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101. motherships aren't interceptors - in Ships and Modules [original thread]
Not sure why you bothered with this Sokratesz. Ones who know/understand this don't need telling, ones that don't will just waste their time continuing to do it. If eve had an iq test it would be a far less amusing place -----------------------...
- by Azuse - at 2008.08.06 23:46:00
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102. AF ranking after speed patch. - in Ships and Modules [original thread]
Flying what you know will reap far greater rewards than the subjective opinions of others. Oh and vengeance, blaster range? - no (spot the guy who doesn't know the ship) - although their resiliency coupled with the web reduction and powerful cap ...
- by Azuse - at 2008.08.06 21:37:00
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103. Crane & Shield boosters - in Ships and Modules [original thread]
Personally i use my crane as a badger mk III, fastest afk empire hauler there is if rigged for it, mwd and booster just wont fit unless you look at officer grade implants If you want to mwd and tank a blockade im afraid you need a prorator which...
- by Azuse - at 2008.08.01 10:31:00
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104. *del* - in Ships and Modules [original thread]
Edited by: Azuse on 31/07/2008 23:37:59 Del* buggy forums again =S -------------------------
- by Azuse - at 2008.07.31 23:37:00
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105. Nemesis - Post-buff - in Ships and Modules [original thread]
Two things always interested me about bomber pilots in general: 1. They know they're flying a ship with a cruise bonus that make their weapon hit ceptors full pelt and yet they frequently insist on fitting a target painter which not only has no e...
- by Azuse - at 2008.07.31 23:35:00
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106. Another look at the Lach/Arazu - in Ships and Modules [original thread]
Pilgrim with 3 damps and damp rigs puts a raven under 17km so don't worry about the arazu damping range. Relatively speaking the damps will still be grossly underpowered although functional plus it doesn't have those blooming lights any more, pit...
- by Azuse - at 2008.07.27 21:48:00
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107. The Eos - in Ships and Modules [original thread]
You forgot to mention that the astarte never got the agility increase the deimos did and hence is less agile than a bs. In fact a harbinger with 1600mm plate is quicker than an asterte, more than one has died to a harb because it simply couldn't c...
- by Azuse - at 2008.07.24 22:56:00
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108. Gallente-Jump Freighter - in Ships and Modules [original thread]
Ah but with the skill trained up it's got the agility of a plated bs, it turns on a dime (relatively speaking ) -------------------------
- by Azuse - at 2008.07.24 18:15:00
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109. Curse PvP - in Ships and Modules [original thread]
Ant this is exactly why i spent the extra isk on that 30 k scram, cost a small fortune but completely changes the way you fly a recon. It changed bs from "mabey" to "this is going to take a while" while freeing up alot of that cpu issues too. [...
- by Azuse - at 2008.05.14 08:54:00
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110. Laser cap use bonus - in Ships and Modules [original thread]
The ratio of range to tracking on pulses is higher than blasters, it is the highest of the close range weapons. Additionally with the em booster and navy ammos high portion of em damage there is little to no reason to choose blasters over pluses ...
- by Azuse - at 2008.04.21 22:44:00
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111. Laser cap use bonus - in Ships and Modules [original thread]
FYI pulses have the best tracking and range of the tii guns already, if you desperately need an additional tracking bonus there's the Redeemer which my be near worthless in it's gang role, but otherwise is a 4 mid geddon with tracking bonus and ju...
- by Azuse - at 2008.04.21 22:32:00
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112. Jovian Ships - in Ships and Modules [original thread]
You can get their info here , igb only unfortunatly. -------------------------
- by Azuse - at 2008.04.11 20:41:00
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113. Imperial Issue Apocolypse (Info on Sellers) - in Ships and Modules [original thread]
1. as you already heard there is now such thing as one at a "reasonable price" 2. creative duplicate threads just gets them locked, it won't get you the answer you want. 3. there are no "reasonably" priced imperial apocs -----------------------...
- by Azuse - at 2008.02.27 10:06:00
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114. GM ships - in Ships and Modules [original thread]
Use this link in the igb m8 -------------------------
- by Azuse - at 2008.02.22 18:36:00
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115. Black Ops - in Ships and Modules [original thread]
The thread -------------------------
- by Azuse - at 2008.02.22 13:55:00
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116. phobos or devoter? - in Ships and Modules [original thread]
For 0.0 gangs the dual trimark, dual 1600 devoter will last far longer, in empire the phobos extra mids make up for the decreased tank. Soloing in a hic is more a war of attrition that pew pew, you simply outlast your opponent, and bc an below is ...
- by Azuse - at 2008.02.14 12:31:00
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117. Devoter setup? - in Ships and Modules [original thread]
Originally by: Ogdru Jahad Originally by: Kruel Edited by: Kruel on 11/02/2008 20:38:00 4x HPII, WDFG mwd, injector, sensor booster 2x MAR, thermic hardener, EANM, suitcase, 2x heatsinks 2x nano pump rigs and a bit of yarrrrrr...
- by Azuse - at 2008.02.13 19:28:00
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118. Carrier locks faster then black ops... - in Ships and Modules [original thread]
Originally by: TZeer Widow T2 Cloak: 67.5mm Panther T2 Cloak: 81mm Sin T2 Cloak: 103.5mm Redeemer T2 Cloak: 107.3mm Carriers Chimera: 56.3mm Thanatos: 62.5mm Archon: 68.8mm Nidhoggur: 75mm So basically a carrier can lock faster or as fas...
- by Azuse - at 2008.02.10 17:33:00
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119. Carrier locks faster then black ops... - in Ships and Modules [original thread]
Edited by: Azuse on 10/02/2008 17:33:16 -------------------------
- by Azuse - at 2008.02.10 17:32:00
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120. dna mutators - in Ships and Modules [original thread]
This game was built around a ten year deployment plan, there's plenty of stuff kicking around teh data base that hasn't ben used yet, and plenty that never will since it's been super seeded by new material. -------------------------
- by Azuse - at 2008.01.29 00:14:00
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