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161. Deimos vs Ishtar - in Ships and Modules [original thread]
Edited by: Azuse on 07/08/2007 14:23:23 Originally by: n0thing Originally by: WildSide Edited by: WildSide on 06/08/2007 13:14:38 before nos nerf and deimos boost. ishtar > deimos after I think: deimos > ishtar. I l...
- by Azuse - at 2007.08.07 14:23:00
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162. Brutix setup plz - in Ships and Modules [original thread]
The Brutix was my first, and favourite, bc. Sixteen months and many sp after first climbing into one though i have to agree that it does indeed work best as a gank boat, however for newer players who lack the sp you really cannot go wrong with th...
- by Azuse - at 2007.08.07 14:17:00
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163. Thank you CCP Keridwen for the deimos changes on sisi - in Ships and Modules [original thread]
/me dances
- by Azuse - at 2007.08.02 23:44:00
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164. the ultimate nerf thread - in Ships and Modules [original thread]
I fully endorse this product and/or service.
- by Azuse - at 2007.08.02 13:00:00
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165. Command ships - Which is best at PvP, which at PvE? - in Ships and Modules [original thread]
The debate here should have answered your initial question. There is no "best ship" for pvp or pve, only a best ship for the situation you are in.
- by Azuse - at 2007.07.15 16:53:00
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166. Increase Typhoon's drone bay? - in Ships and Modules [original thread]
I can't quite fathom why anyone would ask for more drones in this, unless of cours they were attempting to nano it out. As for being viable since a nerf, it is viable, it was viable before the nerf, if you abuse a ship and it gets nerfed that doe...
- by Azuse - at 2007.07.14 11:24:00
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167. Phantasm - Good ship, or just a trophy? - in Ships and Modules [original thread]
Edited by: Azuse on 11/07/2007 22:50:50 Edited by: Azuse on 11/07/2007 22:49:00 I love my phantasm to bits, sure my ishtar is a better ship isk for isk, but its just not the same. In fact the biggest problem ive had with mine is actually g...
- by Azuse - at 2007.07.11 22:45:00
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168. nightmare - in Ships and Modules [original thread]
Originally by: Incantare I don't doubt a pimped out nightmare is a beast to fight, but then so is any other faction battleship. It's when I look at the bonuses that the Nightmare (and other Sansha ships) seems to come up short. Vindicato...
- by Azuse - at 2007.07.11 11:34:00
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169. Oneiros vs Gaurdian - in Ships and Modules [original thread]
It's funny. You're all pretending to know the ships but you're all talking about tracking links (that's a scimitar bonus btw) instead of things like remote sensor boosting (you can find that in the ships description). Now if you people cannot see...
- by Azuse - at 2007.07.05 11:23:00
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170. idea for a new module's(2 of them only actually) - in Ships and Modules [original thread]
/me points out tat dual weapons systems only out-dammage sinlge weapons systems because of skills. P.S your proposal uses 2 slots, gives rof and dammage bonuses to turrets and launchers Currently 1 gyro and one bcu use 2 slots, gives rof and dam...
- by Azuse - at 2007.07.04 19:19:00
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171. EVEonline ISK 100M $3.33 trust 100% guarantee by paypal - in Ships and Modules [original thread]
ZOMIGODNOO!!!
- by Azuse - at 2007.07.04 18:40:00
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172. Best wrecking?? - in Ships and Modules [original thread]
The best wrecking i've seen was a maxed out revelation pilot (with implants). He hit a domi for 64000 insta popping him. I just whish i could have seen the pilots face.
- by Azuse - at 2007.06.03 22:52:00
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173. Passive shield tank nerf, confirm/deny? - in Ships and Modules [original thread]
Originally by: Murtific The point is for a BC to not be able to tank a BS. Lmao. BU have always been able to tank bs and kill them, always. The whole point of any BC is that it's an uber tank (the drake is ott, its tank never runs ...
- by Azuse - at 2007.05.18 11:21:00
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174. Faction cruisers, worth the pricetag? - in Ships and Modules [original thread]
Originally by: Hazkr Rwzk Originally by: Azuse Expensive Toy 0.o no T2 guns or launchers? no faction mwd/ab? No T2 booster/faction booster? does it have problems with cpu/pg or is it not finished yet Both. Grid for guns,...
- by Azuse - at 2007.05.14 18:24:00
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175. [REV] Ferox - sniper 160km - in Ships and Modules [original thread]
Edited by: Azuse on 14/05/2007 15:01:48 You snipe with a ferox rather than a rokh because it's guns track faster and have a smaller sig radius, you snipe with a ferox bacues its cheaper than an eagle, rather than a moa because you can fit 3 bo...
- by Azuse - at 2007.05.14 15:03:00
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176. Vexor PVP Setup - in Ships and Modules [original thread]
Decide wheather you plan on fighting intys (probably not), that decies wheather or not you'll be fitting a web. If you're in lowsec its mainly cruisers your chasing anyway. Now if your enginering is at v.. 4 light tii neutros w null, med nos mwd...
- by Azuse - at 2007.05.14 14:37:00
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177. New bombs for the stealth bomber - in Ships and Modules [original thread]
Edited by: Azuse on 14/05/2007 12:16:59 Plz remember that the test server is always a work in progress, it changes from day to day. theyre not on there atm , this however is.. Name: Manticore Hull: Kestrel Class Role: Stealth Bomber Specifi...
- by Azuse - at 2007.05.14 12:07:00
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178. rate my Thorax fittings - in Ships and Modules [original thread]
"Thoughts?" ..You realy are new, and you did not read the descriptions of the mods you were fitting properly (when i started my corp let me use heatsinks on my mega for two weeks before correcting me, you're not alone). Incidently, just because y...
- by Azuse - at 2007.05.13 23:04:00
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179. Cyclone & Tier1 BC's, The unintended victim of the shield nerf! Why? - in Ships and Modules [original thread]
Ferox is fine the way it is, or rather it would be if it was used properly. Rokh has identical bonuses, it's a sniper. Your "usless" resistance bonuses is there because you're supposed to have boosters and tarcking comps fitted. It is the only bc...
- by Azuse - at 2007.05.13 21:48:00
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180. Buzzard - in Ships and Modules [original thread]
Edited by: Azuse on 13/05/2007 16:13:31 Covert frigs have one specifice role. 1.Scan down ships 2.Provide a warp in for gang mates 3.Do 1 & 2 without being seen You need to be swift and agile when traveling cloaked. To do your job you only ...
- by Azuse - at 2007.05.13 16:15:00
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