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1. Wrongfully Seized Assets - in EVE General Discussion [original thread]
Edited by: Ayeohx on 23/04/2007 12:27:53 Edited by: Ayeohx on 23/04/2007 12:26:51 Edited by: Ayeohx on 23/04/2007 12:26:22 Originally by: Sheriff Jones Your friend do the bestest thing and petiton. Thread like this go locked f...
- by Ayeohx - at 2007.04.23 12:29:00
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2. Wrongfully Seized Assets - in EVE General Discussion [original thread]
Edited by: Ayeohx on 23/04/2007 12:14:13 My friend created a hauler character and began hauling ore and goods for another corp. He was making alot of money at it. He signed on one day to find his assets frozen. He was unable to send on receive...
- by Ayeohx - at 2007.04.23 12:17:00
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3. I know CCP is busy... - in EVE General Discussion [original thread]
Awesome, thanks for the info gang. Hopefully we can get Bentat back.
- by Ayeohx - at 2007.03.26 11:04:00
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4. I know CCP is busy... - in EVE General Discussion [original thread]
Edited by: Ayeohx on 26/03/2007 10:52:11 We'll look for a phone number. How would I go about getting a devs attention? It shouldn't be too terribly hard to get the account up and running again. He has (2 or 3 times) supplied all the informa...
- by Ayeohx - at 2007.03.26 10:55:00
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5. I know CCP is busy... - in EVE General Discussion [original thread]
Edited by: Ayeohx on 26/03/2007 10:45:32 We've been trying to get my friend's old account reinstated but he cannot get a response from CCP. He has sent two petitions from his new account with all of the information that they have requested (th...
- by Ayeohx - at 2007.03.26 10:45:00
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6. Station Container Lock/Unlock Issue - in Science and Industry [original thread]
Edited by: Ayeohx on 14/03/2007 12:01:15 While none of the four checkboxes below are checked I'll try to enable all the options and disable them. Hopefully its just a corrupt flag. But if this isn't the way they are suppose to work (everything...
- by Ayeohx - at 2007.03.14 12:04:00
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7. Station Container Lock/Unlock Issue - in Science and Industry [original thread]
They are unable to unlock items due to security clearance. I have given them every container right I've found under titles, applied to all stations. I have not verified if they can or cannot change the lock/unlock configuration. Will they need t...
- by Ayeohx - at 2007.03.14 02:11:00
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8. Station Container Lock/Unlock Issue - in Science and Industry [original thread]
Edited by: Ayeohx on 14/03/2007 01:39:37 Will that mean that I need to give them the equipment config role?
- by Ayeohx - at 2007.03.14 01:43:00
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9. Station Container Lock/Unlock Issue - in Science and Industry [original thread]
I don't know if it is working as intended but everytime my corp members (besides myself) place items into our Station Containers the items are locked down. The problem is all of the containers are unlocked with nothing checked. Nothing I put is lo...
- by Ayeohx - at 2007.03.13 16:02:00
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10. How do I understand the Hybrid Turret Damage specs? - in Ships and Modules [original thread]
Thanks Dust, but what do you mean by the sum of the damage done? Do you add the Kinetic with the Thermal? And do you know that the other set of damage codes are? I'd give an example but I don't have the game up right now. Also, by hardening, do y...
- by Ayeohx - at 2004.12.08 01:50:00
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11. How do I understand the Hybrid Turret Damage specs? - in Ships and Modules [original thread]
Thanks Dust, but what do you mean by the sum of the damage done? Do you add the Kinetic with the Thermal? And do you know that the other set of damage codes are? I'd give an example but I don't have the game up right now. Also, by hardening, do y...
- by Ayeohx - at 2004.12.08 01:50:00
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12. Cap Boosters - How Do I use them? - in Ships and Modules [original thread]
Thank ya much Spanker. It sounds pretty effective with a Shield Booster (I think that what shield regenerators are called). I'll have to go and test it out. (^_^)
- by Ayeohx - at 2004.12.08 01:39:00
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13. Cap Boosters - How Do I use them? - in Ships and Modules [original thread]
Thank ya much Spanker. It sounds pretty effective with a Shield Booster (I think that what shield regenerators are called). I'll have to go and test it out. (^_^)
- by Ayeohx - at 2004.12.08 01:39:00
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14. Cap Boosters - How Do I use them? - in Ships and Modules [original thread]
So pirates are dropping these Cap Boosters left and right but I can't figure out how to use them. And once I do figure out how to use them, is it worth it? They take up some massive cargo room.
- by Ayeohx - at 2004.12.08 01:13:00
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15. Cap Boosters - How Do I use them? - in Ships and Modules [original thread]
So pirates are dropping these Cap Boosters left and right but I can't figure out how to use them. And once I do figure out how to use them, is it worth it? They take up some massive cargo room.
- by Ayeohx - at 2004.12.08 01:13:00
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16. How do I understand the Hybrid Turret Damage specs? - in Ships and Modules [original thread]
Can someone please explain to me how I figure out the damage from Hybrid Turrets (or any other weapon). And please use some examples for me, I'm a bit slow. :) I see the damage multiplier from the turret and I figured just multiply it by the ammo...
- by Ayeohx - at 2004.12.08 01:11:00
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17. How do I understand the Hybrid Turret Damage specs? - in Ships and Modules [original thread]
Can someone please explain to me how I figure out the damage from Hybrid Turrets (or any other weapon). And please use some examples for me, I'm a bit slow. :) I see the damage multiplier from the turret and I figured just multiply it by the ammo...
- by Ayeohx - at 2004.12.08 01:11:00
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