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81. Ingame Video Recorder - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara Being an fps player mostly I've always thought that eve could do with the same sort of demo system as CS, lots of games copied it, the quake 3 engine for example, and it would be much more efficient saving demo ...
- by Awox - at 2006.07.20 11:07:00
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82. Ingame Video Recorder - in Player Features and Ideas Discussion [original thread]
This would be cool, like quake/halflife demos. :D - nerf 0.5+
- by Awox - at 2006.07.18 11:59:00
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83. Interceptor Idea - in Player Features and Ideas Discussion [original thread]
I just thought of a really cool idea.. please read my entire post so you understand it completely before flaming me. Okay, Interceptors are great. They are superbly fast, hard to hit and do decent damage. They are great for prancing around 0.0 ...
- by Awox - at 2006.07.15 13:45:00
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84. Idea: Ship Fitting Setup Quick Saving And Quick Restoring - in Player Features and Ideas Discussion [original thread]
Here is what I do. Haul 20 small secure containers from one of many stations to my less popular station ( ), assemble containers. Stick them in a "junk" corp hangar division, like blueprints (ROFL). Anyways... Since my hangar is usually empty (n...
- by Awox - at 2006.07.13 12:33:00
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85. quite simple run Eve on OS X? - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Shikari Originally by: Cathandra Screw macs port it to Linux! Already done, run Cedega . Before I finally bit the bullet and got myself a little machine for dedicated XP gaming I used to fantasise about s...
- by Awox - at 2006.07.13 12:27:00
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86. Bookmarks and Escrow idea - in Player Features and Ideas Discussion [original thread]
Or you could just buy from a reputable dealer and/or make them yourself! - nerf 0.5+
- by Awox - at 2006.07.13 12:25:00
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87. letting 0.0 alliances become empires - in Player Features and Ideas Discussion [original thread]
Originally by: Super Spike2 this would disscourage enemy alliances sending little frigs into an empires space to bookmark the place So would a gang of interceptors. - nerf 0.5+
- by Awox - at 2006.07.13 12:16:00
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88. Low graphics client - in Player Features and Ideas Discussion [original thread]
Originally by: Pimpinaint Easy Surprising how many signed this.. just go out and buy a video card made sometime in the past year.. I'm running an Nvidia 7800 GTX, lag free.. People holding on to those 5 year old video cards running window...
- by Awox - at 2006.07.12 06:21:00
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89. Using modules in the wrong way - in Player Features and Ideas Discussion [original thread]
Just use the mining lasers as bait, then they are a weapon. It's called bait. =) - nerf 0.5+
- by Awox - at 2006.07.12 05:52:00
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90. Locking Stations & Gates DISABLE Option - in Player Features and Ideas Discussion [original thread]
Originally by: Avon You can save multiple overview configurations. Create one that only shows ships that are not in your gang + corp / alliance, and save it as "Ships Only" Takes you a second to switch to it. Create different overviews fo...
- by Awox - at 2006.07.12 01:53:00
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91. Locking Stations & Gates DISABLE Option - in Player Features and Ideas Discussion [original thread]
Are the devs working on fixing the overview to make it a little more complex than "Add <foo> to overview" or "Remove <foo> from overview"? Because it's becoming increasingly annoying to have to remove these post-engagement just so I do...
- by Awox - at 2006.07.11 15:55:00
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92. Bubbles - in Player Features and Ideas Discussion [original thread]
Originally by: sarabando at the moment combat only happens at gates/stations/pos/planets what i think we should have is proper interdictors that can pull people out of warp if they fly through the bubble any one whos read the x-wing books ...
- by Awox - at 2006.07.10 06:14:00
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93. switching jaguar and wolf bonuses - in Player Features and Ideas Discussion [original thread]
eh? why not. roffle. - nerf 0.5+
- by Awox - at 2006.07.10 06:11:00
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94. Jita M4 - Traffic Jam - in Player Features and Ideas Discussion [original thread]
Originally by: Sarf that is why i sugested a 30 degre spread, this would put people scatered like a shotgun blast out at 20 km from the station in a random pattern. You would not have all the ships following the same line out of the statio...
- by Awox - at 2006.07.10 06:06:00
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95. npc bounty system - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris Seems like a step backwards to me. Because people in 0.0 will have to go to Empire to get ISK from an EMPIRE faction? Seems kind of realistic to me. But then again you probably have a Raven alt (or main rofl)...
- by Awox - at 2006.07.07 14:13:00
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96. npc bounty system - in Player Features and Ideas Discussion [original thread]
Originally by: Daar That's cos you choose to pirate. Why should you get money for killing / podding an honest person? No. You chose to be a pirate, you can pick whatever target you want, so if you snipe from 100KM, then suck it up, and fly...
- by Awox - at 2006.07.07 13:59:00
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97. Add some skill and risk to mining - in Player Features and Ideas Discussion [original thread]
Originally by: Dutarro Let's face it, mining is a bore. There is some skill and teamwork required to set up a mining operation, defend against rats, and haul out the ore, but the mining task itself requires less than one brain cell. EVE wo...
- by Awox - at 2006.07.07 12:29:00
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98. Ideas... Drones, Dominix, Skills! - in Player Features and Ideas Discussion [original thread]
Originally by: TheGrandMaster well they should put it back or do my way... If you are having trouble killing 1v1 with a Dominix you are probably retarded. Dominix and other Gallente ships are sometimes the best 1v1 ships available, the...
- by Awox - at 2006.07.07 12:25:00
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99. npc bounty system - in Player Features and Ideas Discussion [original thread]
Originally by: Roddic get rid of the current bounty for killing npc rats. it should be more like : trade in tags and sec bonus, to claim bounty. one or the other not both. in australia the government used to pay a bounty on foxes, of cou...
- by Awox - at 2006.07.07 12:22:00
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100. Sweet sweet KillboardÖ - in Player Features and Ideas Discussion [original thread]
The only people whinging about this are the people who don't want to admit they lost a ship to some scallywag pirate or some other dude. :) Most alliances killboards I have seen only hold back on system name for 24 hours, don't see how this could...
- by Awox - at 2006.07.07 12:01:00
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