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1. Announcement:New Trailer & A Second Call To Arms GÇô This is EVE! - in EVE Information Portal [original thread]
With this trailer you've absolutely nailed it! Forget the butterfly effect, forget the news broadcasts. This trailer captures the Eve experience far better than any trailer you've previously done! It's not even close. Keep making these, and focus ...
- by Aynen - at 2014.11.26 11:52:35
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2. Announcement:Fanfest 2014 - Day 2 - in EVE Information Portal [original thread]
I'm not a DUST514 player, but I have to say, Fanfest having nothing on DUST514 at all, not even in the DUST keynote wasn't right. You don't proclaim having a DUST portion of Fanfest and then not say anything DUST related at all. Call it a Legion k...
- by Aynen - at 2014.05.04 03:05:00
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3. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
I'd also like to get more wide-shots of the battlefield as to get a clearer picture of what's going on strategically.
- by Aynen - at 2014.02.20 14:32:00
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4. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
It finally loaded up and I read it. I gotta say, first thing I thought when I finished it was that if there's going to be four equal-sized books to this story, it's not going to be as deep as I'd like it to be. The Eve universe and it's history ca...
- by Aynen - at 2014.02.20 00:26:00
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5. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
I hope these sell like crazy. I'd love to see the other stories adapted as well! Eve has a rich history, it shouldn't be wasted and forgotten. I haven't been able to get it to load for me. I'm guessing it's because too many people are trying to l...
- by Aynen - at 2014.02.19 22:20:00
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6. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
CCP Goliath wrote: LtCol Laurentius wrote: Thanks for the blog. Unfortunately, It doesnt really adress the fundamental question in organizing events like these, namely, how do you organize events involving hundreds of random highsec dweller...
- by Aynen - at 2013.11.15 00:57:00
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7. Sticky:Planetary Conquest, corp quitting timers and more! - in EVE Information Portal [original thread]
I've been thinking about the link between Dust and factional warfare in Eve and I'm wondering: In fw, the primary motivation for most participants seems to be easy access to pew pew. So I was thinking that using this motivation to drive the link ...
- by Aynen - at 2013.05.14 19:50:00
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8. Sticky:New blog: Can you help us find the True Stories of The First Decade? - in EVE Information Portal [original thread]
Tommy Nash wrote: The prizes will go for the most voted (which means the ones with most friends will get the prizes, not the best) and the good stories maybe will appear in some TV show or Comic book and you will get nothing which seems pretty ...
- by Aynen - at 2013.05.10 20:21:00
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9. Sticky:New blog: Can you help us find the True Stories of The First Decade? - in EVE Information Portal [original thread]
I read through the rules again, and it seems I overlooked that the voting doesn't actually determine which stories will be used in any products. The voting only determines who gets the prizes. (which is still pretty crappy if you ask me) But any o...
- by Aynen - at 2013.05.07 13:06:00
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10. Sticky:New blog: Can you help us find the True Stories of The First Decade? - in EVE Information Portal [original thread]
CCP t0rfifrans wrote: Thanks for the feedback. The 5000 character limit was put put there as an attempt to create "artistic constraints", with the goal to focus the storytelling so that it would be more of a treatment or synopsis, rather than ...
- by Aynen - at 2013.05.07 10:25:00
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11. Sticky:New blog: Can you help us find the True Stories of The First Decade? - in EVE Information Portal [original thread]
I agree with Katja on this, popularity isn't a good filter for what makes a good story, or even a good filter for what story the community cares most about. It is more likely to filter out popular people than popular stories, regardless of the qua...
- by Aynen - at 2013.05.07 10:20:00
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12. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
From how I understand it, the survival of Ninja PI in wh space depends upon how many wormhole corps find it worth the effort to destroy the existing costums offices and put into place their own. If most of them do this, then that's the end of Ninj...
- by Aynen - at 2011.11.15 14:11:00
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13. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rees Noturana wrote: Ingvar Angst wrote: You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to...
- by Aynen - at 2011.10.18 18:21:00
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14. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Aynen wrote: I've been doing Ninja wh PI for a while, and it's pretty hard to catch me in such a way that I won't find my way back in because I use multiple alts and I picked a system which isn't overly busy. If one of my toons explodes, I'll l...
- by Aynen - at 2011.10.18 17:22:00
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15. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
I've been doing Ninja wh PI for a while, and it's pretty hard to catch me in such a way that I won't find my way back in because I use multiple alts and I picked a system which isn't overly busy. If one of my toons explodes, I'll lose an Iteron, p...
- by Aynen - at 2011.10.18 16:38:00
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16. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: Aynen wrote: Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. Wit...
- by Aynen - at 2011.10.18 16:27:00
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17. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Oh, and I just thought of something else, in a heavily contested system, will PI conducting residents of that system often be unable to harvest their resources because the costums offices are switching hands so often?
- by Aynen - at 2011.10.18 16:19:00
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18. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: That's not our intention, if you are a small corp you are very much the focus of this. But honestly, what if a large alliance takes control of a CO and charge you 9% tax? Isn't that fine? they provide the service, you pay for ...
- by Aynen - at 2011.10.18 16:17:00
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19. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of ...
- by Aynen - at 2011.10.18 15:36:00
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20. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
It is a rare display of strong character that someone of stature apologizes for anything, and I really admire that. For better or worse, you're far from being the only game developer who has wanted to reach for the stars to discover you can't quit...
- by Aynen - at 2011.10.06 10:05:00
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