Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. How about some Faction Transports? - in Player Features and Ideas Discussion [original thread]
wow that's some real boring content you've just thought up What next? Faction shuttles?
- by Awox - at 2006.08.31 21:30:00
|
62. Refactor local - in Player Features and Ideas Discussion [original thread]
So when I hunt 0.0 npcers in unpopulated constellations they log off as soon as they see me from 5 jumps away? No thanks..
- by Awox - at 2006.08.31 21:22:00
|
63. Tech2 inventing - in Player Features and Ideas Discussion [original thread]
That's a really cool idea.
- by Awox - at 2006.08.31 21:13:00
|
64. EVE needs more roles - in Player Features and Ideas Discussion [original thread]
Originally by: Shassandra With housing they also said it wasn't likely to happen because of the lag it would cause. I really doubt this would cause much lag if each character was permitted one per region, and then it required skills + ...
- by Awox - at 2006.08.31 21:11:00
|
65. EVE needs more roles - in Player Features and Ideas Discussion [original thread]
Yeah, I agree eve could use with more content like this. People already do pickup trash through NPC trade runs, and I think even some player missions hand out these tasks. Having player owned structures that could be made into shops (ammo, repai...
- by Awox - at 2006.08.31 21:10:00
|
66. Recording feature in eve - in Player Features and Ideas Discussion [original thread]
I wish CCP were working on this instead of in-game voice, which is already handled reliably by ventrillo and teamspeak just fine!
- by Awox - at 2006.08.31 21:05:00
|
67. Remove Security Status Gain from 0.0 - in Player Features and Ideas Discussion [original thread]
I think tags should have to be handed into empire 0.0 systems for a few reasons: a) Harder to NPC when you gotta go to the cans to collect tags b) Tonnes of people have alts in fair off 0.0 systems they log on for easy money, then log off after t...
- by Awox - at 2006.08.31 21:03:00
|
68. Ships With Attitudes. - in Player Features and Ideas Discussion [original thread]
I'm calling mine Kit. - nerf 0.5+
- by Awox - at 2006.08.14 10:11:00
|
69. Logging... - in Player Features and Ideas Discussion [original thread]
Just have GMs review fraps evidence? Or perhaps mroe detailed logs for local "omg Sayyid logged off 10 times, come watch" Then again you would get bored before you got the automated petition reply 10 months later. - nerf 0.5+
- by Awox - at 2006.08.12 02:12:00
|
70. Warp to gate idea.. - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Eh. For gankers it's too powerful a tool (and it's too easy to use shopping alts). A different bubble useable in lowsec and which only affects war enemies, now... It's near impossible to play as an outlaw with...
- by Awox - at 2006.08.07 12:00:00
|
71. Eliminate defenseless carebears! - in Player Features and Ideas Discussion [original thread]
Stop whining and hire guns if you can't hold your own. - nerf 0.5+
- by Awox - at 2006.08.07 11:44:00
|
72. Exploit with logging of in bubbles and spheres - in Player Features and Ideas Discussion [original thread]
A GM has told me that this is a valid tactic, and definately not an exploit of game mechanics. I think CCP don't want to give people a 100% way to stop people from carebearing untouched. - nerf 0.5+
- by Awox - at 2006.08.07 11:39:00
|
73. NOS - in Player Features and Ideas Discussion [original thread]
Edited by: Awox on 01/08/2006 04:27:14 NOS on battleships should definately be looked into. Maybe make it 18km range, so you can still orbit at 18.5km :) Battleships are *not* suppose to be "solopwnmobiles", or so I was told. If you're worrie...
- by Awox - at 2006.08.01 04:27:00
|
74. another cargohold - in Player Features and Ideas Discussion [original thread]
/signed for more cargo sorting /signed for loot to cargo option on cans /signed for secondary cargo hold just for my rum - nerf 0.5+
- by Awox - at 2006.07.30 02:16:00
|
75. Delay kali no more lag please. - in Player Features and Ideas Discussion [original thread]
More people should move to low-sec, totally nerf the crap out of missions and this might happen. Mining in high-sec is way too profitable. - nerf 0.5+
- by Awox - at 2006.07.30 02:07:00
|
76. e-on PDF version - in Player Features and Ideas Discussion [original thread]
I think CCP are going for hard-to-get, which is kind of lame tbh. - nerf 0.5+
- by Awox - at 2006.07.30 02:01:00
|
77. Redesigning Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona 3. Asteroid fields in dead space areas would have asteroids of a certain level below what you would normally find in the system security level. So you may find Jaspet in a .8 in the deadspace area. WTF is ...
- by Awox - at 2006.07.28 11:19:00
|
78. Loadmaster skill - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Xofar Interesting idea, I certainly like it. What would that fall under, I wonder? Trade: The ability to move product. Corporate Management: The overseeing of product movement. I would personally lean toward Trade, sin...
- by Awox - at 2006.07.26 03:13:00
|
79. Minor Structures - "Houses" how would you like to see them added ? - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Xofar My questions is how would YOU like to see "houses" added to the world of EVE? I think if the brilliant minds at CCP see enough on this, they may actually take it to the next level of development, instead of just kee...
- by Awox - at 2006.07.26 03:09:00
|
80. Change to POS war strategy - in Player Features and Ideas Discussion [original thread]
Originally by: Shiva Seran ... this means the POS has surrenedered to the firepower of the agressor, but can't be completely destroyed. it can be boosted, but the POS itself is not able to defend. it needs to be defended, and the agressor...
- by Awox - at 2006.07.26 03:01:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |