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101. A containment issue..... - in Player Features and Ideas Discussion [original thread]
Better solution, ship wreckages. Example. 1. Ship explodes (BOOM!) 2. Wreckage is left drifting in space, looks kinda like some of the original ship 3. People have to sort through wreckage which might take 30-60 seconds Added features: 1. Extra...
- by Awox - at 2006.07.04 19:20:00
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102. Low graphics client - in Player Features and Ideas Discussion [original thread]
I like the pretties. But /signed
- by Awox - at 2006.07.01 16:39:00
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103. Following Targets that Warp Away - in Player Features and Ideas Discussion [original thread]
Edited by: Awox on 01/07/2006 16:25:22 Originally by: Viktor Fyretracker pirates dont really need any advantages they allready have their T2 ammo sniper boats that instapop T1 industrials. Not all pirates are T2. Yarr. Also, this ...
- by Awox - at 2006.07.01 16:25:00
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104. Alliances/Corporations Who Want To Claim 0.0 NPC Regions - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Starr Originally by: Aeaus I'd rather be given an opportunity to conquor NPC factions and take their stations. Living in alliance territory with NPC stations is a pain for the alliance, the stations make it co...
- by Awox - at 2006.06.28 03:12:00
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105. Fit Loadout - in Player Features and Ideas Discussion [original thread]
Brilliant idea, currently you have to organise this yourself and put fittings in secure cans, but this is boring: 1. strip fit (into empty hangar hopefully) 2. assemble cargo container, name cargo container 3. drag items into cargo container the...
- by Awox - at 2006.06.28 03:01:00
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106. Power Converters - in Player Features and Ideas Discussion [original thread]
This would be bad for game balance. But uh, it would be nice to get back those two missile slots on my rupture for low slots. It would suck for those drone ships like vexor to get more low slots or whatever too. But uh, maybe.
- by Awox - at 2006.06.28 02:58:00
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107. Naming Sovereign Systems - in Player Features and Ideas Discussion [original thread]
This should be allowed, with caution. It could confuse some people for sure.
- by Awox - at 2006.06.28 02:30:00
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108. Espionage: New Item: Locator - in Player Features and Ideas Discussion [original thread]
Originally by: JafoPBCFR Originally by: PtolemaiosPlato Solomon Greetings. Here my idea for new espionage item: the location. Could be a mini drone, a kind of ammunition or a rocket. It sticks on the target's surface and reports ...
- by Awox - at 2006.06.23 14:13:00
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109. 'Bad er' NPC's please - in Player Features and Ideas Discussion [original thread]
This will be great, make NPCing so incredibly difficult that only people who have previously farmed the crap out of complexes and beltrats who are able to afford officer/faction mods are the only ones who can take things solo. *rollseyes* But ser...
- by Awox - at 2006.06.23 14:08:00
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110. Stealth armor/coatings? - in Player Features and Ideas Discussion [original thread]
Hey this is actually a cool idea, I wouldn't mind an uber coating that prevented my ship from being jammed.
- by Awox - at 2006.06.21 07:33:00
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111. Jump Clones - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour Originally by: Awox Advanced skill to help jump clones? So really it only helps people who can afford those uber expensive implants? Yeah right. Go and risk your head for a change. :P Jump clones hav...
- by Awox - at 2006.06.19 00:43:00
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112. Paint your own Ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Kazaam Could be interesting but I fear it would bring even more lag to load every personal textures on big fleets encounters :/ Yeah, I would love this feature. Of course if you were expecting numbers you could disable i...
- by Awox - at 2006.06.19 00:38:00
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113. Better drone controls - in Player Features and Ideas Discussion [original thread]
I haven't read any of the ideas. I still have something valid to say: Drone ships have it too easy, don't give them cool advantages. Those of us who fight with ships don't have any of these cool options.
- by Awox - at 2006.06.19 00:36:00
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114. Webifiers - in Player Features and Ideas Discussion [original thread]
Uh, no. 15% is nothing to any ship, hell -90% is nothing to some (Vagabond for example) and it would just create an advantage for people who don't fight on their home turf.
- by Awox - at 2006.06.19 00:21:00
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115. Sound effects (Ships with much more sounds) - in Player Features and Ideas Discussion [original thread]
I disable my sound. :P
- by Awox - at 2006.06.18 22:59:00
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116. Jump Clones - in Player Features and Ideas Discussion [original thread]
Advanced skill to help jump clones? So really it only helps people who can afford those uber expensive implants? Yeah right. Go and risk your head for a change. :P Jump clones have made pod ransoms pointless. LAME.
- by Awox - at 2006.06.18 21:29:00
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117. Drone love. - in Player Features and Ideas Discussion [original thread]
Originally by: CutterJane But, won't these make drones overpowered again? Nope... Because all of those things are high slot items(except maybe the repair mod and warp mod), so you won't have an even more uber Domi Nos demon. But a domi wit...
- by Awox - at 2006.06.17 02:03:00
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118. Hidden in local - in Player Features and Ideas Discussion [original thread]
Who cares if they are displayed or not, people will just hug a POS anyways.
- by Awox - at 2006.06.16 23:59:00
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119. drone bay expanders - in Player Features and Ideas Discussion [original thread]
Drones ships are already win enough.
- by Awox - at 2006.06.16 23:54:00
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120. Interesting tech 2 idea - in Player Features and Ideas Discussion [original thread]
/signed zomg where do I bloody sign? awesome idea.
- by Awox - at 2006.06.15 08:21:00
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