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141. Interdictor Bubble not aggression? - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine I don't agree they shoudl be tantamount to agression. It's not like the placer of a warp bubble gets agression timed when he anchors it. And tbh, I see no reason why it should change. You can either defeat the in...
- by Awox - at 2006.05.13 17:09:00
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142. Interdictor Bubble not aggression? - in Player Features and Ideas Discussion [original thread]
Edited by: Awox on 13/05/2006 05:38:38 WTF. I am out with my gang and a Flycatcher warps to our gate. It drops a bubble so I give the order to engage hoping we could sink the bastard before his friends arrive and then worry about surviving. A...
- by Awox - at 2006.05.13 05:38:00
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143. Ship crews - first mate, engineer, the works - part 2 - in Player Features and Ideas Discussion [original thread]
This would be cool. But we should perhaps call them "monkies". For 10 armour maintaince monkeys you get +2% armour hp! LOL MONKIES!
- by Awox - at 2006.03.26 09:43:00
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144. Frozen Corpse¦s - in Player Features and Ideas Discussion [original thread]
sounds tip-top /signed
- by Awox - at 2006.03.26 09:43:00
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145. New Sound Option - in Player Features and Ideas Discussion [original thread]
yeah the sounds I could do with out!
- by Awox - at 2006.03.25 06:14:00
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146. Suffixes when entering numbers - in Player Features and Ideas Discussion [original thread]
good idea! :D
- by Awox - at 2006.03.25 06:08:00
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147. Escrow Sales - in Player Features and Ideas Discussion [original thread]
Sure, more escrow features would be nice. Especially for those complex farming gits. Anyways, moving on in all seriousness: Context menu for items could also be, "Setup escrow" or something. I could right click on on a bunch of stuff I don't nee...
- by Awox - at 2006.03.25 05:50:00
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148. Escrow Sales - in Player Features and Ideas Discussion [original thread]
Sure, more escrow features would be nice. Especially for those complex farming gits. Anyways, moving on in all seriousness: Context menu for items could also be, "Setup escrow" or something. I could right click on on a bunch of stuff I don't nee...
- by Awox - at 2006.03.25 05:50:00
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149. Olde laptop / desktop; reduce the graphics burden - in Player Features and Ideas Discussion [original thread]
I agree, I play two accounts sometimes and even though one is in station 90% of tiem (He hauls for me) he causes a huge performance hit on my crappy PC!
- by Awox - at 2006.03.25 05:45:00
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150. Things that would be nice for the "My Character" web page - in Player Features and Ideas Discussion [original thread]
Sure, those things would be nice. An assets XML dump would be cool too, heh.
- by Awox - at 2006.03.25 05:43:00
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151. Hailing - VoIP - in Player Features and Ideas Discussion [original thread]
I believe his idea was for it to be an instant thing between two players. I think it would be great! Perhaps it should use the player's bandwidth (maybe bad for security sicne it share's players IP addresses - already enough problems with people h...
- by Awox - at 2006.03.25 05:40:00
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152. Hit and Run sniper tactics - no solution - in Player Features and Ideas Discussion [original thread]
Here's a cool way to play the game: Get a battleship, fit it with the largest guns, sensor boosters and tracking enhancers and of course as many warp core stabs as you can spare low slots! Have a pilot in a fast ship make bookmarks 250km around a...
- by Awox - at 2006.03.24 14:15:00
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153. Repair the Repairshop! - in Player Features and Ideas Discussion [original thread]
Right click, Repair item context menu would be great! I use low-res and the repair shop spawning under all the channel windows makes it hard to use! Lower fees even better!
- by Awox - at 2006.03.22 16:09:00
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154. Hit and Run sniper tactics - no solution - in Player Features and Ideas Discussion [original thread]
It's apparently an exploit to launch cans at sniper spots or around an object you want to prevent being sniped - as it supposedly creates lag! So how do defeat a group of sniper BS if you can't send tacklers after them without them being instapopp...
- by Awox - at 2006.03.22 16:05:00
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155. Module Idea: Dual and Quad mounts. - in Player Features and Ideas Discussion [original thread]
This would hurt balance. I like modules the way they are. I just think they are too hard to get to! :P
- by Awox - at 2006.02.17 11:21:00
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156. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
Just be like a deadspace mission where there's an old mining outpost converted into a hideout, see Small Player Owned Structures post. It might be feasible to have just one gate in each system that once found sent each pilot to a different loca...
- by Awox - at 2006.02.08 05:34:00
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157. Warpgate Scrambler - in Player Features and Ideas Discussion [original thread]
I think you should have to anchor something on the OTHER side of the gate but it shouldn't block both directions. But then, the enemy would probably just log off for the night. :P
- by Awox - at 2006.02.08 05:17:00
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158. Search Items Features - in Player Features and Ideas Discussion [original thread]
Yeah the current assets/search panel could use some work. Being able to search for attributes, name etc would be cool.
- by Awox - at 2006.02.08 05:07:00
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159. Regulating Warp Speed - in Player Features and Ideas Discussion [original thread]
I actually think this is a good idea. In Star Trek they don't always warp at the top warp speed because of the energy it requires. I think it would be cool if you could cut your speed in half so it then uses a little bit less capacitor. A little ...
- by Awox - at 2006.02.07 10:11:00
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160. Fix Station Items - in Player Features and Ideas Discussion [original thread]
Originally by: Grey Area Not sure, but I don't think it loads them when you dock, it loads them only when you open the hangar. Just drop your stuff into station containers...I have three...one for low slot, med slot and hi slot items. I f...
- by Awox - at 2006.02.06 10:45:00
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