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101. Interface on test. - in Test Server Feedback [original thread]
Edited by: Azuse on 24/10/2007 20:03:17 While i like the drag and drop (and presets really would be awesome btw *hint hint nudge nudge* ) i have 2 questions: 1. How do i stop my locked targets being under the overview? 2. Can we please w/su...
- by Azuse - at 2007.10.24 19:57:00
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102. How to connect to Singularity - in Test Server Feedback [original thread]
Originally by: Caldari Silence Edited by: Caldari Silence on 24/10/2007 17:27:12 Originally by: Azuse EDIT: what's even more unusual is when i change "/end /server:87.237.38.50" to "\end \server:87.237.38.50" it can see the s...
- by Azuse - at 2007.10.24 17:36:00
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103. Drones getting killed too fast - in Test Server Feedback [original thread]
Originally by: Haerana a bigger dronebay for more drones doesnt stop the problem of drones getting killed. Unless we can start carrying them like ammo.... but it would be insanely expensive ammo. Drones need a huge HP buff now or a special...
- by Azuse - at 2007.10.24 15:28:00
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104. How to connect to Singularity - in Test Server Feedback [original thread]
Edited by: Azuse on 24/10/2007 14:34:12 Right since ccp changed this i never had to alter the target, it was always just a copy paste job and it works no problem until yesterday. Recopied the client and installed the latest patch to find a ni...
- by Azuse - at 2007.10.24 14:25:00
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105. Test server not working - in Test Server Feedback [original thread]
Either: A. it's a bug (test server after all) B. your comp is incapable of handling dx9 sm3 games. Considering everything in the past 3 years bar eve was dx9 your gpu must be running on steam if this is the case. Doom3 and bf2 are some of the no...
- by Azuse - at 2007.10.23 22:50:00
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106. Will the double pos fuel emails ever be fixed? - in Test Server Feedback [original thread]
My poor mail box lol /signed -------------------------- Support the Space Whales!
- by Azuse - at 2007.10.23 16:16:00
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107. Drone ships nerf? - in Test Server Feedback [original thread]
Tbh The myrm is a med boat like it or no, it's 100m3 bay was too restricting, but with no control in place the increase let up field heavies, same thing with the harb and it's 8th turret really, problem was the insane damage heavies and blasters d...
- by Azuse - at 2007.10.14 16:21:00
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108. Can the new eve look like this? - in Test Server Feedback [original thread]
One day i might but thats unlikely . Trinity is only dx 9 (boo shiss ) but at least it separates load. As for that being a td it's only showing off what dx 10 games can run like (see unreal) and it's only going to go up. Yes it would melt very ...
- by Azuse - at 2007.10.11 23:13:00
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109. Balance of forces (RECON ships) - in Test Server Feedback [original thread]
F.recons aren't ment to be damage dealers, and the amarr drones are only there because one of the bonuses, the main one, uses all your high slots removing the ability to fit any turrets or launchers. Really though damage is not your concern (if it...
- by Azuse - at 2007.10.10 10:37:00
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110. Most large guns using 100m3 space in Sisi? - in Test Server Feedback [original thread]
/me carefully pulls the wool back over everyones eyes.. -------------------------------------------
- by Azuse - at 2007.10.08 16:25:00
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111. I think EVE is damaging my Video Card - in Test Server Feedback [original thread]
It really is just out of date code, this is why ccp are making the trinity ii engine but it still sucks. What sucks more is the only way to stop it is using vsync, fine in a station but try undocking and shooting something. Best yet is turning on ...
- by Azuse - at 2007.10.08 10:29:00
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112. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I like this idea, and on paper it really is a good idea, but i can't condone it for a second as a solution to speed tanked ships for several reasons (though not a single one tied to your idea ). Firstly speed is fun. There is no threshold for a ...
- by Azuse - at 2007.09.22 12:48:00
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113. Blockade Runners +4 powergrid on the Crane. - in Test Server Feedback [original thread]
My poor crane *sniff* /signed
- by Azuse - at 2007.09.16 23:03:00
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114. Jump bridges - in Test Server Feedback [original thread]
Discussion implies reason, you supplied none in your initial statement. The Bridges themselves create and artificial jump corridor between them which is exactly what a jump drive and cyno gen create, they are in essence the same, while the gates ...
- by Azuse - at 2007.09.16 22:55:00
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115. Vigilant - in Test Server Feedback [original thread]
Ditto. Any hac adjust is nice, but it's got the same speed and agility now. When you've just spent 100m on a ship, 120m on rigs and 400m on fitting a ship for its agility to log in the next day and be told the demios will be the same, well, dis...
- by Azuse - at 2007.08.27 17:01:00
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116. Officer Webs - in Test Server Feedback [original thread]
I admit i've wondered about this for many months, not a nerf the nano craze idea, for pimped bs. E.G This tii disruptor does 1 point at 24km Tobias disruptor does 2 points at 40km Please remember of course that it need 4000 pg to fit instead ...
- by Azuse - at 2007.08.27 09:33:00
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117. WHAT WILL HAPPEN TO OUR POS MODULES ON THE 19TH OF JUNE? - in Test Server Feedback [original thread]
Edited by: Azuse on 16/06/2007 12:48:22 On the 19th of june ravilations II is released. On the 19th of june all offensive and defensive pos modules will be deployed outside of the force field. WHAT IS GOING TO HAPPEN TO THE MODULES INSIDE...
- by Azuse - at 2007.06.16 12:48:00
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118. Seed container BPO's - in Test Server Feedback [original thread]
If o.o stations had the abiltiy to make cans they could drop in space then everyone at those station would be dropping them in space. If everyone is dropping them in space the nodes are doing more work per cycle. Anyone who has had large gang/smal...
- by Azuse - at 2007.04.15 21:58:00
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119. LAGG - in Test Server Feedback [original thread]
ppl, myself included, had this exact same problem after dragon so go to the bug reports, generate a file and send it. Yes cluster lag has spiked since kail but thats just everyone deleting their instas (which cause 90% of the lag fyi) so it will s...
- by Azuse - at 2006.12.01 15:04:00
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120. Please bring back escrow! - in Test Server Feedback [original thread]
Less spamable, harder to scam and longer range are all great bu twhat appears to be going un scratched is the bidding. Forgive me if im wrong but the whole point of escrow was being able to sit in amarr and buy items in jita, wth has it gone? As...
- by Azuse - at 2006.12.01 14:52:00
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