a day. Make this service disruption possible with small gangs, i.e. 10 man cruiser gang can do ...
- by Awox - at 2007.11.13 15:47:00
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7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
UT2004 Objective mode.. Make all outposts/conquerables nodes. Stations can be taken in a day. Make this service disruption possible with small gangs, i.e. 10 man cruiser gang can do this if they sit there for an hour doing so. That's all for now.
- by Awox - at 2007.11.13 15:12:00
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8. Coalaitions - in Player Features and Ideas Discussion [original thread]
So how do the Coalitions set each other to positive? M-5 are awesome. Proof? Here , here and here .
- by Awox - at 2007.09.10 11:08:00
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9. Transport Skill Kind of Useless - in Player Features and Ideas Discussion [original thread]
Originally by: aldarrin Transport ships get a bonus to tanking with levels of the transport ship skill trained. For example Caldari get a bonus to shield boosting. DST (Deep-Space Transports) like the Mastodon are better off with more ...
- by Awox - at 2007.08.25 11:29:00
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10. Let us remotely destroy jump-clones - in Player Features and Ideas Discussion [original thread]
Please? Why not? I hate jump cloning to the other side of the universe and being faced with either: 1. travel 80 jumps home 2. self-destruct, costing a few mil Discuss. - ccp <3 ISK sellers boost dictors (a bit!) remotely destroy JCs
- by Awox - at 2007.08.10 04:02:00
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11. Empire Gank Insurance payouts - in Player Features and Ideas Discussion [original thread]
I wouldn't mind seeing some kind of Insurance nerf. I tried suicide ganking once, it was very fun, and profitable. On my first day I made almost 500m ISK, 440m ISK profit or something silly like that. Giving Insurance payouts for criminal actions...
- by Awox - at 2007.08.09 10:26:00
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12. Interdiction Sphere Launcher cpu reduction tweak - in Player Features and Ideas Discussion [original thread]
Please make it something like what covert ops have, xx% reduction to Interdiction Sphere Launcher I cpu use per level of Interdictor. Reasons? 1. Dictors take just as much time to get into as covops/recons. 2. Would make cheapie-dictor alts suck...
- by Awox - at 2007.07.25 16:07:00
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13. Multiple System Item transfer - in Player Features and Ideas Discussion [original thread]
He is asking for this feature because it is too time consuming to do it the way the two of you responded. Please jump in a pit of hot lava or something if you have nothing constructive to add to a suggestion. Oh, and to the OP: I would absolutely...
- by Awox - at 2007.07.25 16:00:00
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14. Remotely destroy jump clones - in Player Features and Ideas Discussion [original thread]
Please, please let us remotely destroy jump-clones - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
- by Awox - at 2007.07.01 12:24:00
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15. Hauler balance + 'Tier 3' Transport Ship - in Player Features and Ideas Discussion [original thread]
His idea was stupid so I said it was. What's the big deal? Oh, and I did explain why it was stupid. Another Transport ship would be great, but how big should it be? I think if you were to bring one in, it should hold at maximum a fully packaged ...
- by Awox - at 2007.06.12 16:29:00
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16. Hauler balance + 'Tier 3' Transport Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Horizontal Originally by: Awox Of course there is a gap between the Itty V and the Obelisk (998m ISK is it) - what's so bad about it? Err... exactly! Where's the 100 mill Indy in between the two? That's not a ...
- by Awox - at 2007.06.12 10:07:00
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17. Hauler balance + 'Tier 3' Transport Ship - in Player Features and Ideas Discussion [original thread]
Your ideas are stupid. Of course there is a gap between the Itty V and the Obelisk (998m ISK is it) - what's so bad about it? Your ideas are stupid. Do you even know the purpose of DSTs? They're not Tech II so they have larger capacity. They're T...
- by Awox - at 2007.06.12 05:16:00
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18. Heat is nice, but fix the interface first. - in Player Features and Ideas Discussion [original thread]
Seriously, you've just made the interface even more clogged up for people who probably wont even use heat. I know I wont, seeing as there are no feasible cool-down/remote repair solutions for fast roaming ships yet.. Please, before you bring this...
- by Awox - at 2007.05.27 11:38:00
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19. Warp bubbles - in Player Features and Ideas Discussion [original thread]
roadkill alt? :D - BOOST OUTLAWS (-10.0 and proud of it)
- by Awox - at 2007.05.20 11:54:00
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20. AFK cloakers - in Player Features and Ideas Discussion [original thread]
The only people who even care about AFK cloakers are macrominers and the like who want to be able to afk arkonor in "their 0.0 space" with a single BC/assaultfrig permatank to gang warp to the POS. Or morons who think NPCing should be easy. There...
- by Awox - at 2007.05.20 06:10:00
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