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1. Extreme-range jumpstations from Empire to 0.0 - in Assembly Hall [original thread]
Originally by: Drake Draconis Edited by: Drake Draconis on 03/04/2010 16:10:11 That's not irony... that's a sure sign of your ignorance. The groups you pointed out are 2 entirely different independent groups. The people in high sec ...
- by Aynen - at 2010.04.03 18:35:00
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2. Extreme-range jumpstations from Empire to 0.0 - in Assembly Hall [original thread]
Interesting, on the one hand you have people saying 0.0 is right the way it is and it shouldn't be changed, let alone making it less risky to get in there. On the other hand you have people saying 0.0 sucks regardless of being able to get in there...
- by Aynen - at 2010.04.03 15:44:00
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3. Extreme-range jumpstations from Empire to 0.0 - in Assembly Hall [original thread]
Originally by: Malcanis No. Just no. 0.0 is meant to be risky. You cant just ask for magic teleporting every time you find something remotely difficult or dangerous. CCP aswell as the CSM have been trying to get more people into 0.0 wi...
- by Aynen - at 2010.04.03 10:22:00
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4. Extreme-range jumpstations from Empire to 0.0 - in Assembly Hall [original thread]
Originally by: wagashi Ever heard of a jump bridge? Not anywhere near enough range for what I have in mind. Also, as far as I know you can't use those in Empire space.
- by Aynen - at 2010.04.03 07:46:00
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5. Extreme-range jumpstations from Empire to 0.0 - in Assembly Hall [original thread]
In light of the problem that 0.0 can be very hard to get into because of the bottlenecks that lead into it, I was looking for a way to circumvent this. And what I came up with would be a player-run station with the sole perpose of jumping players ...
- by Aynen - at 2010.04.03 06:42:00
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6. T3 HULK - in Assembly Hall [original thread]
Originally by: Jerid Verges Did you seriously just ask for a solopwn mobile (For mining)? Way I see it, if it brings more people into low-sec, it could be a good thing...
- by Aynen - at 2010.02.17 11:34:00
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7. [Proposal] In-Game Account Expiration Countdown. - in Assembly Hall [original thread]
I agree, would even like to see the countdown from the very start of the subscription
- by Aynen - at 2010.02.07 10:45:00
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8. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Originally by: Aynen Originally by: Santiago Fahahrri Originally by: Aynen Ok, to get things straight, am I seeing that the idea of missions against sleepers isn't being opposed as l...
- by Aynen - at 2010.02.05 08:49:00
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9. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Originally by: Aynen Ok, to get things straight, am I seeing that the idea of missions against sleepers isn't being opposed as long as it's not a pve-engine but a way of getting more people into the...
- by Aynen - at 2010.02.04 20:32:00
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10. Missions against Sleepers. - in Assembly Hall [original thread]
Ok, to get things straight, am I seeing that the idea of missions against sleepers isn't being opposed as long as it's not a pve-engine but a way of getting more people into the normal 0.0 wormholes and also into lowsec? (I'm not opposed to the id...
- by Aynen - at 2010.02.04 20:17:00
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11. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Originally by: Aynen I'm not aiming at increased income really, just increased challenge. If the missions I proposed didn't give isk rewards, just medals for completing them I'd still be satisfied. ...
- by Aynen - at 2010.02.04 20:07:00
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12. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: GIGAR Originally by: Aynen True, that's the design philosophy by the makers, and yet the pve playerbase is growing steadily, how much longer will CCP insist on having a design philosophy that differs from what the ma...
- by Aynen - at 2010.02.04 19:55:00
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13. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Edited by: Santiago Fahahrri on 04/02/2010 19:41:31 Originally by: Aynen True, that's the design philosophy by the makers, and yet the pve playerbase is growing steadily, how much longer will CC...
- by Aynen - at 2010.02.04 19:50:00
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14. [Proposal] Localise the CSM - in Assembly Hall [original thread]
Originally by: Jonah Pod As with the UI integration, I'm a slightly afraid of unwillingly creating a deadlock situation where both ideas wait for each others implementation. I'd like to avoid this in favour of giving localisation a chance...
- by Aynen - at 2010.02.04 19:32:00
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15. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Originally by: Aynen Originally by: Santiago Fahahrri Originally by: Aynen Well, when I'm looking for a bigger challenge than lvl 4 missions I'm not always also looking for cooperati...
- by Aynen - at 2010.02.04 19:25:00
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16. Missions against Sleepers. - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Originally by: Aynen Well, when I'm looking for a bigger challenge than lvl 4 missions I'm not always also looking for cooperation with other players, that's a different thing alltogether. If I want...
- by Aynen - at 2010.02.04 19:18:00
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17. Concord a playable faction - in Assembly Hall [original thread]
For previously mentioned reasons, the core idea isn't usefull against gankers, concord is too efficient there, atleast in 0.0 space they are. In lowsec it's a different story. Might be a fun mechanic there. And I also like the idea of people who w...
- by Aynen - at 2010.02.04 19:12:00
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18. [Proposal] Chat - Copying Links - in Assembly Hall [original thread]
Originally by: TeaDaze I'm all for quality of life features, individually they appear insignificant but the annoyances do add up over time. As you say there isn't really much to discuss here so if there are other related chat issues that ...
- by Aynen - at 2010.02.04 18:50:00
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19. [Proposal] Localise the CSM - in Assembly Hall [original thread]
Translating the campaign process for all candidates would be a logistical nightmare though, it'd make the campaign integrated into the UI a bare minimum requirement really. (not that I oppose that idea, I promoted it when I campaigned for this CSM)
- by Aynen - at 2010.02.04 18:38:00
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20. Missions against Sleepers. - in Assembly Hall [original thread]
Well, when I'm looking for a bigger challenge than lvl 4 missions I'm not always also looking for cooperation with other players, that's a different thing alltogether. If I want to solo pve, and lvl 4s are getting boring, lvl 5s are in low-sec, wh...
- by Aynen - at 2010.02.04 18:32:00
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