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1. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
The bonuses are the usual race-specific ones. (on the Electronic module these are ECM for Caldari, Warp Disrupter range for Gallente, NOS bonus for Amar and Webifier range bonus for Minmatar) but I was really hoping that due to the modular setup a...
- by Aynen - at 2009.02.22 07:39:00
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2. Tech 3 ships on Singularity - in Test Server Feedback [original thread]
Edited by: Aynen on 20/02/2009 20:03:19 Edited by: Aynen on 20/02/2009 20:02:40 Edited by: Aynen on 20/02/2009 20:01:08 Edited by: Aynen on 20/02/2009 20:00:09 Edited by: Aynen on 20/02/2009 19:59:12 Ok, I've made some screensh...
- by Aynen - at 2009.02.20 19:57:00
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3. Tech 3 ships on Singularity - in Test Server Feedback [original thread]
Originally by: CCP Lemur Originally by: Aynen I've been putting some tech 3 ships together of the Gallente variety, and I've noticed that the modules of the different series don't visually connect together quite as seemlessly as th...
- by Aynen - at 2009.02.20 17:05:00
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4. Tech 3 ships on Singularity - in Test Server Feedback [original thread]
I've been putting some tech 3 ships together of the Gallente variety, and I've noticed that the modules of the different series don't visually connect together quite as seemlessly as their Caldari counterpart. Texture use and shape-style vary too ...
- by Aynen - at 2009.02.20 11:47:00
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5. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Something just occured to me... Since wormholes have a maximum mass allowance before they collapse, you'd think that wormhole space can only have so many ships in it, but once a wormhole leading to a specific wormhole space collapses, new ones le...
- by Aynen - at 2009.02.17 21:24:00
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6. Character Creation - Gallente - in Test Server Feedback [original thread]
I believe that roleplaying (in the sense of actively 'acting' a persona) isn't stimulated by the absense of statistics. It's stimulated by the presense of a social environment.
- by Aynen - at 2009.02.17 20:55:00
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7. Character Creation - Gallente - in Test Server Feedback [original thread]
Originally by: CCP Gangleri Originally by: Aynen You make a good point there, my definition of roleplay is a bit different indeed. I suppose from your perspective that would mean that even when you're playing a realtime strategy g...
- by Aynen - at 2009.02.17 20:04:00
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8. Character Creation - Gallente - in Test Server Feedback [original thread]
Originally by: CCP Gangleri Originally by: Aynen Edited by: Aynen on 17/02/2009 18:40:52 Personally I believe that if getting more roleplay characters is the point, this isn't the way to do it. Attracting roleplayers to your ga...
- by Aynen - at 2009.02.17 19:15:00
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9. Character Creation - Gallente - in Test Server Feedback [original thread]
Edited by: Aynen on 17/02/2009 18:40:52 Personally I believe that if getting more roleplay characters is the point, this isn't the way to do it. Attracting roleplayers to your game has everything to do with marketing. And Eve isn't marketed th...
- by Aynen - at 2009.02.17 18:40:00
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10. Character Creation - Gallente - in Test Server Feedback [original thread]
Way I see it, making race not matter anymore and giving people the option to re-spec greatly increases the risk of tons of players using the same 'build', greatly decreasing the diversity of characters out there. I propose a different kind of 're-...
- by Aynen - at 2009.02.16 11:35:00
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11. Design goals for T3 ships. - in Test Server Feedback [original thread]
I was wondering... it's been stated that T3 ships aren't ment to just be better than T2, but then the only way to make them usefull would be to give them a unique role in combat. So which roles are they designed to fill? And to really make them un...
- by Aynen - at 2009.02.15 22:15:00
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